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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 473 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 498 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 473 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 29 steps
    1. SkaterSkater
    2. Construction ShipCon ship
    3. Tidal
    4. DolphinDolphin
    5. Tidalfor Air
    6. Mex
    7. DolphinDolphin
    8. SkaterSkater
    9. Mex
    10. EelSubmarinedone 3:09
    11. Mex
    12. Wind
    13. Mex
    14. Wind
    15. EelSubmarine
    16. Wind
    17. Mex
    18. Wind ×5
    19. Mex
    20. EelSubmarine
    21. Energy storage
    22. Mex
    23. Converter
    24. Con turret
    25. CorsairDestroyerdone 5:38 · typical 4:50
    26. Converter ×2
    27. Mex
    28. Con turret
    29. Converter ×2
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 135 steps
    1. Mex
    2. Converter ×2
    3. HarpoonHarpoon
    4. Wind ×2
    5. Con turret
    6. Wind
    7. Naval Construction Turret
    8. Wind
    9. SkaterSkater
    10. Wind ×3
    11. Con turret
    12. SkaterSkater
    13. Wind ×5
    14. SkaterSkater
    15. Wind ×2
    16. SkaterSkater
    17. Wind ×3
    18. Naval Construction Turret
    19. SkaterSkater
    20. Wind ×3
    21. EllysawFrigate
    22. Wind ×5
    23. CorsairDestroyer
    24. Wind
    25. Naval Construction Turret
    26. Wind ×6
    27. Naval Construction Turret
    28. Wind ×4
    29. HarpoonHarpoon
    30. Advanced Metal ExtractorT2 mexdone 8:46 · typical 10:01
    31. Wind ×5
    32. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    33. Wind ×4
    34. HarpoonHarpoon
    35. Wind ×9
    36. HarpoonHarpoon
    37. Wind ×11
    38. Advanced Metal ExtractorT2 mex
    39. Wind ×11
    40. Dragon's ClawDragon's Claw
    41. Wind ×3
    42. Dragon's ClawDragon's Claw
    43. Wind ×3
    44. Naval Hovercraft PlatformNaval Hovercraft Platformdone 9:46
    45. Wind ×2
    46. Advanced Metal ExtractorT2 mex
    47. Wind
    48. Construction HovercraftCon hovercraft
    49. Wind
    50. PossumPossum
    51. Wind
    52. PossumPossum
    53. Wind
    54. PossumPossum
    55. Sneaky PeteSneaky Pete
    56. Wind
    57. PossumPossum
    58. Wind
    59. PossumPossum
    60. Wind ×6
    61. Sneaky PeteSneaky Pete
    62. Wind ×6
    63. Advanced Metal ExtractorT2 mex
    64. Wind
    65. Sneaky PeteSneaky Pete
    66. Wind ×4
    67. BeholderBeholder
    68. Wind ×2
    69. SweeperSweeper
    70. BeholderBeholder
    71. Wind ×2
    72. BeholderBeholder
    73. SweeperSweeper
    74. Wind
    75. BeholderBeholder
    76. Wind
    77. SweeperSweeper
    78. Wind ×2
    79. Sneaky PeteSneaky Pete
    80. SweeperSweeper
    81. BeholderBeholder
    82. Wind ×4
    83. SweeperSweeper
    84. Wind ×5
    85. CrocodileCrocodile
    86. Wind ×3
    87. CrocodileCrocodile
    88. Wind ×3
    89. CrocodileCrocodile
    90. Wind ×2
    91. CrocodileCrocodile
    92. Wind ×2
    93. CrocodileCrocodile
    94. Wind ×2
    95. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    96. CrocodileCrocodile
    97. Wind ×2
    98. CrocodileCrocodile
    99. Wind ×2
    100. CrocodileCrocodile
    101. Naval Hovercraft PlatformNaval Hovercraft Platformdone 12:59
    102. Wind ×2
    103. CrocodileCrocodile
    104. Wind
    105. CrocodileCrocodile
    106. Wind ×2
    107. CrocodileCrocodile ×2
    108. Wind ×2
    109. CrocodileCrocodile ×3
    110. Wind ×2
    111. SeekerSeeker
    112. CrocodileCrocodile ×2
    113. Wind ×2
    114. CrocodileCrocodile ×2
    115. Wind
    116. CrocodileCrocodile
    117. Wind
    118. CrocodileCrocodile
    119. Wind
    120. CrocodileCrocodile
    121. Wind
    122. CrocodileCrocodile
    123. Wind
    124. CrocodileCrocodile
    125. Wind
    126. CrocodileCrocodile
    127. Wind
    128. CrocodileCrocodile
    129. Wind
    130. CrocodileCrocodile
    131. Wind ×2
    132. CrocodileCrocodile
    133. Wind ×10
    134. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    135. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (37 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

498 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005165573300
7:0067251146594
8:00832616791039
9:001003325171675
10:001190636322420
11:001422646863244
12:001697755334006
13:001978965074913
14:002245773775879
15:002536685126734
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

36.7 OS · 27/09/2026

Open source match ↗

7 received units · includes a constructor
141 metal received · 33353 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=497
Corsair4:50Middle 50%: 4:15–5:52 · n=477
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=432

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildImmort32games of this buildhaaven31games of this build