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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 455 distinct matches · 77 players · 73% of Armada Beach sea games · team won 46% of 478 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 455 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 17 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:12
    4. LazarusLazarus
    5. Wind ×2
    6. Construction BotCon bot
    7. LazarusLazarus
    8. Construction BotCon botfor Geo sea
    9. Con turret
    10. Construction BotCon bot
    11. Wind
    12. LazarusLazarus
    13. Wind ×3
    14. PawnPawn
    15. Mex ×2
    16. Wind
    17. ShipyardShipyarddone 3:44 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · frigate (37%) · Sentry (36%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 18 steps
    1. Construction ShipCon ship
    2. Wind
    3. NettleNettle
    4. Construction ShipCon ship
    5. EelSubmarinedone 4:07
    6. Mex
    7. Wind
    8. SkaterSkater
    9. Mex
    10. DolphinDolphin ×2
    11. Wind
    12. Mex
    13. DolphinDolphin
    14. Converter
    15. Wind
    16. CorsairDestroyerdone 5:42 · typical 4:49
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · converter (38%) · con turret (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 97 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. Wind ×2
    3. SkaterSkater
    4. DolphinDolphin
    5. Energy storage
    6. Wind
    7. DolphinDolphin
    8. Wind
    9. Converter
    10. DolphinDolphin
    11. EelSubmarine
    12. Wind
    13. Con turret
    14. Grim ReaperGrim Reaper
    15. Wind
    16. Construction ShipCon ship
    17. Wind
    18. DolphinDolphin ×2
    19. Naval Construction Turret
    20. CorsairDestroyer
    21. Wind
    22. Tidal
    23. Wind ×3
    24. Construction ShipCon ship
    25. Tidal
    26. Wind
    27. SkaterSkater
    28. Wind
    29. Tidal
    30. DolphinDolphin
    31. Wind ×2
    32. DolphinDolphin ×2
    33. EelSubmarine
    34. Tidal
    35. Wind
    36. DolphinDolphin
    37. Radar TowerRadar Tower
    38. Wind
    39. Advanced Metal ExtractorT2 mexdone 9:49 · typical 10:02
    40. Tidal
    41. DolphinDolphin
    42. Wind
    43. CorsairDestroyer
    44. Wind
    45. Tidal
    46. Advanced Metal ExtractorT2 mex
    47. SkaterSkater
    48. DolphinDolphin ×3
    49. EelSubmarine
    50. Naval NettleNaval Nettle
    51. Advanced Metal ExtractorT2 mex
    52. DolphinDolphin ×2
    53. Naval Construction Turret
    54. CorsairDestroyer
    55. SkaterSkater
    56. DolphinDolphin ×2
    57. Grim ReaperGrim Reaper
    58. Wind
    59. DolphinDolphin
    60. EelSubmarine
    61. Wind ×2
    62. DolphinDolphin
    63. Advanced Metal ExtractorT2 mex
    64. DolphinDolphin
    65. Wind
    66. CorsairDestroyer
    67. Wind ×2
    68. SkaterSkater
    69. Wind
    70. DolphinDolphin ×2
    71. Wind
    72. DolphinDolphin
    73. EelSubmarine
    74. Wind
    75. DolphinDolphin
    76. Wind
    77. DolphinDolphin
    78. CorsairDestroyer
    79. Wind
    80. SkaterSkater
    81. DolphinDolphin
    82. Wind
    83. DolphinDolphin
    84. Advanced ShipyardAdvanced Shipyarddone 14:21
    85. DolphinDolphin
    86. Fusion ReactorFusionnot finished by 15:00
    87. Wind
    88. EelSubmarine
    89. Wind
    90. Mex
    91. Naval Construction Turret
    92. Wind
    93. SkaterSkater
    94. DolphinDolphin ×2
    95. Wind
    96. CorsairDestroyer
    97. Advanced Construction SubAdvanced Construction Sub

Counts are medians over the build's games: half of them build more, half fewer. The example game is Tregan's (38 OS, 16/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

478 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158300
4:0025445147
5:003731255125
6:005156572298
7:0067231146591
8:00831916761039
9:001002524981656
10:001188936262396
11:001418846533207
12:001693754713948
13:001977264724879
14:002240373395782
15:002531983686703
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Tregan

37.6 OS · 16/09/2026

Open source match ↗

6 received units · includes a constructor
456 metal received · 40636 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=477
Corsair4:49Middle 50%: 4:15–5:50 · n=459
Advanced Metal Extractor10:02Middle 50%: 9:13–10:57 · n=414

Played most by

yeskinkot57games of this buildHummell51games of this buildTheSituation44games of this buildhaaven31games of this buildImmort29games of this build