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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Cortex Suicide front build order · Supreme Isthmus

Commits to a Vehicle Plant and rushes T1 vehicle skirmishers led by Lasher by around 2:07, backed by early Pounder riot and Rascal raiders, pushing and fighting in the middle well before the commander dies or the base falls.

#rush #artillery #push · 41 distinct matches · 14 players · 3% of Cortex Suicide front games · team won 44% of 41 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:07 · 4% of role by thenFrom the Vehicle Plant. Only 4% of Suicide front games have it by then; others who build it get it around 2:24
  • Vehicle PlantVehicle Plant in 98%8% of all Suicide front games by then
  • PounderPounder in 80%7% of all Suicide front games by then
  • LasherLasher in 76%2% of all Suicide front games by then
  • RascalRascal in 73%6% of all Suicide front games by then

Where those units first fight, in 41 games with kill data: in the middle 95%.

Those units destroy a typical 2,751 metal of enemy units by 15:00.

Then transitions into Rattlesnake (10% of army).

HOW TO PLAY IT

Key timing: Lasher push by 2:20

  1. Skip the usual opening and build the Vehicle Plant immediately.
  2. Have the Vehicle Plant finish well ahead of the role norm.
  3. Add Pounder riot and Rascal scouts to round out the early push.
  4. Push out T1 vehicle skirmishers led by Lasher far earlier than normal.
  5. Transition into a mixed vehicle army with Rattlesnake and Brute support.

Phase by phase

TYPICAL OF ITS 41 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor1Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:34, middle half 0:22–0:58

    Some games also: Guard (32%)

    By 0:17 in all: 1 mex

    The example game in this phase · 2 steps
    1. Mex
    2. Vehicle PlantVehicle Plantdone 0:29 · typical 0:34
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 1 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (41%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 4 thug · 2 grunt

    By 2:07 in all: 4 mex · 1 wind

    The example game in this phase · 6 steps
    1. Wind
    2. Construction VehicleCon vehicle
    3. Wind
    4. PounderPounder
    5. Mex
    6. LasherLasherdone 1:37
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine5Wind+4 vs standard
    Army
    • Guard1 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (49%) · con turret (46%) · con vehicle (41%) · Twin Guard (37%)

    The standard build makes here, this one skips: 2 Graverobber · 13 thug

    By 5:00 in all: 5 mex · 5 wind (standard 3) · 1 con turret

    The example game in this phase · 27 steps
    1. Mex
    2. GuardGuard
    3. LasherLasher
    4. Radar TowerRadar Tower
    5. Mex
    6. LasherLasher ×2
    7. Construction VehicleCon vehicle
    8. Dragon's TeethDragon's Teeth ×4
    9. Construction VehicleCon vehicle
    10. GuardGuard ×2
    11. LasherLasher
    12. Mex
    13. Wind
    14. Construction VehicleCon vehicle
    15. Wind
    16. LasherLasher
    17. GuardGuard
    18. Wind
    19. Construction VehicleCon vehicle
    20. Twin GuardTwin Guard
    21. Wind
    22. PounderPounder
    23. LasherLasher
    24. Wind
    25. LasherLasher ×2
    26. Wind
    27. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Twin Guard1 Twin Guard
    • Lasher10 Lasher +10 vs standard

    Some games also: Guard (49%) · Radar Tower (46%) · con vehicle (41%) · incisor (39%) · energy storage (37%)

    The standard build makes here, this one skips: 3 Graverobber · 11 thug

    By 10:00 in all: 7 mex · 20 wind · 3 con turret

    The example game in this phase · 107 steps
    1. Con turret
    2. LasherLasher
    3. Wind
    4. Construction VehicleCon vehicle
    5. Wind ×2
    6. Radar TowerRadar Tower
    7. Wind
    8. LasherLasher
    9. Wind
    10. Con turret
    11. Wind
    12. CastroCastro
    13. Wind
    14. PounderPounder
    15. Wind ×3
    16. LasherLasher
    17. Wind ×3
    18. Energy storage
    19. Con turret
    20. Wind ×3
    21. LasherLasher
    22. Wind ×2
    23. Twin GuardTwin Guard
    24. LasherLasher
    25. Wind
    26. Converter
    27. Twin GuardTwin Guard
    28. Wind
    29. LasherLasher
    30. PounderPounder
    31. RascalRascal ×2
    32. Wind
    33. Converter
    34. RascalRascal ×2
    35. Con turret
    36. RascalRascal ×2
    37. Converter
    38. Wind
    39. RascalRascal ×3
    40. Con turret
    41. RascalRascal
    42. Converter
    43. Wind
    44. RascalRascal ×2
    45. Advanced Metal ExtractorT2 mexdone 9:58 · typical 9:44
    46. Converter
    47. RascalRascal
    48. Wind
    49. Converter
    50. Wind
    51. Converter
    52. RascalRascal ×2
    53. Wind
    54. RascalRascal
    55. Converter
    56. Advanced Metal ExtractorT2 mex
    57. RascalRascal ×2
    58. Wind
    59. Converter
    60. RascalRascal ×2
    61. Converter
    62. RattlesnakeRattlesnakedone 11:35
    63. Wind
    64. RascalRascal ×2
    65. Converter
    66. Wind
    67. Converter
    68. Wind
    69. RascalRascal
    70. Wind
    71. RascalRascal ×4
    72. Wind
    73. RascalRascal ×5
    74. RattlesnakeRattlesnake
    75. Wind
    76. RascalRascal ×2
    77. Wind
    78. RascalRascal ×2
    79. Wind ×2
    80. Vehicle PlantVehicle Plantdone 13:51
    81. Advanced Metal ExtractorT2 mex
    82. Wind ×3
    83. RascalRascal
    84. Wind ×3
    85. RascalRascal
    86. Wind ×3
    87. RascalRascal ×3
    88. Wind
    89. RascalRascal ×3
    90. Wind
    91. RascalRascal
    92. Wind
    93. Advanced Metal ExtractorT2 mex
    94. RascalRascal ×4
    95. Con turret
    96. RascalRascal
    97. Wind
    98. RascalRascal ×5
    99. Wind
    100. RascalRascal ×6
    101. Wind
    102. RascalRascal ×6
    103. Wind
    104. RascalRascal ×9
    105. Wind
    106. Con turret
    107. RascalRascal ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is IhavenoIQ's (30 OS, 14/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:17 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

41 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002643300000
2:0081094421000
3:001698203610821690172
4:0027623125475732310630
5:0037274278117515407021402
6:0045695461200225059432338
7:00558666362740361516303317
8:00680878263592455923224355
9:00810989405168529032665260
10:009379102055867599744056154
11:0011047115686828655252956943
12:0012824131407368701657497723
13:0014417147527671775267348382
14:0016603163847844833071378916
15:0019330177858112896173429568
WHAT THE NUMBERS SAY

Won clearly less often than the standard build and destroyed less enemy metal while also losing less overall.

  • + Own losses by 15:00 are lower than standard (7292 vs 10212).
  • − Won much less often than the standard build (39% vs 55%).
  • − Destroyed less enemy metal by 5:00 and 15:00 than standard.
THE EXAMPLE YOU ARE READING

IhavenoIQ

30.0 OS · 14/08/2026

Open source match ↗

5 received units · includes a constructor
195 metal received · 38872 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:34Middle 50%: 0:22–0:58 · n=41
Advanced Metal Extractor9:44Middle 50%: 8:24–10:37 · n=27

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this buildChancho4games of this buildLing_long3games of this build