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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 3 steps
    1. Wind
    2. Mex ×2
    3. Vehicle PlantVehicle Plantdone 0:42 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 7 steps
    1. IncisorIncisor
    2. Construction VehicleCon vehicle
    3. Mex
    4. Wind ×2
    5. GuardGuard
    6. Construction VehicleCon vehicle
    7. LasherLasherdone 1:52
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 18 steps
    1. Mex
    2. GuardGuard
    3. Construction VehicleCon vehicle
    4. Radar TowerRadar Tower
    5. Wind
    6. LasherLasher ×2
    7. GuardGuard
    8. LasherLasher
    9. GuardGuard
    10. LasherLasher
    11. Construction VehicleCon vehicle
    12. LasherLasher ×2
    13. GuardGuard
    14. LasherLasher
    15. Energy storage
    16. LasherLasher ×2
    17. Bot LabBot Labdone 4:44
    18. Construction BotCon bot
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 172 steps
    1. Mex
    2. Construction BotCon bot
    3. Mex ×2
    4. AggravatorAggravator
    5. GuardGuard
    6. Con turret
    7. Radar TowerRadar Tower
    8. Con turret
    9. Energy storage
    10. Con turret
    11. GuardGuard
    12. Dragon's TeethDragon's Teeth
    13. Wind ×3
    14. Con turret
    15. Con turret
    16. Wind
    17. Mex
    18. Wind ×4
    19. Converter
    20. Wind ×2
    21. Converter
    22. Con turret
    23. Wind ×3
    24. Dragon's TeethDragon's Teeth ×2
    25. Converter
    26. Dragon's TeethDragon's Teeth
    27. Wind
    28. Dragon's TeethDragon's Teeth
    29. Wind
    30. Dragon's TeethDragon's Teeth
    31. Con turret
    32. Converter
    33. Dragon's TeethDragon's Teeth
    34. Wind
    35. Converter ×2
    36. Wind
    37. Converter ×2
    38. Dragon's TeethDragon's Teeth
    39. Wind
    40. Dragon's TeethDragon's Teeth ×2
    41. Converter
    42. Dragon's TeethDragon's Teeth
    43. Wind
    44. Dragon's TeethDragon's Teeth
    45. Wind ×2
    46. Dragon's TeethDragon's Teeth
    47. Radar TowerRadar Tower
    48. Wind ×3
    49. Con turret
    50. Advanced Metal ExtractorT2 mexdone 10:09 · typical 9:44
    51. Dragon's TeethDragon's Teeth ×5
    52. Wind ×2
    53. Dragon's TeethDragon's Teeth ×2
    54. Advanced Metal ExtractorT2 mex
    55. Wind
    56. Dragon's TeethDragon's Teeth ×6
    57. Wind ×2
    58. Advanced Metal ExtractorT2 mex
    59. Converter
    60. Con turret
    61. Wind
    62. Wind
    63. Wind
    64. Wind
    65. Advanced Metal ExtractorT2 mex
    66. Wind
    67. Wind
    68. Fortification WallFortification Wall ×2
    69. Wind
    70. Wind
    71. Fortification WallFortification Wall
    72. Wind
    73. Fortification WallFortification Wall
    74. Con turret
    75. Wind ×2
    76. Converter
    77. Wind ×3
    78. Wind
    79. Fortification WallFortification Wall
    80. Wind ×2
    81. Wind
    82. Wind ×2
    83. Wind
    84. Con turret
    85. RattlesnakeRattlesnakenot finished by 15:00
    86. Wind ×2
    87. Con turret
    88. Fortification WallFortification Wall ×2
    89. Con turret
    90. GuardGuard
    91. Fortification WallFortification Wall
    92. Wind
    93. Fortification WallFortification Wall
    94. Wind
    95. Converter
    96. Con turret
    97. Fortification WallFortification Wall ×2
    98. Converter ×2
    99. Fortification WallFortification Wall ×2
    100. Wind ×3
    101. Wind
    102. Wind
    103. Wind
    104. Wind ×3
    105. Aircraft PlantAircraft Plantdone 13:24
    106. Wind
    107. HephaestusHeavy transport
    108. Wind
    109. Wind ×3
    110. Wind
    111. Wind ×2
    112. Converter
    113. Wind
    114. Converter
    115. Wind
    116. Wind
    117. Converter
    118. Wind
    119. Wind ×2
    120. Wind
    121. Wind
    122. ShurikenShuriken
    123. Converter
    124. Wind
    125. Wind ×4
    126. Converter
    127. Converter ×2
    128. Wind
    129. Converter
    130. Converter
    131. Wind ×2
    132. Vehicle PlantVehicle Plantdone 14:14
    133. Wind
    134. Wind
    135. Converter
    136. Wind
    137. Wind ×4
    138. Converter
    139. Wind
    140. PounderPounder
    141. Con turret
    142. Wind ×3
    143. PounderPounder
    144. Wind
    145. Wind
    146. RattlesnakeRattlesnake
    147. Wind ×3
    148. PounderPounder
    149. Wind
    150. Wind
    151. ShurikenShuriken
    152. Wind
    153. Wind ×3
    154. PounderPounder
    155. Wind
    156. Converter
    157. Wind
    158. Converter
    159. Wind
    160. Converter
    161. Wind ×4
    162. Converter
    163. Wind
    164. PounderPounder
    165. Wind ×2
    166. Converter
    167. Wind ×2
    168. Converter
    169. Wind ×2
    170. Wind
    171. Converter
    172. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (59 OS, 23/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

_X_

59.3 OS · 23/08/2026

Open source match ↗

9 received units · includes a constructor
208 metal received · 21415 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build