Lasher artillery rush
Cortex Suicide front build order · Supreme Isthmus
Commits to a Vehicle Plant and rushes T1 vehicle skirmishers led by Lasher by around 2:07, backed by early Pounder riot and Rascal raiders, pushing and fighting in the middle well before the commander dies or the base falls.
#rush #artillery #push · 41 distinct matches · 14 players · 3% of Cortex Suicide front games · team won 44% of 41 · Recently observed
T1 vehicle skirmishers from 2:07 · 4% of role by thenFrom the Vehicle Plant. Only 4% of Suicide front games have it by then; others who build it get it around 2:24
Vehicle Plant in 98%8% of all Suicide front games by then
Pounder in 80%7% of all Suicide front games by then
Lasher in 76%2% of all Suicide front games by then
Rascal in 73%6% of all Suicide front games by then
Where those units first fight, in 41 games with kill data: in the middle 95%.
Those units destroy a typical 2,751 metal of enemy units by 15:00.
Then transitions into Rattlesnake (10% of army).
Key timing: Lasher push by 2:20
- Skip the usual opening and build the Vehicle Plant immediately.
- Have the Vehicle Plant finish well ahead of the role norm.
- Add Pounder riot and Rascal scouts to round out the early push.
- Push out T1 vehicle skirmishers led by Lasher far earlier than normal.
- Transition into a mixed vehicle army with Rattlesnake and Brute support.
Phase by phase
TYPICAL OF ITS 41 GAMES · AGAINST STANDARD SUICIDE FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
1Mex
Order
Vehicle Plant after 2 mexdone ~0:34, middle half 0:22–0:58
Some games also: Guard (32%)
By 0:17 in all: 1 mex
The example game in this phase · 1 step
Vehicle Plantdone 0:22 · typical 0:34
- 2
Vehicle Plant to T1 vehicle skirmishers
Economy
2Mex
1Wind
Order
T1 vehicle skirmishers after 4 mex, 1 wind
Builders
3 Con vehicle +3 vs standard
Army
1 Guard
1 Pounder
Some games also: rascal (41%)
The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 4 thug · 2 grunt
By 2:07 in all: 4 mex · 1 wind
The example game in this phase · 10 steps
Rascal ×5
Con vehicle- Mex
Con vehicle- Mex
Incisor
Garpike- Mex
Pounder
Lasherdone 2:18
- 3
T1 vehicle skirmishers to 5:00
Economy
1Mex
5Wind+4 vs standard
Army
1 Guard
9 Lasher +9 vs standard
Some games also: Radar Tower (49%) · con turret (46%) · con vehicle (41%) · Twin Guard (37%)
The standard build makes here, this one skips: 2 Graverobber · 13 thug
By 5:00 in all: 5 mex · 5 wind (standard 3) · 1 con turret
The example game in this phase · 20 steps
Lasher ×2- Mex
Rascal ×2- Mex
Rascal ×2- Mex
Rascal- Wind
Rascal
Lasher- Wind
Rascal- Wind
Rascal ×3
Con vehicle- Wind
- Metal storage
- Wind
Radar Tower
Con vehicle
- 4
5:00 to 10:00
Economy
1Mex
12Wind
Builders
2 Con turret
Army
1 Twin Guard
10 Lasher +10 vs standard
Some games also: Guard (49%) · Radar Tower (46%) · con vehicle (41%) · incisor (39%) · energy storage (37%)
The standard build makes here, this one skips: 3 Graverobber · 11 thug
By 10:00 in all: 7 mex · 20 wind · 3 con turret
The example game in this phase · 130 steps
- Wind
Incisor
Garpike- Converter
Pounder
Lasher ×2- Converter
Lasher
T2 mexdone 7:28 · typical 9:44
Agitatordone 9:02
Rascal- Con turret
Rascal- Converter
Rascal ×4
Lasher- Wind
Rascal ×4- Wind
Con vehicle
T2 mex
Con vehicle- Wind
Incisor
Garpike- Wind
Pounder
T2 mex
Lasher- Wind
Lasher- Wind
Lasher
Rascal- Wind
Rascal ×3
Agitator
T2 mex
Rascal- Con turret
- Wind
Rascal- Wind
- Con turret
Lasher- Wind
- Con turret
- Wind
Rascal- Con turret
Rascal- Con turret
- Wind
Rascal ×2- Converter
Rascal ×6
Pit Bull
Rascal ×2- Wind
Con vehicle- Wind
Lasher
Rascal ×2- Wind
Rascal- Wind
Rascal ×2- Wind
Rascal ×2- Wind
Pit Bull
Rascal ×6- Wind
Rascal
Rattlesnakedone 11:43
Rascal ×5- Wind
Rascal
