← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 455 distinct matches · 77 players · 73% of Armada Beach sea games · team won 46% of 478 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 455 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · frigate (37%) · Sentry (36%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 23 steps
    1. SkaterSkater
    2. Construction ShipCon ship
    3. Tidal ×2
    4. Tidalfor Air
    5. DolphinDolphin ×2
    6. SkaterSkater
    7. Mex
    8. Con turret
    9. EelSubmarinedone 3:10
    10. Mex ×2
    11. Wind ×2
    12. EelSubmarine
    13. Wind ×2
    14. Mex
    15. Wind ×5
    16. Mex
    17. SkaterSkater
    18. Converter
    19. Energy storage
    20. Mex ×2
    21. Windfor Geo
    22. Con turret
    23. Wind ×2for Geo
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · converter (38%) · con turret (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 123 steps
    1. Windfor Geo
    2. HarpoonHarpoon
    3. Windfor Geo
    4. EelSubmarine
    5. Wind ×3for Geo
    6. HarpoonHarpoon
    7. Wind ×2for Geo
    8. CorsairDestroyerdone 6:56 · typical 4:49
    9. Wind ×2for Geo
    10. Naval Construction Turret
    11. Converter
    12. Wind ×2
    13. Converter
    14. Wind
    15. Converter
    16. Wind ×2
    17. Converter
    18. Wind
    19. Mex
    20. Naval Construction Turret
    21. Wind
    22. Converter
    23. Wind
    24. Converter
    25. Wind
    26. Construction ShipCon ship
    27. Converter
    28. Mex
    29. Wind
    30. Converter
    31. Wind ×2
    32. GauntletGauntletdone 8:01
    33. Converter
    34. CorsairDestroyer
    35. Wind
    36. Naval Construction Turret
    37. Wind ×8
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Wind ×2
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Wind
    42. Naval Construction Turret
    43. Wind ×5
    44. Naval Construction Turret
    45. Wind ×2
    46. Naval Hovercraft PlatformNaval Hovercraft Platformdone 9:22
    47. Wind
    48. Naval Construction Turret
    49. Wind ×2
    50. SkaterSkater
    51. Wind ×2
    52. SkaterSkater
    53. Wind
    54. Advanced Metal ExtractorT2 mexdone 9:47 · typical 10:02
    55. Wind
    56. SkaterSkater
    57. BeholderBeholder
    58. Wind
    59. SkaterSkater
    60. Wind
    61. BeholderBeholder ×4
    62. SweeperSweeper
    63. SkaterSkater
    64. BeholderBeholder
    65. Construction HovercraftCon hovercraft
    66. Wind ×2
    67. EllysawFrigate
    68. BeholderBeholder
    69. Advanced Metal ExtractorT2 mex
    70. SweeperSweeper
    71. Wind
    72. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    73. Wind
    74. SweeperSweeper
    75. Wind
    76. EllysawFrigate
    77. SweeperSweeper
    78. Advanced Metal ExtractorT2 mex
    79. Wind
    80. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    81. SweeperSweeper
    82. Wind ×2
    83. SweeperSweeper
    84. EllysawFrigate
    85. Wind
    86. CrocodileCrocodile
    87. PossumPossum
    88. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    89. Wind
    90. EllysawFrigate
    91. PossumPossum
    92. Sneaky PeteSneaky Pete
    93. Wind
    94. EllysawFrigate
    95. PossumPossum
    96. Advanced Metal ExtractorT2 mex
    97. Wind ×2
    98. PossumPossum
    99. Sneaky PeteSneaky Pete
    100. Wind
    101. PossumPossum
    102. Wind ×3
    103. CrocodileCrocodile
    104. Wind
    105. Sneaky PeteSneaky Pete
    106. CrocodileCrocodile
    107. Wind
    108. CrocodileCrocodile
    109. Wind
    110. CrocodileCrocodile
    111. Wind ×2
    112. CrocodileCrocodile
    113. Wind
    114. CrocodileCrocodile
    115. Wind
    116. CrocodileCrocodile
    117. Wind
    118. CrocodileCrocodile
    119. Wind
    120. CrocodileCrocodile
    121. Wind ×2
    122. CrocodileCrocodile ×2
    123. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (38 OS, 26/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

478 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158300
4:0025445147
5:003731255125
6:005156572298
7:0067231146591
8:00831916761039
9:001002524981656
10:001188936262396
11:001418846533207
12:001693754713948
13:001977264724879
14:002240373395782
15:002531983686703
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

38.4 OS · 26/09/2026

Open source match ↗

5 received units · includes a constructor
783 metal received · 49488 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=477
Corsair4:49Middle 50%: 4:15–5:50 · n=459
Advanced Metal Extractor10:02Middle 50%: 9:13–10:57 · n=414

Played most by

yeskinkot57games of this buildHummell51games of this buildTheSituation44games of this buildhaaven31games of this buildImmort29games of this build