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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 2 steps
    1. Mex ×2
    2. Vehicle PlantVehicle Plantdone 0:37 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 12 steps
    1. Wind
    2. RascalRascal ×2
    3. Mex
    4. Construction VehicleCon vehicle ×2
    5. PounderPounder
    6. Construction VehicleCon vehicle
    7. GuardGuard
    8. Construction VehicleCon vehicle
    9. Mex
    10. Con turret
    11. PounderPounder
    12. LasherLasherdone 2:46
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 20 steps
    1. Mex
    2. GuardGuard
    3. LasherLasher
    4. PounderPounderfor Pond
    5. GuardGuard ×2
    6. LasherLasher ×2
    7. Wind
    8. Construction VehicleCon vehiclefor Pond
    9. GuardGuard
    10. LasherLasher
    11. Wind
    12. LasherLasher
    13. Wind ×2
    14. Radar TowerRadar Tower
    15. LasherLasher
    16. Wind
    17. GuardGuard
    18. Wind
    19. LasherLasher
    20. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 115 steps
    1. LasherLasher
    2. Wind
    3. GuardGuard
    4. Wind
    5. LasherLasher
    6. Construction VehicleCon vehiclefor Geo
    7. Wind
    8. GuardGuard
    9. LasherLasher
    10. Wind
    11. GuardGuard
    12. LasherLasher
    13. Wind
    14. GuardGuard ×2
    15. Wind
    16. LasherLasher
    17. Wind
    18. Radar TowerRadar Tower
    19. GuardGuard
    20. Wind
    21. LasherLasher
    22. GuardGuard
    23. Wind
    24. GuardGuard
    25. Wind
    26. LasherLasher
    27. GuardGuard
    28. Wind ×2
    29. LasherLasher
    30. Wind
    31. LasherLasher
    32. CastroCastro
    33. LasherLasher
    34. Energy storage
    35. LasherLasher
    36. Radar TowerRadar Tower
    37. LasherLasher
    38. Mexfor Front
    39. LasherLasher
    40. Wind
    41. Mex
    42. LasherLasher
    43. Wind
    44. GuardGuard
    45. IncisorIncisor
    46. Wind ×2
    47. IncisorIncisor
    48. Mexfor Front
    49. Wind
    50. IncisorIncisor ×2
    51. Wind
    52. IncisorIncisor
    53. Wind
    54. Construction VehicleCon vehicle
    55. Wind
    56. IncisorIncisor
    57. Radar TowerRadar Tower
    58. Wind
    59. IncisorIncisor
    60. Mexfor Front
    61. Wind
    62. IncisorIncisor ×2
    63. Wind
    64. IncisorIncisor ×2
    65. Wind
    66. IncisorIncisor
    67. Wind
    68. IncisorIncisor
    69. Wind
    70. IncisorIncisor
    71. GuardGuard
    72. Advanced Metal ExtractorT2 mexdone 12:07 · typical 9:44
    73. Wind ×4
    74. Mex
    75. Wind
    76. Advanced Metal ExtractorT2 mex
    77. Wind ×2
    78. GuardGuard
    79. Wind ×2
    80. Advanced Metal ExtractorT2 mex
    81. Con turret
    82. Wind ×2
    83. Con turret
    84. Wind
    85. Vehicle PlantVehicle Plantdone 14:01
    86. GuardGuard
    87. Wind ×2
    88. Mex
    89. Fortification WallFortification Wall
    90. Wind
    91. IncisorIncisor
    92. Fortification WallFortification Wall
    93. Construction VehicleCon vehicle
    94. Fortification WallFortification Wall ×2
    95. Wind
    96. Fortification WallFortification Wall
    97. Construction VehicleCon vehicle
    98. Fortification WallFortification Wall
    99. GuardGuard
    100. Wind
    101. Construction VehicleCon vehicle ×2
    102. Wind
    103. GuardGuard
    104. Fortification WallFortification Wall ×2
    105. Construction VehicleCon vehicle
    106. Fortification WallFortification Wall
    107. Wind
    108. GuardGuard
    109. Construction VehicleCon vehicle
    110. Fortification WallFortification Wall ×3
    111. Wind
    112. IncisorIncisor
    113. Fortification WallFortification Wall
    114. Advanced Metal ExtractorT2 mex
    115. IncisorIncisor

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (39 OS, 02/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

DRM

39.0 OS · 02/08/2026

Open source match ↗

6 received units · includes a constructor
118 metal received · 27691 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build