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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Cortex Suicide front build order · Supreme Isthmus

Commits to a Vehicle Plant and rushes T1 vehicle skirmishers led by Lasher by around 2:07, backed by early Pounder riot and Rascal raiders, pushing and fighting in the middle well before the commander dies or the base falls.

#rush #artillery #push · 41 distinct matches · 14 players · 3% of Cortex Suicide front games · team won 44% of 41 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:07 · 4% of role by thenFrom the Vehicle Plant. Only 4% of Suicide front games have it by then; others who build it get it around 2:24
  • Vehicle PlantVehicle Plant in 98%8% of all Suicide front games by then
  • PounderPounder in 80%7% of all Suicide front games by then
  • LasherLasher in 76%2% of all Suicide front games by then
  • RascalRascal in 73%6% of all Suicide front games by then

Where those units first fight, in 41 games with kill data: in the middle 95%.

Those units destroy a typical 2,751 metal of enemy units by 15:00.

Then transitions into Rattlesnake (10% of army).

HOW TO PLAY IT

Key timing: Lasher push by 2:20

  1. Skip the usual opening and build the Vehicle Plant immediately.
  2. Have the Vehicle Plant finish well ahead of the role norm.
  3. Add Pounder riot and Rascal scouts to round out the early push.
  4. Push out T1 vehicle skirmishers led by Lasher far earlier than normal.
  5. Transition into a mixed vehicle army with Rattlesnake and Brute support.

Phase by phase

TYPICAL OF ITS 41 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor1Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:34, middle half 0:22–0:58

    Some games also: Guard (32%)

    By 0:17 in all: 1 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:34
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 1 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (41%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 4 thug · 2 grunt

    By 2:07 in all: 4 mex · 1 wind

    The example game in this phase · 10 steps
    1. RascalRascal ×5
    2. Construction VehicleCon vehicle
    3. Mex
    4. Construction VehicleCon vehicle
    5. Mex
    6. IncisorIncisor
    7. GarpikeGarpike
    8. Mex
    9. PounderPounder
    10. LasherLasherdone 2:18
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine5Wind+4 vs standard
    Army
    • Guard1 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (49%) · con turret (46%) · con vehicle (41%) · Twin Guard (37%)

    The standard build makes here, this one skips: 2 Graverobber · 13 thug

    By 5:00 in all: 5 mex · 5 wind (standard 3) · 1 con turret

    The example game in this phase · 20 steps
    1. LasherLasher ×2
    2. Mex
    3. RascalRascal ×2
    4. Mex
    5. RascalRascal ×2
    6. Mex
    7. RascalRascal
    8. Wind
    9. RascalRascal
    10. LasherLasher
    11. Wind
    12. RascalRascal
    13. Wind
    14. RascalRascal ×3
    15. Construction VehicleCon vehicle
    16. Wind
    17. Metal storage
    18. Wind
    19. Radar TowerRadar Tower
    20. Construction VehicleCon vehicle
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Twin Guard1 Twin Guard
    • Lasher10 Lasher +10 vs standard

    Some games also: Guard (49%) · Radar Tower (46%) · con vehicle (41%) · incisor (39%) · energy storage (37%)

