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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 430 distinct matches · 75 players · 73% of Armada Beach sea games · team won 47% of 453 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 430 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:40, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (34%)

    By 1:22 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Tidal
    4. ShipyardShipyarddone 1:22 · typical 1:40
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor5Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Dolphin3 Dolphin +3 vs standard
    • Skater2 Skater +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · frigate (38%) · con turret (37%) · Sentry (36%) · submarine (32%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 8 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 26 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Tidalfor Air
    5. Construction ShipCon ship
    6. SkaterSkater
    7. DolphinDolphin
    8. Mex
    9. DolphinDolphin ×2
    10. Mex
    11. DolphinDolphin
    12. Mex
    13. Converter
    14. DolphinDolphin
    15. Converter ×2
    16. Mex
    17. EelSubmarinedone 3:53
    18. Con turret
    19. EelSubmarine
    20. Mex ×3
    21. CorsairDestroyerdone 5:31 · typical 4:46
    22. SentrySentry
    23. Wind
    24. HarpoonHarpoon
    25. SentrySentry
    26. Wind
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (45%) · tidal (39%) · con turret (39%) · converter (37%)

    By 10:00 in all: 10 mex · 15 wind (standard 23) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 143 steps
    1. Wind
    2. SentrySentry
    3. Wind ×2
    4. SentrySentry
    5. HarpoonHarpoon
    6. CorsairDestroyer
    7. Wind
    8. SentrySentry
    9. Wind
    10. NettleNettle ×2
    11. SkaterSkater
    12. Wind
    13. NettleNettle
    14. SkaterSkater
    15. Wind ×3
    16. Energy storage
    17. Wind ×2
    18. EllysawFrigate
    19. Wind
    20. Converter
    21. Wind
    22. Converter
    23. EllysawFrigate
    24. Wind
    25. Converter
    26. Wind
    27. Converter
    28. Grim ReaperGrim Reaper
    29. Wind
    30. Converter ×2
    31. EllysawFrigate
    32. Con turret
    33. Wind ×2
    34. EllysawFrigate
    35. Wind ×2
    36. EllysawFrigate
    37. Wind
    38. Advanced Metal ExtractorT2 mexdone 9:38 · typical 10:04
    39. EllysawFrigate
    40. Wind
    41. EllysawFrigate
    42. Wind ×5
    43. EllysawFrigate
    44. Wind ×3
    45. EllysawFrigate
    46. Wind ×2
    47. SkaterSkater
    48. Wind ×3
    49. SkaterSkater
    50. Wind ×2
    51. Advanced Metal ExtractorT2 mex
    52. SkaterSkater
    53. Wind ×3
    54. SkaterSkater
    55. Wind ×2
    56. SkaterSkater
    57. Wind ×2
    58. EllysawFrigate
    59. Wind ×2
    60. EllysawFrigate
    61. Wind ×3
    62. EllysawFrigate
    63. Wind
    64. Converter
    65. EllysawFrigate
    66. Wind
    67. Converter ×2
    68. DolphinDolphin
    69. Wind
    70. Advanced Metal ExtractorT2 mex
    71. DolphinDolphin
    72. Converter
    73. Wind
    74. DolphinDolphin
    75. Wind
    76. Converter
    77. DolphinDolphin
    78. Wind
    79. Converter
    80. Wind
    81. EelSubmarine
    82. Converter
    83. Wind
    84. DolphinDolphin
    85. Converter
    86. DolphinDolphin
    87. Con turret
    88. Converter
    89. DolphinDolphin
    90. Wind
    91. DolphinDolphin
    92. Radar TowerRadar Tower
    93. Wind
    94. DolphinDolphin
    95. Wind
    96. DolphinDolphin ×2
    97. Wind
    98. Grim ReaperGrim Reaper
    99. Wind
    100. Grim ReaperGrim Reaper
    101. Wind ×2
    102. Advanced Metal ExtractorT2 mex
    103. Grim ReaperGrim Reaper
    104. Wind
    105. DolphinDolphin
    106. Wind
    107. DolphinDolphin ×2
    108. Wind
    109. DolphinDolphin ×2
    110. Wind
    111. Metal storage
    112. DolphinDolphin ×4
    113. Wind
    114. DolphinDolphin
    115. Wind
    116. SkaterSkater
    117. Construction ShipCon ship
    118. Wind ×2
    119. Metal storage
    120. SkaterSkater
    121. Wind
    122. SkaterSkater
    123. Wind
    124. SkaterSkater
    125. Wind
    126. Construction ShipCon ship
    127. Mex
    128. Wind
    129. Naval Construction Turret
    130. Wind
    131. EelSubmarine
    132. Naval Construction Turret
    133. Wind
    134. Mex
    135. EelSubmarine
    136. Wind ×3
    137. Naval Construction Turret
    138. Wind
    139. EelSubmarine
    140. Wind
    141. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    142. Wind ×2
    143. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is yeskinkot's (40 OS, 24/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:44 · in 78% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:08 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 40% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 66% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

453 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158100
4:0025405150
5:003724251125
6:005148564300
7:0067191146596
8:00830616751089
9:00997024941726
10:001180236202438
11:001410545713269
12:001682853843986
13:001957963124936
14:002221870685841
15:002522082146711
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

yeskinkot

39.9 OS · 24/09/2026

Open source match ↗

5 received units · includes a constructor
84 metal received · 41906 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:40Middle 50%: 1:24–1:59 · n=452
Corsair4:46Middle 50%: 4:13–5:48 · n=434
Advanced Metal Extractor10:04Middle 50%: 9:14–10:57 · n=392

Played most by

Hummell49games of this buildyeskinkot48games of this buildTheSituation45games of this buildhaaven31games of this buildImmort28games of this build