Bot Labdone 11:28
Rascal ×3- Wind
Rascal ×3
Graverobber
Rascal- Wind
Rascal
Graverobber
Rascal ×2
Graverobber
Rattlesnake
Rascal- Wind
Grunt
Graverobber
Rascal ×2- Wind
Rascal
Grunt
Graverobber
Rascal
Rattlesnake
Rascal
Grunt
Rascal- Converter
Grunt
Rascal
Grunt
Rascal- Advanced solar
Grunt
Rascal ×2- Converter
Rascal ×2
Graverobber- Advanced solar
Rascal
Rattlesnake- Converter
Rascal ×2- Wind ×2
- Advanced solar
- Wind
Rascal ×2
Rattlesnake- Advanced solar
- Wind
Rascal
Dragon's Maw- Wind ×2
Counts are medians over the build's games: half of them build more, half fewer. The example game is Chancho's (34 OS, 07/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:10 · in 76% of games
1 T2 con bot from Tech or Geofirst at 7:17 · in 54% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard suicide front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
41 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard suicide front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard suicide front | Own metal lost: This build | Own metal lost: Standard suicide front |
|---|---|---|---|---|---|---|
| 1:00 | 264 | 330 | 0 | 0 | 0 | 0 |
| 2:00 | 810 | 944 | 21 | 0 | 0 | 0 |
| 3:00 | 1698 | 2036 | 108 | 216 | 90 | 173 |
| 4:00 | 2762 | 3125 | 475 | 733 | 310 | 633 |
| 5:00 | 3727 | 4280 | 1175 | 1554 | 702 | 1400 |
| 6:00 | 4569 | 5468 | 2002 | 2526 | 943 | 2339 |
| 7:00 | 5586 | 6637 | 2740 | 3648 | 1630 | 3330 |
| 8:00 | 6808 | 7826 | 3592 | 4575 | 2322 | 4369 |
| 9:00 | 8109 | 8944 | 5168 | 5311 | 3266 | 5272 |
| 10:00 | 9379 | 10205 | 5867 | 6025 | 4405 | 6153 |
| 11:00 | 11047 | 11568 | 6828 | 6567 | 5295 | 6916 |
| 12:00 | 12824 | 13158 | 7368 | 7070 | 5749 | 7733 |
| 13:00 | 14417 | 14750 | 7671 | 7762 | 6734 | 8408 |
| 14:00 | 16603 | 16347 | 7844 | 8372 | 7137 | 8971 |
| 15:00 | 19330 | 17744 | 8112 | 8979 | 7342 | 9593 |
Won clearly less often than the standard build and destroyed less enemy metal while also losing less overall.
- + Own losses by 15:00 are lower than standard (7292 vs 10212).
- − Won much less often than the standard build (39% vs 55%).
- − Destroyed less enemy metal by 5:00 and 15:00 than standard.
Chancho
33.5 OS · 07/08/2026
Open source match ↗6 received units · includes a constructor
821 metal received · 56119 energy received
Typical milestones
Played most by
MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this buildChancho4games of this buildLing_long3games of this buildSupporting games
Pick a game to read and play it above.
Ling_long14/10/2026 · 41 OS↗Ling_long13/10/2026 · 40 OS↗Ling_long12/10/2026 · 38 OS↗StonedChimp27/09/2026 · 30 OS↗StonedChimp27/09/2026 · 31 OS↗_X_23/09/2026 · 44 OS↗MischievousDragonGF22/09/2026 · 43 OS↗MischievousDragonGF21/09/2026 · 42 OS↗Chancho07/08/2026 · 34 OS↗32 more of 33, the most recent
MischievousDragonGF16/09/2026 · 41 OS↗MischievousDragonGF15/09/2026 · 42 OS↗MischievousDragonGF14/09/2026 · 42 OS↗MischievousDragonGF07/09/2026 · 38 OS↗[crd]sisa05/09/2026 · 45 OS↗MischievousDragonGF03/09/2026 · 38 OS↗MischievousDragonGF03/09/2026 · 38 OS↗theBeauty25/08/2026 · 37 OS↗_X_23/08/2026 · 59 OS↗AbyssFalcon20/08/2026 · 31 OS↗Immort15/08/2026 · 59 OS↗IhavenoIQ14/08/2026 · 30 OS↗Ricecrispyguy14/08/2026 · 30 OS↗_X_14/08/2026 · 60 OS↗_X_14/08/2026 · 60 OS↗_X_12/08/2026 · 61 OS↗Chancho12/08/2026 · 33 OS↗Chancho12/08/2026 · 33 OS↗_X_11/08/2026 · 59 OS↗_X_10/08/2026 · 59 OS↗Erilium08/08/2026 · 50 OS↗Chancho07/08/2026 · 34 OS↗IhavenoIQ07/08/2026 · 31 OS↗Erilium06/08/2026 · 51 OS↗Erilium06/08/2026 · 51 OS↗Erilium06/08/2026 · 51 OS↗Erilium05/08/2026 · 50 OS↗Erilium04/08/2026 · 50 OS↗Erilium04/08/2026 · 50 OS↗IhavenoIQ02/08/2026 · 31 OS↗DRM02/08/2026 · 39 OS↗Beyond All Reason test-30891-c6b9114
Naval balance tweaks off