Lasher artillery rush
Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.
#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed
T1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
Vehicle Plant in 100%12% of all Suicide front games by then
Lasher in 78%5% of all Suicide front games by then
Pounder in 78%10% of all Suicide front games by then
Rascal in 67%7% of all Suicide front games by then
Where those units first fight, in 27 games with kill data: in the middle 96%.
Those units destroy a typical 3,773 metal of enemy units by 15:00.
Then transitions into Rattlesnake (9% of army), brute (8% of army).
Key timing: Lasher by 2:27
- Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
- Add Rascal raid to scout and harass while eco keeps building.
- Get Pounder riot out to anchor your line at middle.
- Push Lasher skirmishers up to poke and pressure middle early.
- Add Brutes and keep Lasher flow going as your main force.
Phase by phase
TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
2Mex
Order
Vehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59
Some games also: Guard (37%)
By 0:23 in all: 2 mex
The example game in this phase · 1 step
Vehicle Plantdone 0:22 · typical 0:42
- 2
Vehicle Plant to T1 vehicle skirmishers
Economy
2Mex
1Wind
Order
T1 vehicle skirmishers after 4 mex, 2 wind
Builders
3 Con vehicle +3 vs standard
Army
1 Guard
1 Pounder
Some games also: rascal (44%) · Radar Tower (37%)
The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt
By 2:20 in all: 4 mex · 2 wind
The example game in this phase · 9 steps
- Mex
Rascal
Rascal ×4for Pond
Rascal
Con vehicle ×3- Mex
Pounder- Mex ×2
Lasherdone 2:22
- 3
T1 vehicle skirmishers to 5:00
Economy
1Mex
7Wind+7 vs standard
Builders
1 Con turret
Army
2 Guard
9 Lasher +9 vs standard
Some games also: Radar Tower (41%)
The standard build makes here, this one skips: 2 Graverobber · 10 thug
By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret
The example game in this phase · 19 steps
Guard
Lasher
Guard ×3
Lasher
Twin Guard
Lasher
Twin Guard
Lasher
Twin Guard
Lasher- Wind
Lasher- Mex
- Wind
- Con turret
- Wind
Lasher- Wind
Lasher
- 4
5:00 to 10:00
Economy
1Mex
12Wind
Builders
2 Con turret
Army
1 Guard
12 Lasher +12 vs standard
Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)
The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt
By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret
The example game in this phase · 115 steps
- Wind ×3
Lasher
Twin Guard- Wind ×2
Lasher- Wind
Lasher- Con turret
Con vehicle
Lasher- Wind
Lasher- Wind ×3
Lasher ×2- Wind
- Con turret
Lasher- Wind
Lasher- Wind
Lasher ×2
Con vehicle- Wind
Lasher- Wind
Lasher- Con turret
- Wind
Lasher- Con turret
- Wind
Incisor
Dragon's Teeth ×4- Energy storage
Incisor
Dragon's Teeth ×2
Incisor
T2 mexdone 11:19 · typical 9:44- Wind
Incisor- Con turret
- Wind
T2 mex- Wind
- Converter
- Wind ×5
- Converter
- Wind
Rattlesnakedone 12:06- Wind ×4
- Converter
- Wind ×4
Jellyfish- Wind
T2 mex- Wind ×2
Dragon's Teeth- Wind
Dragon's Teeth ×3- Wind ×2
Jellyfish
Dragon's Teeth- Wind ×2
Dragon's Teeth ×2- Con turret
Dragon's Teeth- Wind
Dragon's Teeth ×3- Wind
Dragon's Teeth- Wind ×2
