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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 455 distinct matches · 77 players · 73% of Armada Beach sea games · team won 46% of 478 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 455 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (43%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. Windfor Air
    5. SentrySentry
    6. ShipyardShipyarddone 1:46 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · frigate (37%) · Sentry (36%) · submarine (34%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 26 steps
    1. SkaterSkater
    2. Tidal ×2
    3. SkaterSkater
    4. Tidal
    5. Construction ShipCon ship ×2
    6. DolphinDolphin
    7. Mex
    8. Tidal
    9. DolphinDolphin
    10. Tidal
    11. Mex
    12. Mex
    13. DolphinDolphin
    14. Mex
    15. DolphinDolphin
    16. Mex
    17. DolphinDolphin
    18. SkaterSkater
    19. Mex
    20. CorsairDestroyerdone 4:25 · typical 4:49
    21. GuardGuard
    22. Con turret
    23. Mex
    24. Grim ReaperGrim Reaper
    25. CorsairDestroyer
    26. GuardGuard
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · converter (38%) · con turret (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 150 steps
    1. Mex
    2. Wind
    3. SkaterSkater
    4. Radar TowerRadar Tower
    5. DolphinDolphin
    6. Wind
    7. DolphinDolphin
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. Wind
    10. ThistleThistle
    11. DolphinDolphin
    12. Wind
    13. DolphinDolphin
    14. Wind
    15. AnemoneAnemone
    16. DolphinDolphin
    17. Wind
    18. SkaterSkater
    19. CorsairDestroyer
    20. Wind
    21. Naval NettleNaval Nettle
    22. Wind ×2
    23. Mex
    24. Wind
    25. Mex
    26. Wind ×3
    27. Grim ReaperGrim Reaper
    28. Wind
    29. CorsairDestroyer
    30. Wind
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. Wind
    33. Advanced Metal ExtractorT2 mexdone 8:30 · typical 10:02
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. Wind
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. SkaterSkater
    38. Naval Construction Turret
    39. Wind ×2
    40. Grim ReaperGrim Reaper
    41. Advanced Metal ExtractorT2 mex
    42. Wind
    43. CorsairDestroyer
    44. Naval Construction Turret
    45. Wind ×2
    46. Advanced Metal ExtractorT2 mex
    47. Wind
    48. Grim ReaperGrim Reaper
    49. CorsairDestroyer
    50. Wind
    51. Mex
    52. Wind
    53. Grim ReaperGrim Reaper
    54. Wind ×3
    55. Advanced Metal ExtractorT2 mex
    56. Grim ReaperGrim Reaper
    57. Wind ×4
    58. SkaterSkater
    59. Construction ShipCon ship
    60. Wind ×2
    61. Construction ShipCon ship
    62. Wind ×2
    63. Construction ShipCon ship
    64. SkaterSkater
    65. Wind ×2
    66. Construction ShipCon ship
    67. Wind
    68. Construction ShipCon ship
    69. Wind ×3
    70. Naval Construction Turret ×2
    71. Wind
    72. Naval Construction Turret
    73. Wind ×3
    74. Naval Construction Turret
    75. Wind
    76. GauntletGauntletdone 12:43
    77. Naval Construction Turret
    78. Wind
    79. Construction ShipCon ship
    80. Wind
    81. Tidal
    82. Construction ShipCon ship
    83. Wind
    84. Advanced ShipyardAdvanced Shipyarddone 12:56
    85. Tidal
    86. Construction ShipCon ship
    87. Wind ×2
    88. Construction ShipCon ship
    89. Wind
    90. Tidal
    91. Construction ShipCon ship
    92. Wind
    93. Advanced Metal ExtractorT2 mex
    94. Wind
    95. Tidal
    96. Wind
    97. Tidal ×2
    98. Advanced Construction SubAdvanced Construction Sub
    99. Wind
    100. Tidal
    101. Wind
    102. Tidal
    103. Wind
    104. BermudaRadar jammer ship
    105. Tidal
    106. Wind ×2
    107. Seaplane PlatformSeaplane Platformdone 13:45
    108. Tidal ×2
    109. Advanced Construction SubAdvanced Construction Sub
    110. Wind ×2
    111. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:20
    112. Tidal ×2
    113. Wind
    114. Tidal ×2
    115. Wind
    116. TsunamiTsunami
    117. Wind
    118. Tidal ×2
    119. Advanced Metal ExtractorT2 mex
    120. Wind
    121. Tidal
    122. TsunamiTsunami
    123. BermudaRadar jammer ship
    124. Wind
    125. SkaterSkater
    126. Tidal
    127. Wind
    128. Tidal
    129. Wind
    130. Tidal
    131. SkaterSkater
    132. TsunamiTsunami
    133. Wind
    134. Tidal
    135. SkaterSkater
    136. Tidal
    137. Wind
    138. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    139. SkaterSkater
    140. Tidal ×2
    141. TsunamiTsunami
    142. Wind
    143. SkaterSkater
    144. Tidal ×2
    145. Wind ×2
    146. PuffinPuffin
    147. Tidal ×3
    148. PaladinCruisernot finished by 15:00
    149. Wind
    150. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is KingBenjai's (47 OS, 21/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:56 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:14 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 71% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

478 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158300
4:0025445147
5:003731255125
6:005156572298
7:0067231146591
8:00831916761039
9:001002524981656
10:001188936262396
11:001418846533207
12:001693754713948
13:001977264724879
14:002240373395782
15:002531983686703
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

KingBenjai

47.0 OS · 21/09/2026

Open source match ↗

12 received units · includes a constructor
113 metal received · 15823 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=477
Corsair4:49Middle 50%: 4:15–5:50 · n=459
Advanced Metal Extractor10:02Middle 50%: 9:13–10:57 · n=414

Played most by

yeskinkot57games of this buildHummell51games of this buildTheSituation44games of this buildhaaven31games of this buildImmort29games of this build