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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 9 steps
    1. Mex
    2. RascalRascal
    3. RascalRascal ×4for Pond
    4. RascalRascal
    5. Construction VehicleCon vehicle ×3
    6. Mex
    7. PounderPounder
    8. Mex ×2
    9. LasherLasherdone 2:22
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 19 steps
    1. GuardGuard
    2. LasherLasher
    3. GuardGuard ×3
    4. LasherLasher
    5. Twin GuardTwin Guard
    6. LasherLasher
    7. Twin GuardTwin Guard
    8. LasherLasher
    9. Twin GuardTwin Guard
    10. LasherLasher
    11. Wind
    12. LasherLasher
    13. Mex
    14. Wind
    15. Con turret
    16. Wind
    17. LasherLasher
    18. Wind
    19. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 115 steps
    1. Wind ×3
    2. LasherLasher
    3. Twin GuardTwin Guard
    4. Wind ×2
    5. LasherLasher
    6. Wind
    7. LasherLasher
    8. Con turret
    9. Construction VehicleCon vehicle
    10. LasherLasher
    11. Wind
    12. LasherLasher
    13. Wind ×3
    14. LasherLasher ×2
    15. Wind
    16. Con turret
    17. LasherLasher
    18. Wind
    19. LasherLasher
    20. Wind
    21. LasherLasher ×2
    22. Construction VehicleCon vehicle
    23. Wind
    24. LasherLasher
    25. Wind
    26. LasherLasher
    27. Con turret
    28. Wind
    29. LasherLasher
    30. Con turret
    31. Wind
    32. IncisorIncisor
    33. Dragon's TeethDragon's Teeth ×4
    34. Energy storage
    35. IncisorIncisor
    36. Dragon's TeethDragon's Teeth ×2
    37. IncisorIncisor
    38. Advanced Metal ExtractorT2 mexdone 11:19 · typical 9:44
    39. Wind
    40. IncisorIncisor
    41. Con turret
    42. Wind
    43. Advanced Metal ExtractorT2 mex
    44. Wind
    45. Converter
    46. Wind ×5
    47. Converter
    48. Wind
    49. RattlesnakeRattlesnakedone 12:06
    50. Wind ×4
    51. Converter
    52. Wind ×4
    53. JellyfishJellyfish
    54. Wind
    55. Advanced Metal ExtractorT2 mex
    56. Wind ×2
    57. Dragon's TeethDragon's Teeth
    58. Wind
    59. Dragon's TeethDragon's Teeth ×3
    60. Wind ×2
    61. JellyfishJellyfish
    62. Dragon's TeethDragon's Teeth
    63. Wind ×2
    64. Dragon's TeethDragon's Teeth ×2
    65. Con turret
    66. Dragon's TeethDragon's Teeth
    67. Wind
    68. Dragon's TeethDragon's Teeth ×3
    69. Wind
    70. Dragon's TeethDragon's Teeth
    71. Wind ×2
    72. Dragon's TeethDragon's Teeth ×5
    73. Wind
    74. Dragon's TeethDragon's Teeth ×3
    75. Wind
    76. Dragon's TeethDragon's Teeth
    77. JellyfishJellyfish
    78. Dragon's TeethDragon's Teeth
    79. Wind
    80. Dragon's TeethDragon's Teeth
    81. Wind ×2
    82. Advanced Metal ExtractorT2 mex
    83. Wind
    84. Converter
    85. Dragon's TeethDragon's Teeth
    86. Wind ×3
    87. Radar TowerRadar Tower
    88. Wind
    89. Bot LabBot Labdone 13:28
    90. Wind
    91. T2 converter
    92. Wind
    93. Converter
    94. Construction BotCon bot
    95. Wind ×4
    96. Converter
    97. Wind ×2
    98. Advanced Bot LabAdvanced Bot Labnot finished by 15:00
    99. Wind
    100. Converter
    101. Wind ×2
    102. Con turret
    103. Wind ×3
    104. Con turret
    105. Wind
    106. CitadelAnti-nukenot finished by 15:00
    107. Wind ×2
    108. Con turret
    109. Converter
    110. Wind ×3
    111. GuardGuard
    112. Wind ×5
    113. Con turret
    114. GuardGuard
    115. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (50 OS, 04/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

Erilium

50.5 OS · 04/08/2026

Open source match ↗

24 received units · includes a constructor
55 metal received · 12771 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build