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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Wind ×2
    2. Vehicle PlantVehicle Plantdone 0:34 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 14 steps
    1. Mex
    2. RascalRascal
    3. Construction VehicleCon vehicle
    4. Mex
    5. Construction VehicleCon vehicle
    6. GuardGuard
    7. Mex
    8. Construction VehicleCon vehicle
    9. Mex
    10. GuardGuard
    11. PounderPounderfor Front
    12. Radar TowerRadar Tower
    13. WolverineWolverine
    14. LasherLasherdone 2:22
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 8 steps
    1. LasherLasher
    2. Mex
    3. LasherLasher
    4. GuardGuard
    5. LasherLasher ×5
    6. GuardGuard
    7. LasherLasher ×6
    8. Radar TowerRadar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 105 steps
    1. LasherLasher ×3
    2. Mex
    3. LasherLasher ×4
    4. Dragon's TeethDragon's Teeth ×3
    5. LasherLasher
    6. Dragon's TeethDragon's Teeth
    7. LasherLasher ×6
    8. Advanced Metal ExtractorT2 mexdone 9:04
    9. LasherLasher
    10. Con turret
    11. Construction VehicleCon vehicle
    12. LasherLasher ×2
    13. Dragon's TeethDragon's Teeth
    14. Advanced Metal ExtractorT2 mex
    15. LasherLasher
    16. Con turret
    17. LasherLasher
    18. Mex
    19. Wind
    20. LasherLasher
    21. Wind
    22. Advanced Metal ExtractorT2 mex
    23. Wind
    24. LasherLasher
    25. Wind ×3
    26. LasherLasher
    27. Wind ×3
    28. LasherLasher
    29. Energy storage
    30. Wind
    31. Converter
    32. LasherLasher
    33. Converter ×2
    34. Advanced Metal ExtractorT2 mex
    35. LasherLasher
    36. Wind ×3
    37. LasherLasher
    38. Wind
    39. Converter
    40. LasherLasher
    41. Wind ×2
    42. LasherLasher ×2
    43. Wind
    44. LasherLasher
    45. Wind
    46. LasherLasher
    47. Converter
    48. Con turret
    49. LasherLasher
    50. Radar TowerRadar Tower
    51. Wind ×2
    52. LasherLasher
    53. Wind ×2
    54. LasherLasher ×2
    55. Wind
    56. LasherLasher
    57. Wind
    58. LasherLasher
    59. Wind ×2
    60. LasherLasher
    61. Wind
    62. LasherLasher
    63. Wind
    64. LasherLasher
    65. Wind
    66. Con turret
    67. LasherLasher
    68. Wind
    69. LasherLasher
    70. Converter
    71. Aircraft PlantAircraft Plantdone 13:16
    72. Converter
    73. LasherLasher
    74. HephaestusHeavy transport
    75. Wind
    76. Con turret
    77. LasherLasher
    78. Wind ×2
    79. LasherLasher
    80. Wind ×2
    81. LasherLasher
    82. Wind ×2
    83. LasherLasher
    84. Converter
    85. LasherLasher
    86. Converter
    87. LasherLasher
    88. Converter
    89. LasherLasher ×2
    90. Wind ×2
    91. LasherLasher
    92. Wind
    93. LasherLasher ×2
    94. Wind
    95. LasherLasher
    96. Wind
    97. LasherLasher
    98. Wind
    99. LasherLasher
    100. Wind
    101. LasherLasher
    102. Wind
    103. LasherLasher
    104. Converter
    105. LasherLasher

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (59 OS, 10/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

_X_

59.2 OS · 10/08/2026

Open source match ↗

17 received units · includes a constructor
58 metal received · 42365 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build