← All builds
Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Cortex Suicide front build order · Supreme Isthmus

Commits to a Vehicle Plant and rushes T1 vehicle skirmishers led by Lasher by around 2:07, backed by early Pounder riot and Rascal raiders, pushing and fighting in the middle well before the commander dies or the base falls.

#rush #artillery #push · 40 distinct matches · 14 players · 3% of Cortex Suicide front games · team won 45% of 40 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:07 · 4% of role by thenFrom the Vehicle Plant. Only 4% of Suicide front games have it by then; others who build it get it around 2:24
  • Vehicle PlantVehicle Plant in 98%8% of all Suicide front games by then
  • PounderPounder in 83%7% of all Suicide front games by then
  • LasherLasher in 75%2% of all Suicide front games by then
  • RascalRascal in 73%5% of all Suicide front games by then

Where those units first fight, in 40 games with kill data: in the middle 95%, on their own side 5%.

Those units destroy a typical 2,782 metal of enemy units by 15:00.

Then transitions into Rattlesnake (11% of army).

HOW TO PLAY IT

Key timing: Lasher push by 2:20

  1. Skip the usual opening and build the Vehicle Plant immediately.
  2. Have the Vehicle Plant finish well ahead of the role norm.
  3. Add Pounder riot and Rascal scouts to round out the early push.
  4. Push out T1 vehicle skirmishers led by Lasher far earlier than normal.
  5. Transition into a mixed vehicle army with Rattlesnake and Brute support.

Phase by phase

TYPICAL OF ITS 40 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:36, middle half 0:22–0:58

    Some games also: Guard (33%)

    By 0:19 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Vehicle PlantVehicle Plantdone 0:48 · typical 0:36
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 1 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (43%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 4 thug · 2 grunt

    By 2:07 in all: 4 mex · 1 wind

    The example game in this phase · 2 steps
    1. Construction VehicleCon vehicle ×3
    2. LasherLasherdone 1:34
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine5Wind+4 vs standard
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (50%) · con turret (45%) · con vehicle (43%) · Twin Guard (35%)

    The standard build makes here, this one skips: 2 Graverobber · 13 thug

    By 5:00 in all: 5 mex · 6 wind (standard 3)

    The example game in this phase · 26 steps
    1. Mex
    2. LasherLasher
    3. Wind
    4. Solar
    5. Wind
    6. LasherLasher
    7. Mex
    8. LasherLasher
    9. Radar TowerRadar Tower
    10. LasherLasher
    11. Twin GuardTwin Guard
    12. LasherLasher
    13. Mex
    14. Dragon's TeethDragon's Teeth ×2
    15. LasherLasher
    16. Dragon's TeethDragon's Teeth ×2
    17. GuardGuard
    18. LasherLasher
    19. Twin GuardTwin Guard
    20. Mex
    21. LasherLasher ×2
    22. Dragon's TeethDragon's Teeth ×2
    23. LasherLasher
    24. Con turret
    25. LasherLasher
    26. AgitatorAgitatornot finished by 15:00
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Twin Guard1 Twin Guard
    • Lasher10 Lasher +10 vs standard

    Some games also: Guard (48%) · Radar Tower (45%) · con vehicle (40%) · incisor (40%) · energy storage (38%)

    The standard build makes here, this one skips: 3 Graverobber · 11 thug

    By 10:00 in all: 7 mex · 21 wind · 3 con turret

    The example game in this phase · 95 steps
    1. LasherLasher
    2. Wind ×2
    3. LasherLasher
    4. Wind ×3
    5. LasherLasher
    6. Wind ×3
    7. Energy storage
    8. LasherLasher
    9. CastroCastro
    10. LasherLasher
    11. Con turret
    12. Energy storage
    13. GuardGuard
    14. LasherLasher
    15. GuardGuard ×2
    16. Wind
    17. Con turret
    18. CastroCastro
    19. Wind
    20. Construction VehicleCon vehicle
    21. Wind
    22. Con turret
    23. CastroCastro
    24. Wind
    25. Con turret ×2
    26. CastroCastro
    27. Con turret
    28. Construction VehicleCon vehicle
    29. Con turret ×3
    30. Construction VehicleCon vehicle
    31. Advanced Metal ExtractorT2 mexdone 10:33 · typical 9:44
    32. Construction VehicleCon vehicle
    33. Wind ×4
    34. Advanced Metal ExtractorT2 mex
    35. Wind
    36. Construction VehicleCon vehicle
    37. Wind
    38. Advanced Metal ExtractorT2 mex
    39. Wind
    40. Construction VehicleCon vehicle
    41. Wind ×3
    42. Construction VehicleCon vehicle
    43. Wind ×2
    44. Construction VehicleCon vehicle
    45. Wind ×2
    46. Construction VehicleCon vehicle
    47. ThistleThistle
    48. Advanced Metal ExtractorT2 mex
    49. CastroCastro
    50. Mex
    51. Wind ×3
    52. Mex
    53. GuardGuard
    54. Wind ×3
    55. GuardGuard ×2
    56. Construction VehicleCon vehicle
    57. Wind ×3
    58. GuardGuard
    59. Construction VehicleCon vehicle
    60. GuardGuard
    61. Converter ×2
    62. Wind ×2
    63. GuardGuard
    64. Wind
    65. GuardGuard
    66. Converter
    67. GuardGuard
    68. Converter
    69. Advanced Metal ExtractorT2 mex
    70. Wind ×3
    71. Converter
    72. Con turret
    73. Converter
    74. Con turret
    75. Wind
    76. Energy storage
    77. Wind
    78. PulsarPulsardone 14:32
    79. Wind
    80. Converter
    81. Energy storage
    82. Wind
    83. Converter
    84. Wind ×2
    85. Converter
    86. Wind ×3
    87. Converter ×2
    88. Wind
    89. RattlesnakeRattlesnakenot finished by 15:00
    90. Converter
    91. Wind
    92. Con turret
    93. Wind
    94. Converter
    95. Con turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is StonedChimp's (31 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:17 · in 55% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

40 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002763300000
2:0081794421000
3:001713203410221684172
4:0027643123455732291629
5:0037324276117015406641402
6:0045765461199425109202340
7:00564666322716363716193323
8:00684278263690456523114355
9:00811089415269529032775259
10:009418102125937599343956155
11:0011065115686948654652876953
12:0012831131357435700658407734
13:0014468147387520769168748408
14:0016943163727728831771218923
15:0018806177448087895673189568
WHAT THE NUMBERS SAY

Won clearly less often than the standard build and destroyed less enemy metal while also losing less overall.

  • + Own losses by 15:00 are lower than standard (7292 vs 10212).
  • − Won much less often than the standard build (39% vs 55%).
  • − Destroyed less enemy metal by 5:00 and 15:00 than standard.
THE EXAMPLE YOU ARE READING

StonedChimp

30.8 OS · 27/09/2026

Open source match ↗

6 received units · includes a constructor
48 metal received · 84195 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:36Middle 50%: 0:22–0:58 · n=40
Advanced Metal Extractor9:44Middle 50%: 8:24–10:37 · n=27

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this buildChancho4games of this buildLing_long3games of this build