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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 473 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 498 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 473 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Windfor Air
    3. ShipyardShipyarddone 1:14 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 26 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. SkaterSkater
    5. DolphinDolphin ×2
    6. Tidal ×2
    7. Construction ShipCon ship
    8. Tidal
    9. DolphinDolphin
    10. Windfor Air
    11. Mex
    12. Windfor Air
    13. Converter ×2
    14. DolphinDolphin
    15. Mex ×2
    16. CorsairDestroyerdone 4:15 · typical 4:50
    17. Mex
    18. Con turret
    19. Mex ×2
    20. SentrySentry
    21. Construction ShipCon ship
    22. Mex
    23. Construction ShipCon ship
    24. HarpoonHarpoon
    25. NettleNettle
    26. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 134 steps
    1. SkaterSkater
    2. Wind
    3. CorsairDestroyer
    4. Wind
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. Wind
    7. SkaterSkater
    8. Wind
    9. SentrySentry
    10. SkaterSkater
    11. Wind
    12. SentrySentry
    13. Radar TowerRadar Tower
    14. Wind
    15. SentrySentry
    16. Wind
    17. Mex
    18. Wind
    19. HarpoonHarpoon
    20. Wind
    21. Mex
    22. Converter ×3
    23. Mex ×2
    24. Con turret
    25. SentrySentry
    26. Construction ShipCon ship
    27. SentrySentry
    28. Construction ShipCon ship
    29. SentrySentry
    30. Construction ShipCon ship
    31. Naval Construction Turret
    32. SentrySentry
    33. Mex
    34. Naval Construction Turret
    35. Mex
    36. Tidal
    37. Naval Construction Turret
    38. Naval Energy Storage
    39. Tidal
    40. Mex
    41. Con turret
    42. Tidal
    43. Construction ShipCon ship
    44. Tidal
    45. Naval Energy Converter
    46. Tidal
    47. Construction ShipCon ship
    48. Naval Energy Converter
    49. Tidal
    50. Con turret
    51. Construction ShipCon ship
    52. Tidal
    53. Naval Energy Converter
    54. Construction ShipCon ship
    55. Advanced Metal ExtractorT2 mexdone 9:30 · typical 10:01
    56. Energy storage
    57. Naval Energy Converter
    58. Tidal ×3
    59. Naval Energy Converter
    60. Tidal
    61. Advanced Metal ExtractorT2 mex
    62. Naval Energy Converter
    63. Tidal
    64. Naval Energy Converter
    65. Wind
    66. Tidal
    67. Mex
    68. Tidal ×2
    69. Naval Energy Converter
    70. Wind ×2
    71. Advanced Metal ExtractorT2 mex
    72. Wind
    73. Mex
    74. Wind
    75. Advanced ShipyardAdvanced Shipyarddone 11:01
    76. Wind ×4
    77. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    78. Wind
    79. Advanced Metal ExtractorT2 mex
    80. Advanced Construction SubAdvanced Construction Sub
    81. Wind ×3
    82. FerretFerret
    83. DragonslayerDragonslayerdone 11:50
    84. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:05
    85. Naval Construction Turret
    86. DragonslayerDragonslayer
    87. Wind ×2
    88. Naval Construction Turret
    89. Wind
    90. Naval Construction Turret
    91. Wind ×3
    92. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    93. Wind
    94. HavenHaven
    95. Wind ×4
    96. BermudaRadar jammer ship
    97. Wind ×2
    98. DreadnoughtBattleshipdone 13:33
    99. Wind
    100. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    101. Wind
    102. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    103. Wind ×6
    104. VoyagerVoyager
    105. Wind
    106. VoyagerVoyager
    107. Wind
    108. Advanced Metal ExtractorT2 mex
    109. Wind
    110. VoyagerVoyager
    111. Wind
    112. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    113. VoyagerVoyager ×2
    114. Wind
    115. VoyagerVoyager
    116. Wind ×2
    117. VoyagerVoyager
    118. Wind
    119. VoyagerVoyager
    120. Wind
    121. Advanced Metal ExtractorT2 mex
    122. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    123. VoyagerVoyager
    124. Wind
    125. BeholderBeholder
    126. VoyagerVoyager
    127. Wind
    128. Advanced Construction SubAdvanced Construction Sub
    129. Wind
    130. HarpoonHarpoon
    131. Naval NettleNaval Nettle
    132. Wind
    133. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    134. Experimental GantryExperimental Gantrynot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (56 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

498 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005165573300
7:0067251146594
8:00832616791039
9:001003325171675
10:001190636322420
11:001422646863244
12:001697755334006
13:001978965074913
14:002245773775879
15:002536685126734
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Immort

55.7 OS · 26/09/2026

Open source match ↗

8 received units · includes a constructor
43 metal received · 144973 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=497
Corsair4:50Middle 50%: 4:15–5:52 · n=477
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=432

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildImmort32games of this buildhaaven31games of this build