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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 4 steps
    1. Mex ×2
    2. GuardGuard
    3. Mex
    4. Vehicle PlantVehicle Plantdone 1:00 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 10 steps
    1. Construction VehicleCon vehiclefor Tech
    2. Wind
    3. PounderPounder
    4. Radar TowerRadar Tower
    5. Construction VehicleCon vehicle
    6. PounderPounder
    7. Mex
    8. Construction VehicleCon vehicle
    9. GuardGuard
    10. LasherLasherdone 2:40
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 15 steps
    1. LasherLasher
    2. Mex
    3. GuardGuard
    4. LasherLasher ×3
    5. Con turret
    6. LasherLasher
    7. Wind
    8. LasherLasher
    9. Wind
    10. LasherLasher ×2
    11. Wind
    12. Con turret
    13. LasherLasher
    14. Wind
    15. PounderPounder
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 125 steps
    1. Wind ×2
    2. LasherLasher
    3. Wind
    4. LasherLasher
    5. Wind ×2
    6. LasherLasher
    7. Wind
    8. LasherLasher
    9. Wind ×2
    10. LasherLasher
    11. Wind ×2
    12. LasherLasher
    13. Wind ×2
    14. LasherLasher
    15. Wind ×2
    16. LasherLasher
    17. Wind
    18. PounderPounder
    19. Wind ×2
    20. GuardGuard
    21. LasherLasher
    22. Wind ×2
    23. LasherLasher
    24. Wind
    25. LasherLasher
    26. AgitatorAgitatordone 7:33
    27. LasherLasher ×2
    28. Advanced Metal ExtractorT2 mexdone 8:24 · typical 9:44
    29. LasherLasher
    30. Twin GuardTwin Guard
    31. GuardGuard
    32. LasherLasher
    33. PounderPounder
    34. Advanced Metal ExtractorT2 mexfor Tech
    35. BruteBrute
    36. Mex
    37. BruteBrute
    38. Advanced Metal ExtractorT2 mex
    39. PounderPounder
    40. Energy storage
    41. Wind
    42. Advanced Metal ExtractorT2 mexfor Tech
    43. Wind
    44. BruteBrute
    45. Energy storage
    46. Advanced Metal ExtractorT2 mex
    47. BruteBrute
    48. Advanced Metal ExtractorT2 mexfor Tech
    49. Wind
    50. Con turret
    51. BruteBrute
    52. Wind
    53. Con turret
    54. GuardGuard
    55. BruteBrute
    56. Wind
    57. BruteBrute
    58. Con turret
    59. BruteBrute
    60. Advanced Metal ExtractorT2 mexfor Tech
    61. Advanced Metal ExtractorT2 mex
    62. BruteBrute
    63. Con turret
    64. BruteBrute
    65. Wind
    66. BruteBrute
    67. Wind
    68. BruteBrute
    69. RattlesnakeRattlesnakedone 11:25
    70. Wind ×2
    71. BruteBrute
    72. Wind
    73. BruteBrute
    74. Wind
    75. BruteBrute
    76. Wind ×2
    77. BruteBrute
    78. Con turret
    79. Wind
    80. BruteBrute
    81. Con turret
    82. Wind
    83. LasherLasher
    84. Wind
    85. Con turret
    86. Wind
    87. LasherLasher
    88. Wind
    89. LasherLasher
    90. Wind
    91. Con turretfor Tech
    92. BruteBrute ×2
    93. Wind
    94. RattlesnakeRattlesnake
    95. BruteBrute
    96. GuardGuard
    97. Twin GuardTwin Guard
    98. GuardGuard
    99. Wind ×2
    100. Pit BullPit Bull
    101. Wind
    102. Dragon's TeethDragon's Teeth
    103. Wind
    104. Dragon's TeethDragon's Teeth
    105. Con turretfor Tech
    106. Wind
    107. Dragon's TeethDragon's Teeth
    108. RattlesnakeRattlesnake
    109. BruteBrute
    110. Wind
    111. BruteBrute
    112. Wind
    113. BruteBrute
    114. Twin GuardTwin Guard
    115. BruteBrute
    116. GuardGuard
    117. BruteBrute
    118. Dragon's TeethDragon's Teeth ×2for Tech
    119. Dragon's TeethDragon's Teeth ×2
    120. BruteBrute
    121. Twin GuardTwin Guard
    122. Pit BullPit Bull
    123. BruteBrute
    124. Con turret ×2
    125. BruteBrute

Counts are medians over the build's games: half of them build more, half fewer. The example game is MischievousDragonGF's (38 OS, 03/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

MischievousDragonGF

37.6 OS · 03/09/2026

Open source match ↗

15 received units · includes a constructor
131 metal received · 47627 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build