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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Cortex Suicide front build order · Supreme Isthmus

Commits to a Vehicle Plant and rushes T1 vehicle skirmishers led by Lasher by around 2:07, backed by early Pounder riot and Rascal raiders, pushing and fighting in the middle well before the commander dies or the base falls.

#rush #artillery #push · 40 distinct matches · 14 players · 3% of Cortex Suicide front games · team won 45% of 40 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:07 · 4% of role by thenFrom the Vehicle Plant. Only 4% of Suicide front games have it by then; others who build it get it around 2:24
  • Vehicle PlantVehicle Plant in 98%8% of all Suicide front games by then
  • PounderPounder in 83%7% of all Suicide front games by then
  • LasherLasher in 75%2% of all Suicide front games by then
  • RascalRascal in 73%6% of all Suicide front games by then

Where those units first fight, in 40 games with kill data: in the middle 95%, on their own side 5%.

Those units destroy a typical 2,782 metal of enemy units by 15:00.

Then transitions into Rattlesnake (11% of army).

HOW TO PLAY IT

Key timing: Lasher push by 2:20

  1. Skip the usual opening and build the Vehicle Plant immediately.
  2. Have the Vehicle Plant finish well ahead of the role norm.
  3. Add Pounder riot and Rascal scouts to round out the early push.
  4. Push out T1 vehicle skirmishers led by Lasher far earlier than normal.
  5. Transition into a mixed vehicle army with Rattlesnake and Brute support.

Phase by phase

TYPICAL OF ITS 40 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:36, middle half 0:22–0:58

    Some games also: Guard (33%)

    By 0:19 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:46 · typical 0:36
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 1 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (43%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 3 thug · 2 grunt

    By 2:07 in all: 4 mex · 1 wind

    The example game in this phase · 23 steps
    1. IncisorIncisor ×2
    2. Wind
    3. IncisorIncisor
    4. Wind
    5. Construction VehicleCon vehicle
    6. Wind
    7. Construction VehicleCon vehicle
    8. PounderPounder
    9. Mex
    10. Wind
    11. PounderPounder
    12. Mex
    13. WardenWarden
    14. Wind
    15. PounderPounder
    16. Radar TowerRadar Tower
    17. Wind
    18. Construction VehicleCon vehicle
    19. Wind
    20. Twin GuardTwin Guard
    21. Wind
    22. Construction VehicleCon vehicle
    23. LasherLasherdone 3:55
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine5Wind+4 vs standard
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (50%) · con turret (45%) · con vehicle (43%) · Twin Guard (35%)

    The standard build makes here, this one skips: 2 Graverobber · 13 thug

    By 5:00 in all: 5 mex · 6 wind (standard 3)

    The example game in this phase · 9 steps
    1. LasherLasher
    2. Con turretfor Front
    3. LasherLasher
    4. Dragon's TeethDragon's Teeth ×3
    5. LasherLasher
    6. Dragon's TeethDragon's Teeth ×4
    7. Energy storage
    8. LasherLasher ×2
    9. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Twin Guard1 Twin Guard
    • Lasher10 Lasher +10 vs standard

    Some games also: Guard (48%) · Radar Tower (45%) · con vehicle (40%) · incisor (40%) · energy storage (38%)

    The standard build makes here, this one skips: 3 Graverobber · 11 thug

    By 10:00 in all: 7 mex · 21 wind · 3 con turret

    The example game in this phase · 45 steps
    1. Wind
    2. LasherLasher
    3. Wind
    4. LasherLasher
    5. Wind ×2
    6. LasherLasher
    7. Wind
    8. LasherLasher
    9. Wind ×2
    10. LasherLasher
    11. Wind
    12. LasherLasher
    13. Wind
    14. AgitatorAgitatordone 7:18
    15. CastroCastro
    16. Wind
    17. LasherLasher
    18. IncisorIncisor
    19. Wind ×2
    20. IncisorIncisor
    21. Wind
    22. IncisorIncisor
    23. Wind
    24. IncisorIncisor
    25. Wind
    26. IncisorIncisor ×5
    27. Advanced Metal ExtractorT2 mexdone 9:22 · typical 9:44
    28. IncisorIncisor
    29. LasherLasher
    30. RascalRascal ×7
    31. Mex ×3
    32. Advanced Metal ExtractorT2 mex ×2
    33. Vehicle PlantVehicle Plantfor Frontdone 11:25
    34. RascalRascal ×19
    35. RattlesnakeRattlesnakenot finished by 15:00
    36. RascalRascal ×12
    37. FalconFighter ×2
    38. RascalRascalfor Front
    39. FalconFighter ×12
    40. RattlesnakeRattlesnake
    41. FalconFighter ×2
    42. Advanced Metal ExtractorT2 mex
    43. FalconFighter ×14
    44. Advanced Metal ExtractorT2 mex
    45. FalconFighter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ricecrispyguy's (30 OS, 14/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:17 · in 55% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

40 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002763300000
2:0081794421000
3:001713203310221684172
4:0027643122455732291632
5:0037324276117015386641413
6:0045765461199425009202345
7:00564666492716360816193330
8:00684278263690456523114356
9:00811089645269529032775260
10:009418102385937599343956158
11:0011065116066948653852876969
12:0012831131697435699758407740
13:0014468147867520763568748411
14:0016943165527728830371218971
15:0018806178528087891673189599
WHAT THE NUMBERS SAY

Won clearly less often than the standard build and destroyed less enemy metal while also losing less overall.

  • + Own losses by 15:00 are lower than standard (7292 vs 10212).
  • − Won much less often than the standard build (39% vs 55%).
  • − Destroyed less enemy metal by 5:00 and 15:00 than standard.
THE EXAMPLE YOU ARE READING

Ricecrispyguy

30.3 OS · 14/08/2026

Open source match ↗

152 received units · includes a constructor
502 metal received · 50045 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:36Middle 50%: 0:22–0:58 · n=40
Advanced Metal Extractor9:44Middle 50%: 8:24–10:37 · n=27

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this buildChancho4games of this buildEspera3games of this build