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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Cortex Suicide front build order · Supreme Isthmus

Commits to a Vehicle Plant and rushes T1 vehicle skirmishers led by Lasher by around 2:07, backed by early Pounder riot and Rascal raiders, pushing and fighting in the middle well before the commander dies or the base falls.

#rush #artillery #push · 40 distinct matches · 14 players · 3% of Cortex Suicide front games · team won 45% of 40 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:07 · 4% of role by thenFrom the Vehicle Plant. Only 4% of Suicide front games have it by then; others who build it get it around 2:24
  • Vehicle PlantVehicle Plant in 98%8% of all Suicide front games by then
  • PounderPounder in 83%7% of all Suicide front games by then
  • LasherLasher in 75%2% of all Suicide front games by then
  • RascalRascal in 73%5% of all Suicide front games by then

Where those units first fight, in 40 games with kill data: in the middle 95%, on their own side 5%.

Those units destroy a typical 2,782 metal of enemy units by 15:00.

Then transitions into Rattlesnake (11% of army).

HOW TO PLAY IT

Key timing: Lasher push by 2:20

  1. Skip the usual opening and build the Vehicle Plant immediately.
  2. Have the Vehicle Plant finish well ahead of the role norm.
  3. Add Pounder riot and Rascal scouts to round out the early push.
  4. Push out T1 vehicle skirmishers led by Lasher far earlier than normal.
  5. Transition into a mixed vehicle army with Rattlesnake and Brute support.

Phase by phase

TYPICAL OF ITS 40 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:36, middle half 0:22–0:58

    Some games also: Guard (33%)

    By 0:19 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:36
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 1 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (43%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 4 thug · 2 grunt

    By 2:07 in all: 4 mex · 1 wind

    The example game in this phase · 8 steps
    1. RascalRascal ×5
    2. Construction VehicleCon vehicle ×2
    3. Mex
    4. IncisorIncisor
    5. Mex
    6. GarpikeGarpike
    7. PounderPounder
    8. LasherLasherdone 2:07
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine5Wind+4 vs standard
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (50%) · con turret (45%) · con vehicle (43%) · Twin Guard (35%)

    The standard build makes here, this one skips: 2 Graverobber · 13 thug

    By 5:00 in all: 5 mex · 6 wind (standard 3)

    The example game in this phase · 22 steps
    1. LasherLasher
    2. Mex
    3. LasherLasher
    4. RascalRascal
    5. Mex
    6. RascalRascal ×4
    7. Construction VehicleCon vehicle ×2
    8. Wind
    9. Mex
    10. IncisorIncisor
    11. Wind
    12. GarpikeGarpike
    13. PounderPounder
    14. Wind
    15. LasherLasher
    16. Radar TowerRadar Tower
    17. LasherLasher
    18. Wind
    19. LasherLasher
    20. RascalRascal ×2
    21. Wind
    22. RascalRascal
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Twin Guard1 Twin Guard
    • Lasher10 Lasher +10 vs standard

    Some games also: Guard (48%) · Radar Tower (45%) · con vehicle (40%) · incisor (40%) · energy storage (38%)

    The standard build makes here, this one skips: 3 Graverobber · 11 thug

    By 10:00 in all: 7 mex · 21 wind · 3 con turret

    The example game in this phase · 45 steps
    1. RascalRascal ×2
    2. Construction VehicleCon vehicle
    3. Wind
    4. Construction VehicleCon vehicle
    5. IncisorIncisor
    6. GarpikeGarpike
    7. Wind
    8. PounderPounder
    9. LasherLasher
    10. Wind
    11. LasherLasher ×2
    12. RascalRascal
    13. Converter
    14. RascalRascal ×4
    15. Construction VehicleCon vehicle ×2
    16. Wind
    17. IncisorIncisor
    18. GarpikeGarpike
    19. PounderPounder
    20. Twin GuardTwin Guard
    21. Wind
    22. Twin GuardTwin Guard
    23. LasherLasher
    24. Wind
    25. Twin GuardTwin Guard
    26. LasherLasher
    27. Wind
    28. GuardGuard
    29. LasherLasher
    30. Radar TowerRadar Tower
    31. Converter
    32. GuardGuard
    33. RascalRascal ×5
    34. GuardGuard
    35. Construction VehicleCon vehicle
    36. Wind
    37. Mex
    38. Construction VehicleCon vehicle
    39. IncisorIncisor
    40. Wind
    41. GarpikeGarpike
    42. PounderPounder
    43. LasherLasher
    44. Wind
    45. Mex

Counts are medians over the build's games: half of them build more, half fewer. The example game is Chancho's (33 OS, 12/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:17 · in 55% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

40 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002763300000
2:0081794421000
3:001713203410221684172
4:0027643123455732291629
5:0037324276117015406641402
6:0045765461199425109202340
7:00564666322716363716193323
8:00684278263690456523114355
9:00811089415269529032775259
10:009418102125937599343956155
11:0011065115686948654652876953
12:0012831131357435700658407734
13:0014468147387520769168748408
14:0016943163727728831771218923
15:0018806177448087895673189568
WHAT THE NUMBERS SAY

Won clearly less often than the standard build and destroyed less enemy metal while also losing less overall.

  • + Own losses by 15:00 are lower than standard (7292 vs 10212).
  • − Won much less often than the standard build (39% vs 55%).
  • − Destroyed less enemy metal by 5:00 and 15:00 than standard.
THE EXAMPLE YOU ARE READING

Chancho

33.1 OS · 12/08/2026

Open source match ↗

63 received units
390 metal received · 9828 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:36Middle 50%: 0:22–0:58 · n=40
Advanced Metal Extractor9:44Middle 50%: 8:24–10:37 · n=27

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this buildChancho4games of this buildLing_long3games of this build