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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 14 steps
    1. Mex
    2. Construction VehicleCon vehicle
    3. GuardGuard
    4. Construction VehicleCon vehicle
    5. Mex
    6. Construction VehicleCon vehicle
    7. Mex
    8. GuardGuard
    9. Construction VehicleCon vehiclefor Pond
    10. Mex ×2
    11. PounderPounder
    12. GuardGuard
    13. Wind
    14. LasherLasherdone 2:13
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 27 steps
    1. Mex
    2. LasherLasher
    3. Wind
    4. GuardGuard
    5. Twin GuardTwin Guard
    6. LasherLasher
    7. Wind
    8. LasherLasher
    9. GuardGuard
    10. Wind
    11. LasherLasher
    12. Twin GuardTwin Guard
    13. Wind
    14. LasherLasher
    15. Wind
    16. Twin GuardTwin Guard
    17. LasherLasher
    18. Wind
    19. LasherLasher
    20. Wind
    21. LasherLasher ×2
    22. Wind
    23. GuardGuard
    24. LasherLasher
    25. GuardGuard
    26. Wind
    27. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 103 steps
    1. GuardGuard
    2. Wind
    3. Radar TowerRadar Tower
    4. LasherLasher
    5. GuardGuard
    6. LasherLasher
    7. GuardGuard
    8. Wind
    9. Construction VehicleCon vehicle
    10. WolverineWolverine
    11. Wind
    12. Radar TowerRadar Tower
    13. WolverineWolverine
    14. GuardGuard
    15. Wind
    16. WolverineWolverine
    17. Con turret
    18. Advanced Metal ExtractorT2 mexdone 8:52
    19. LasherLasher
    20. Wind
    21. Advanced Metal ExtractorT2 mex
    22. Wind ×2
    23. IncisorIncisor
    24. Wind
    25. IncisorIncisor
    26. GuardGuard
    27. Mex
    28. Wind
    29. IncisorIncisor
    30. Wind
    31. Con turret
    32. IncisorIncisor
    33. PersecutorPersecutordone 10:02
    34. IncisorIncisor ×2
    35. Wind ×3
    36. Advanced Metal ExtractorT2 mex
    37. Wind
    38. Radar TowerRadar Tower
    39. Con turret ×2
    40. SkaterSkater
    41. ScorpionScorpion
    42. Advanced Metal ExtractorT2 mex
    43. Grim ReaperGrim Reaper
    44. AnemoneAnemone
    45. Con turret
    46. AnemoneAnemone ×2
    47. Advanced solar
    48. Geothermal PowerplantGeodone 11:48
    49. Dragon's TeethDragon's Teeth ×2
    50. Advanced solar
    51. Dragon's TeethDragon's Teeth ×3
    52. Con turret
    53. Dragon's TeethDragon's Teeth ×3
    54. JellyfishJellyfish
    55. Advanced solar
    56. Con turret
    57. Construction VehicleCon vehicle
    58. Advanced solar
    59. ScorpionScorpion
    60. JellyfishJellyfish
    61. Con turret
    62. Construction VehicleCon vehicle
    63. Con turret
    64. Construction VehicleCon vehicle
    65. Advanced solar
    66. ShipyardShipyarddone 12:49
    67. JellyfishJellyfish
    68. Advanced Metal ExtractorT2 mex
    69. Advanced solar
    70. GuardGuard
    71. Construction ShipCon ship
    72. Con turret
    73. ScorpionScorpion
    74. Advanced ShipyardAdvanced Shipyarddone 13:44
    75. GuardGuard
    76. Con turret
    77. Radar TowerRadar Tower
    78. Con turret
    79. PaladinCruiserdone 13:57
    80. GuardGuard
    81. Advanced Metal ExtractorT2 mex
    82. PaladinCruiser
    83. GuardGuard
    84. Fortification WallFortification Wall ×4
    85. GuardGuard
    86. NettleNettle
    87. Fortification WallFortification Wall
    88. DragonslayerDragonslayerdone 14:58
    89. GuardGuard
    90. NettleNettle
    91. Fortification WallFortification Wall ×2
    92. SAMSAM
    93. GuardGuard
    94. NettleNettle
    95. Fortification WallFortification Wall
    96. ThistleThistle
    97. Fortification WallFortification Wall
    98. NettleNettle
    99. Fortification WallFortification Wall
    100. ThistleThistle
    101. GuardGuard
    102. ThistleThistle ×2
    103. PaladinCruiser

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (50 OS, 08/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

Erilium

49.6 OS · 08/08/2026

Open source match ↗

60 received units · includes a constructor
77 metal received · 13741 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build