Dragon's Teeth ×5- Wind
Dragon's Teeth ×3- Wind
Dragon's Teeth
Jellyfish
Dragon's Teeth- Wind
Dragon's Teeth- Wind ×2
T2 mex- Wind
- Converter
Dragon's Teeth- Wind ×3
Radar Tower- Wind
Bot Labdone 13:28- Wind
- T2 converter
- Wind
- Converter
Con bot- Wind ×4
- Converter
- Wind ×2
Advanced Bot Labnot finished by 15:00- Wind
- Converter
- Wind ×2
- Con turret
- Wind ×3
- Con turret
- Wind
Anti-nukenot finished by 15:00- Wind ×2
- Con turret
- Converter
- Wind ×3
Guard- Wind ×5
- Con turret
Guard- Converter
Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (50 OS, 04/08/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:09 · in 74% of games
1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard suicide front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
27 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard suicide front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard suicide front | Own metal lost: This build | Own metal lost: Standard suicide front |
|---|---|---|---|---|---|---|
| 1:00 | 297 | 273 | 0 | 0 | 0 | 0 |
| 2:00 | 846 | 956 | 0 | 0 | 0 | 0 |
| 3:00 | 1817 | 2058 | 84 | 191 | 78 | 130 |
| 4:00 | 2836 | 3151 | 417 | 663 | 270 | 628 |
| 5:00 | 3824 | 4328 | 1091 | 1697 | 626 | 1420 |
| 6:00 | 4905 | 5534 | 1985 | 2565 | 891 | 2380 |
| 7:00 | 6029 | 6768 | 2797 | 3564 | 1607 | 3465 |
| 8:00 | 7024 | 7971 | 3820 | 4505 | 2322 | 4456 |
| 9:00 | 8623 | 9234 | 5436 | 5186 | 3287 | 5453 |
| 10:00 | 10381 | 10450 | 6160 | 5811 | 4385 | 6293 |
| 11:00 | 11876 | 11946 | 7139 | 6288 | 4875 | 7124 |
| 12:00 | 13960 | 13612 | 7844 | 6815 | 5705 | 8150 |
| 13:00 | 16274 | 15306 | 7844 | 7461 | 6094 | 8924 |
| 14:00 | 18281 | 17054 | 8061 | 8221 | 6720 | 9879 |
| 15:00 | 19330 | 18776 | 8150 | 8872 | 7290 | 10532 |
Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.
- + Own metal lost far below standard by 15:00 (7318 vs 10461).
- + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
- − Team win rate well below the standard build's 50%.
- − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
Erilium
50.5 OS · 04/08/2026
Open source match ↗24 received units · includes a constructor
55 metal received · 12771 energy received
Typical milestones
Played most by
MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this buildSupporting games
Pick a game to read and play it above.
_X_23/09/2026 · 44 OS↗MischievousDragonGF22/09/2026 · 43 OS↗MischievousDragonGF21/09/2026 · 42 OS↗MischievousDragonGF16/09/2026 · 41 OS↗MischievousDragonGF15/09/2026 · 42 OS↗MischievousDragonGF14/09/2026 · 42 OS↗MischievousDragonGF07/09/2026 · 38 OS↗[crd]sisa05/09/2026 · 45 OS↗Erilium04/08/2026 · 50 OS↗19 more
MischievousDragonGF03/09/2026 · 38 OS↗MischievousDragonGF03/09/2026 · 38 OS↗theBeauty25/08/2026 · 37 OS↗_X_23/08/2026 · 59 OS↗Immort15/08/2026 · 59 OS↗_X_14/08/2026 · 60 OS↗_X_14/08/2026 · 60 OS↗_X_12/08/2026 · 61 OS↗_X_11/08/2026 · 59 OS↗_X_10/08/2026 · 59 OS↗Erilium08/08/2026 · 50 OS↗Erilium06/08/2026 · 51 OS↗Erilium06/08/2026 · 51 OS↗Erilium06/08/2026 · 51 OS↗Erilium05/08/2026 · 50 OS↗Erilium04/08/2026 · 50 OS↗DRM02/08/2026 · 39 OS↗RogShotz02/08/2026 · 40 OS↗Beyond All Reason test-30856-93df43c
Naval balance tweaks on