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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Mex ×3
    2. GuardGuard
    3. Vehicle PlantVehicle Plantdone 0:59 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 6 steps
    1. Construction VehicleCon vehicle
    2. Wind
    3. Construction VehicleCon vehicle
    4. Mex
    5. RascalRascal
    6. LasherLasherdone 1:57
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 27 steps
    1. LasherLasher
    2. GuardGuard
    3. LasherLasher
    4. Mex
    5. LasherLasher
    6. GuardGuard
    7. Wind
    8. LasherLasher
    9. Dragon's TeethDragon's Teeth ×2
    10. Construction VehicleCon vehicle
    11. Wind
    12. Dragon's TeethDragon's Teeth ×3
    13. Wind
    14. LasherLasher ×2
    15. Wind
    16. LasherLasher ×2
    17. Wind
    18. LasherLasher
    19. GuardGuard
    20. Wind
    21. Construction VehicleCon vehicle
    22. LasherLasher
    23. Wind
    24. Radar TowerRadar Tower
    25. RascalRascal
    26. GuardGuard
    27. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 142 steps
    1. Wind
    2. LasherLasher
    3. GuardGuard
    4. LasherLasher
    5. Wind
    6. LasherLasher
    7. Construction VehicleCon vehicle
    8. Wind
    9. LasherLasher
    10. Wind
    11. LasherLasher ×2
    12. Wind
    13. LasherLasher ×2
    14. Wind
    15. Construction VehicleCon vehiclefor Geo
    16. LasherLasher
    17. Wind
    18. Con turret
    19. LasherLasher
    20. Wind
    21. LasherLasher
    22. Wind ×2
    23. Construction VehicleCon vehiclefor Geo
    24. Wind
    25. IncisorIncisor
    26. Advanced Metal ExtractorT2 mexdone 8:23 · typical 9:44
    27. IncisorIncisor
    28. Wind ×2
    29. IncisorIncisor ×2
    30. Wind
    31. IncisorIncisor
    32. Wind
    33. IncisorIncisor
    34. Wind
    35. IncisorIncisor
    36. Wind
    37. IncisorIncisor
    38. Wind
    39. Advanced Metal ExtractorT2 mex
    40. IncisorIncisor
    41. Wind
    42. IncisorIncisor
    43. Wind ×2
    44. IncisorIncisor
    45. Dragon's TeethDragon's Teeth ×4
    46. IncisorIncisor
    47. Wind ×4
    48. IncisorIncisor
    49. Wind ×2
    50. Advanced Metal ExtractorT2 mex
    51. IncisorIncisor
    52. Wind ×2
    53. RascalRascal
    54. Wind
    55. IncisorIncisor
    56. Wind ×3
    57. IncisorIncisor ×2
    58. Wind ×2
    59. IncisorIncisor
    60. Wind
    61. Advanced Metal ExtractorT2 mex
    62. IncisorIncisor
    63. Wind ×2
    64. IncisorIncisor
    65. Wind
    66. IncisorIncisor
    67. Wind
    68. RascalRascal
    69. Wind
    70. IncisorIncisor
    71. Wind
    72. IncisorIncisor
    73. Wind ×2
    74. IncisorIncisor
    75. Advanced Metal ExtractorT2 mex
    76. Wind
    77. IncisorIncisor ×2
    78. Wind ×2
    79. Fortification WallFortification Wall
    80. IncisorIncisor
    81. Fortification WallFortification Wall
    82. Wind
    83. Fortification WallFortification Wall ×2
    84. IncisorIncisor
    85. Wind
    86. PulsarPulsardone 13:20
    87. Wind
    88. IncisorIncisor
    89. Wind
    90. IncisorIncisor
    91. Wind
    92. IncisorIncisor
    93. Wind
    94. IncisorIncisor
    95. Wind
    96. IncisorIncisor
    97. Wind ×2
    98. IncisorIncisor
    99. Wind
    100. IncisorIncisor
    101. Wind
    102. IncisorIncisor
    103. Wind
    104. BasilicaBasilicanot finished by 15:00
    105. IncisorIncisor
    106. Fortification WallFortification Wall
    107. Wind
    108. IncisorIncisor
    109. Fortification WallFortification Wall
    110. Wind ×2
    111. Con turret
    112. Fortification WallFortification Wall
    113. IncisorIncisor
    114. Wind
    115. IncisorIncisor
    116. Con turret
    117. Wind
    118. IncisorIncisor
    119. Wind
    120. IncisorIncisor
    121. Wind
    122. IncisorIncisor
    123. Wind ×2
    124. IncisorIncisor
    125. Wind
    126. IncisorIncisor
    127. ParalyzerParalyzernot finished by 15:00
    128. Wind
    129. IncisorIncisor
    130. Wind
    131. Con turret
    132. IncisorIncisor
    133. Wind
    134. Con turret
    135. IncisorIncisor
    136. Wind ×2
    137. IncisorIncisor ×2
    138. Wind ×2
    139. IncisorIncisor
    140. Wind
    141. IncisorIncisor
    142. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is RogShotz's (40 OS, 02/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

RogShotz

40.3 OS · 02/08/2026

Open source match ↗

6 received units · includes a constructor
120 metal received · 71484 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build