    The standard build makes here, this one skips: 3 Graverobber · 11 thug

    By 10:00 in all: 7 mex · 20 wind · 3 con turret

    The example game in this phase · 130 steps
    1. Wind
    2. IncisorIncisor
    3. GarpikeGarpike
    4. Converter
    5. PounderPounder
    6. LasherLasher ×2
    7. Converter
    8. LasherLasher
    9. Advanced Metal ExtractorT2 mexdone 7:28 · typical 9:44
    10. AgitatorAgitatordone 9:02
    11. RascalRascal
    12. Con turret
    13. RascalRascal
    14. Converter
    15. RascalRascal ×4
    16. LasherLasher
    17. Wind
    18. RascalRascal ×4
    19. Wind
    20. Construction VehicleCon vehicle
    21. Advanced Metal ExtractorT2 mex
    22. Construction VehicleCon vehicle
    23. Wind
    24. IncisorIncisor
    25. GarpikeGarpike
    26. Wind
    27. PounderPounder
    28. Advanced Metal ExtractorT2 mex
    29. LasherLasher
    30. Wind
    31. LasherLasher
    32. Wind
    33. LasherLasher
    34. RascalRascal
    35. Wind
    36. RascalRascal ×3
    37. AgitatorAgitator
    38. Advanced Metal ExtractorT2 mex
    39. RascalRascal
    40. Con turret
    41. Wind
    42. RascalRascal
    43. Wind
    44. Con turret
    45. LasherLasher
    46. Wind
    47. Con turret
    48. Wind
    49. RascalRascal
    50. Con turret
    51. RascalRascal
    52. Con turret
    53. Wind
    54. RascalRascal ×2
    55. Converter
    56. RascalRascal ×6
    57. Pit BullPit Bull
    58. RascalRascal ×2
    59. Wind
    60. Construction VehicleCon vehicle
    61. Wind
    62. LasherLasher
    63. RascalRascal ×2
    64. Wind
    65. RascalRascal
    66. Wind
    67. RascalRascal ×2
    68. Wind
    69. RascalRascal ×2
    70. Wind
    71. Pit BullPit Bull
    72. RascalRascal ×6
    73. Wind
    74. RascalRascal
    75. RattlesnakeRattlesnakedone 11:43
    76. RascalRascal ×5
    77. Wind
    78. RascalRascal
    79. Bot LabBot Labdone 11:28
    80. RascalRascal ×3
    81. Wind
    82. RascalRascal ×3
    83. GraverobberGraverobber
    84. RascalRascal
    85. Wind
    86. RascalRascal
    87. GraverobberGraverobber
    88. RascalRascal ×2
    89. GraverobberGraverobber
    90. RattlesnakeRattlesnake
    91. RascalRascal
    92. Wind
    93. GruntGrunt
    94. GraverobberGraverobber
    95. RascalRascal ×2
    96. Wind
    97. RascalRascal
    98. GruntGrunt
    99. GraverobberGraverobber
    100. RascalRascal
    101. RattlesnakeRattlesnake
    102. RascalRascal
    103. GruntGrunt
    104. RascalRascal
    105. Converter
    106. GruntGrunt
    107. RascalRascal
    108. GruntGrunt
    109. RascalRascal
    110. Advanced solar
    111. GruntGrunt
    112. RascalRascal ×2
    113. Converter
    114. RascalRascal ×2
    115. GraverobberGraverobber
    116. Advanced solar
    117. RascalRascal
    118. RattlesnakeRattlesnake
    119. Converter
    120. RascalRascal ×2
    121. Wind ×2
    122. Advanced solar
    123. Wind
    124. RascalRascal ×2
    125. RattlesnakeRattlesnake
    126. Advanced solar
    127. Wind
    128. RascalRascal
    129. Dragon's MawDragon's Maw
    130. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Chancho's (34 OS, 07/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:17 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

41 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002643300000
2:0081094421000
3:001698203610821690173
4:0027623125475733310633
5:0037274280117515547021400
6:0045695468200225269432339
7:00558666372740364816303330
8:00680878263592457523224369
9:00810989445168531132665272
10:009379102055867602544056153
11:0011047115686828656752956916
12:0012824131587368707057497733
13:0014417147507671776267348408
14:0016603163477844837271378971
15:0019330177448112897973429593
WHAT THE NUMBERS SAY

Won clearly less often than the standard build and destroyed less enemy metal while also losing less overall.

  • + Own losses by 15:00 are lower than standard (7292 vs 10212).
  • − Won much less often than the standard build (39% vs 55%).
  • − Destroyed less enemy metal by 5:00 and 15:00 than standard.
THE EXAMPLE YOU ARE READING

Chancho

33.5 OS · 07/08/2026

Open source match ↗

6 received units · includes a constructor
821 metal received · 56119 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:34Middle 50%: 0:22–0:58 · n=41
Advanced Metal Extractor9:44Middle 50%: 8:24–10:37 · n=27

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this buildChancho4games of this buildLing_long3games of this build