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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Cortex Suicide front build order · Supreme Isthmus

Commits to a Vehicle Plant and rushes T1 vehicle skirmishers led by Lasher by around 2:07, backed by early Pounder riot and Rascal raiders, pushing and fighting in the middle well before the commander dies or the base falls.

#rush #artillery #push · 41 distinct matches · 14 players · 3% of Cortex Suicide front games · team won 44% of 41 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:07 · 4% of role by thenFrom the Vehicle Plant. Only 4% of Suicide front games have it by then; others who build it get it around 2:24
  • Vehicle PlantVehicle Plant in 98%8% of all Suicide front games by then
  • PounderPounder in 80%7% of all Suicide front games by then
  • LasherLasher in 76%2% of all Suicide front games by then
  • RascalRascal in 73%5% of all Suicide front games by then

Where those units first fight, in 41 games with kill data: in the middle 95%.

Those units destroy a typical 2,751 metal of enemy units by 15:00.

Then transitions into Rattlesnake (10% of army).

HOW TO PLAY IT

Key timing: Lasher push by 2:20

  1. Skip the usual opening and build the Vehicle Plant immediately.
  2. Have the Vehicle Plant finish well ahead of the role norm.
  3. Add Pounder riot and Rascal scouts to round out the early push.
  4. Push out T1 vehicle skirmishers led by Lasher far earlier than normal.
  5. Transition into a mixed vehicle army with Rattlesnake and Brute support.

Phase by phase

TYPICAL OF ITS 41 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor1Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:34, middle half 0:22–0:58

    Some games also: Guard (32%)

    By 0:17 in all: 1 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:34
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 1 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (41%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 4 thug · 2 grunt

    By 2:07 in all: 4 mex · 1 wind

    The example game in this phase · 11 steps
    1. RascalRascal
    2. Tidal
    3. RascalRascal ×4
    4. Construction VehicleCon vehicle ×2
    5. Mex
    6. IncisorIncisor
    7. GarpikeGarpike
    8. Mex ×2
    9. PounderPounder
    10. Mex
    11. LasherLasherdone 2:22
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine5Wind+4 vs standard
    Army
    • Guard1 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (49%) · con turret (46%) · con vehicle (41%) · Twin Guard (37%)

    The standard build makes here, this one skips: 2 Graverobber · 13 thug

    By 5:00 in all: 5 mex · 5 wind (standard 3) · 1 con turret

    The example game in this phase · 16 steps
    1. Mex
    2. LasherLasher ×2
    3. Wind
    4. RascalRascal ×2
    5. Wind
    6. RascalRascal ×3
    7. Construction VehicleCon vehicle
    8. Wind
    9. Construction VehicleCon vehicle
    10. Wind
    11. IncisorIncisor
    12. GarpikeGarpike
    13. Wind
    14. PounderPounder
    15. Wind
    16. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Twin Guard1 Twin Guard
    • Lasher10 Lasher +10 vs standard

    Some games also: Guard (49%) · Radar Tower (46%) · con vehicle (41%) · incisor (39%) · energy storage (37%)

    The standard build makes here, this one skips: 3 Graverobber · 12 thug

    By 10:00 in all: 7 mex · 20 wind · 3 con turret

    The example game in this phase · 105 steps
    1. LasherLasher
    2. Wind
    3. LasherLasher
    4. Wind
    5. RascalRascal ×4
    6. Converter
    7. RascalRascal
    8. Construction VehicleCon vehicle
    9. Con turret
    10. Construction VehicleCon vehicle
    11. Wind
    12. IncisorIncisor
    13. GarpikeGarpike
    14. Wind
    15. PounderPounder
    16. Mex
    17. LasherLasher
    18. Wind
    19. LasherLasher
    20. Wind
    21. LasherLasher
    22. RascalRascal
    23. Converter
    24. RascalRascal ×2
    25. AgitatorAgitatordone 11:59
    26. RascalRascal ×2
    27. Construction VehicleCon vehicle ×2
    28. IncisorIncisor
    29. GarpikeGarpike
    30. Wind
    31. Radar TowerRadar Tower
    32. PounderPounder
    33. Wind
    34. LasherLasher
    35. Wind
    36. LasherLasher
    37. Wind
    38. LasherLasher
    39. Wind
    40. RascalRascal ×2
    41. Wind
    42. RascalRascal
    43. Advanced Metal ExtractorT2 mexdone 10:46
    44. RascalRascal ×2
    45. Construction VehicleCon vehicle
    46. Wind
    47. Construction VehicleCon vehicle
    48. Wind
    49. IncisorIncisor
    50. Converter
    51. Wind
    52. GarpikeGarpike
    53. Advanced Metal ExtractorT2 mex
    54. Wind ×3
    55. Dragon's TeethDragon's Teeth
    56. PounderPounder
    57. Dragon's TeethDragon's Teeth
    58. Converter
    59. Advanced Metal ExtractorT2 mex
    60. Dragon's TeethDragon's Teeth ×3
    61. LasherLasher
    62. Dragon's TeethDragon's Teeth ×3
    63. Wind
    64. Dragon's TeethDragon's Teeth ×5
    65. LasherLasher
    66. Dragon's TeethDragon's Teeth
    67. Wind
    68. Dragon's TeethDragon's Teeth ×2
    69. LasherLasher
    70. Dragon's TeethDragon's Teeth
    71. Wind
    72. Dragon's TeethDragon's Teeth
    73. Con turret
    74. RascalRascal
    75. Wind
    76. RascalRascal
    77. Mex
    78. RascalRascal
    79. PersecutorPersecutordone 14:09
    80. RascalRascal
    81. Wind
    82. Dragon's TeethDragon's Teeth
    83. Mex
    84. Dragon's TeethDragon's Teeth
    85. RascalRascal
    86. Dragon's TeethDragon's Teeth ×2
    87. Wind
    88. Dragon's TeethDragon's Teeth
    89. Construction VehicleCon vehicle
    90. Dragon's TeethDragon's Teeth ×2
    91. Wind ×2
    92. Converter
    93. Construction VehicleCon vehicle
    94. Wind
    95. IncisorIncisor
    96. GarpikeGarpike
    97. Wind
    98. PounderPounder
    99. LasherLasher
    100. Wind
    101. LasherLasher
    102. Wind
    103. LasherLasher
    104. Converter
    105. RascalRascal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Chancho's (33 OS, 12/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:17 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

41 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002643300000
2:0081094421000
3:001698203610821690173
4:0027623128475735310632
5:0037274282117515547021392
6:0045695477200225259432338
7:00558666492740365116303321
8:00680878283592458323224359
9:00810989505168531632665258
10:009379102145867603044056149
11:0011047115686828656752956916
12:0012824131387368706857497728
13:0014417147317671775367348412
14:0016603162587844837071378963
15:0019330177108112897873429588
WHAT THE NUMBERS SAY

Won clearly less often than the standard build and destroyed less enemy metal while also losing less overall.

  • + Own losses by 15:00 are lower than standard (7292 vs 10212).
  • − Won much less often than the standard build (39% vs 55%).
  • − Destroyed less enemy metal by 5:00 and 15:00 than standard.
THE EXAMPLE YOU ARE READING

Chancho

33.2 OS · 12/08/2026

Open source match ↗

6 received units · includes a constructor
312 metal received · 7826 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:34Middle 50%: 0:22–0:58 · n=41
Advanced Metal Extractor9:44Middle 50%: 8:24–10:37 · n=27

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this buildChancho4games of this buildLing_long3games of this build