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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 9 steps
    1. Mex
    2. RascalRascal ×3
    3. Construction VehicleCon vehicle ×2
    4. GuardGuard
    5. Construction VehicleCon vehicle
    6. Mex ×2
    7. PounderPounder
    8. Mex ×2
    9. LasherLasherdone 2:31
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 39 steps
    1. GuardGuard
    2. Wind
    3. Twin GuardTwin Guard
    4. GuardGuard
    5. LasherLasher
    6. Wind
    7. Twin GuardTwin Guard
    8. Wind
    9. LasherLasher
    10. Construction VehicleCon vehicle
    11. Con turret
    12. Wind ×2
    13. LasherLasher
    14. Radar TowerRadar Tower
    15. Wind
    16. GuardGuard
    17. LasherLasher
    18. Wind
    19. ThugThug
    20. Twin GuardTwin Guard
    21. Wind
    22. LasherLasher
    23. ThugThug
    24. Wind ×2
    25. ThugThug
    26. LasherLasher
    27. Wind
    28. ThugThug
    29. GuardGuard
    30. Wind ×2
    31. ThugThug
    32. GuardGuard
    33. LasherLasher
    34. Wind
    35. Construction BotCon bot
    36. Wind
    37. LasherLasher
    38. Radar TowerRadar Tower
    39. Construction BotCon bot
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 104 steps
    1. Wind
    2. AggravatorAggravator
    3. GuardGuard
    4. AggravatorAggravator
    5. Wind
    6. LasherLasher
    7. Mex
    8. AggravatorAggravator ×2
    9. Wind
    10. LasherLasher
    11. AggravatorAggravator
    12. GuardGuard
    13. LasherLasher
    14. AggravatorAggravator
    15. Converter
    16. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:44
    17. AggravatorAggravator
    18. LasherLasher
    19. Advanced Metal ExtractorT2 mex
    20. AggravatorAggravator
    21. LasherLasher
    22. AggravatorAggravator
    23. Converter
    24. AggravatorAggravator
    25. Con turret
    26. LasherLasher
    27. AggravatorAggravator ×3
    28. Converter
    29. AggravatorAggravator
    30. LasherLasher
    31. AggravatorAggravator
    32. Con turret
    33. AggravatorAggravator ×3
    34. LasherLasher
    35. Converter
    36. AggravatorAggravator ×2
    37. Mex
    38. AggravatorAggravator
    39. IncisorIncisor
    40. AggravatorAggravator ×3
    41. Mex
    42. AggravatorAggravator
    43. IncisorIncisor
    44. GruntGrunt ×2
    45. IncisorIncisor
    46. GruntGrunt ×3
    47. IncisorIncisor
    48. GruntGrunt
    49. IncisorIncisor
    50. GruntGrunt ×2
    51. IncisorIncisor
    52. GruntGrunt ×4
    53. IncisorIncisor
    54. GruntGrunt
    55. IncisorIncisor
    56. GruntGrunt
    57. IncisorIncisor
    58. GruntGrunt ×2
    59. IncisorIncisor
    60. Advanced Metal ExtractorT2 mex
    61. GruntGrunt
    62. IncisorIncisor
    63. GruntGrunt ×2
    64. IncisorIncisor
    65. GruntGrunt
    66. IncisorIncisor
    67. GruntGrunt
    68. Con turret
    69. GruntGrunt ×2
    70. IncisorIncisor
    71. GruntGrunt
    72. Con turret
    73. GruntGrunt
    74. IncisorIncisor
    75. GruntGrunt ×2
    76. BruteBrute
    77. GruntGrunt
    78. Con turret
    79. BruteBrute ×2
    80. Con turret
    81. BruteBrute
    82. Advanced Metal ExtractorT2 mex
    83. BruteBrute
    84. GruntGrunt
    85. Con turret
    86. BruteBrute
    87. RattlesnakeRattlesnakenot finished by 15:00
    88. GuardGuard
    89. GruntGrunt ×2
    90. Wind
    91. Mex
    92. BruteBrute
    93. GraverobberGraverobber
    94. Wind
    95. Pit BullPit Bull
    96. Wind
    97. BruteBrute
    98. Wind
    99. Mex
    100. Wind
    101. BruteBrute
    102. Wind
    103. BruteBrute
    104. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (51 OS, 06/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

Erilium

50.7 OS · 06/08/2026

Open source match ↗

36 received units · includes a constructor
304 metal received · 16124 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build