← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. ShipyardShipyarddone 1:32 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 20 steps
    1. Tidal
    2. DolphinDolphin ×2
    3. Tidal
    4. DolphinDolphin
    5. SkaterSkater
    6. Tidal
    7. SkaterSkater
    8. Construction ShipCon ship
    9. Mex
    10. Converter ×2
    11. Construction ShipCon ship
    12. Tidal ×2
    13. EelSubmarinedone 3:45
    14. Mex ×4
    15. DolphinDolphin
    16. Mex
    17. SkaterSkater ×2
    18. Mex
    19. CorsairDestroyerdone 5:25 · typical 4:50
    20. SentrySentry
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 93 steps
    1. Wind ×3
    2. NettleNettle
    3. Wind
    4. DolphinDolphin
    5. Wind ×2
    6. SkaterSkater
    7. Converter
    8. SkaterSkater
    9. Converter
    10. CorsairDestroyer
    11. Radar TowerRadar Tower
    12. DolphinDolphin
    13. SkaterSkater ×2
    14. CorsairDestroyer
    15. Naval Construction Turret
    16. CorsairDestroyer
    17. Wind ×3
    18. Dragon's ClawDragon's Claw
    19. Wind ×2
    20. Construction ShipCon ship
    21. BeholderBeholder
    22. Wind
    23. HarpoonHarpoon
    24. Wind
    25. Construction ShipCon ship
    26. Wind ×3
    27. Dragon's TeethDragon's Teeth
    28. Wind
    29. Construction ShipCon ship
    30. Dragon's TeethDragon's Teeth
    31. Wind
    32. Tidal
    33. Converter
    34. Tidal
    35. Converter
    36. Tidal
    37. Construction ShipCon ship
    38. Converter
    39. Tidal ×2
    40. Converter
    41. Tidal ×2
    42. Converter
    43. Wind
    44. Tidal
    45. Converter
    46. Wind
    47. Naval Construction Turret
    48. Wind
    49. Advanced Metal ExtractorT2 mexdone 10:38 · typical 10:01
    50. CorsairDestroyer
    51. Wind
    52. CorsairDestroyer
    53. Advanced Metal ExtractorT2 mex
    54. Wind
    55. DolphinDolphin
    56. Wind
    57. DolphinDolphin ×3
    58. Advanced Metal ExtractorT2 mex
    59. DolphinDolphin
    60. Wind
    61. DolphinDolphin
    62. Naval Construction Turret
    63. Wind
    64. DolphinDolphin ×4
    65. Con turret
    66. Naval Construction Turret
    67. Advanced Metal ExtractorT2 mex
    68. Con turret ×2
    69. Wind ×2
    70. ShipyardShipyarddone 13:16
    71. Wind ×6
    72. EllysawFrigate
    73. Tidal
    74. Wind ×2
    75. CorsairDestroyer
    76. Wind ×2
    77. Tidal
    78. Wind ×3
    79. DolphinDolphin
    80. Wind
    81. Tidal
    82. Wind
    83. SkaterSkater
    84. Wind ×2
    85. EllysawFrigate
    86. Wind
    87. Advanced Metal ExtractorT2 mex
    88. CorsairDestroyer
    89. Mex
    90. Wind
    91. Advanced Metal ExtractorT2 mex
    92. Wind ×3
    93. DolphinDolphin

Counts are medians over the build's games: half of them build more, half fewer. The example game is EXZoPrimer3's (37 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

EXZoPrimer3

37.3 OS · 25/09/2026

Open source match ↗

5 received units · includes a constructor
128 metal received · 18729 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build