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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 5 steps
    1. Mex
    2. Wind
    3. Mex
    4. Wind
    5. Vehicle PlantVehicle Plantdone 0:48 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 6 steps
    1. IncisorIncisor
    2. Construction VehicleCon vehicle ×2
    3. Mex
    4. GuardGuard
    5. Construction VehicleCon vehicle
    6. LasherLasherdone 1:50
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 12 steps
    1. Mex
    2. LasherLasher
    3. GuardGuard
    4. LasherLasher
    5. Radar TowerRadar Tower
    6. LasherLasher ×2
    7. Mex
    8. Dragon's TeethDragon's Teeth ×3
    9. LasherLasher
    10. Dragon's TeethDragon's Teeth ×3
    11. GuardGuard
    12. LasherLasher ×11
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 136 steps
    1. LasherLasher ×4
    2. Con turret
    3. LasherLasher ×5
    4. AgitatorAgitatornot finished by 15:00
    5. LasherLasher
    6. Twin GuardTwin Guard
    7. Wind
    8. LasherLasher
    9. Advanced Metal ExtractorT2 mexdone 8:50 · typical 9:44
    10. LasherLasher
    11. Wind
    12. LasherLasher
    13. Mex
    14. Wind
    15. LasherLasher
    16. Con turret
    17. Wind
    18. Con turret
    19. LasherLasher
    20. Wind
    21. LasherLasher
    22. Advanced Metal ExtractorT2 mex
    23. Dragon's TeethDragon's Teeth
    24. LasherLasher
    25. Dragon's TeethDragon's Teeth ×2
    26. Wind
    27. Dragon's TeethDragon's Teeth
    28. Energy storage
    29. LasherLasher
    30. Wind
    31. LasherLasher
    32. Wind
    33. Advanced Metal ExtractorT2 mex
    34. LasherLasher
    35. Wind
    36. Con turret
    37. Con turret
    38. Solar
    39. Con turret
    40. Construction VehicleCon vehicle
    41. Solar
    42. Con turret
    43. Construction VehicleCon vehicle
    44. Con turret
    45. Con turret
    46. Wind
    47. Construction VehicleCon vehicle
    48. Wind
    49. Con turret ×2
    50. Wind
    51. Wind
    52. Advanced Metal ExtractorT2 mex
    53. LasherLasher
    54. Wind
    55. Wind
    56. Wind
    57. LasherLasher
    58. Wind
    59. Wind
    60. Con turret
    61. LasherLasher
    62. Wind
    63. Wind ×2
    64. Advanced solar
    65. Wind
    66. Wind
    67. Wind
    68. Wind
    69. Wind
    70. Converter
    71. Wind ×2
    72. Advanced solar
    73. Converter
    74. Wind
    75. Con turret
    76. Wind
    77. Con turret
    78. Converter
    79. Wind
    80. Wind
    81. Wind
    82. Con turret
    83. Advanced solar
    84. Con turret
    85. Wind
    86. Wind
    87. Advanced Metal ExtractorT2 mex
    88. Wind
    89. Advanced solar ×2
    90. Fortification WallFortification Wall
    91. Converter
    92. Wind
    93. Con turret
    94. Fortification WallFortification Wall
    95. Converter
    96. Advanced solar
    97. Fortification WallFortification Wall
    98. Converter
    99. Wind
    100. RattlesnakeRattlesnakedone 13:57
    101. Advanced solar
    102. Converter
    103. Wind
    104. Fortification WallFortification Wall
    105. Wind
    106. Wind
    107. Fortification WallFortification Wall
    108. Advanced solar
    109. Wind
    110. Fortification WallFortification Wall ×2
    111. Converter
    112. Fortification WallFortification Wall ×2
    113. Wind
    114. Converter
    115. Converter
    116. Advanced Bot LabAdvanced Bot Labnot finished by 15:00
    117. Converter
    118. Wind
    119. Converter
    120. Advanced solar
    121. Wind
    122. Converter
    123. Con turret
    124. Converter
    125. Converter
    126. Converter
    127. Wind
    128. PulsarPulsarnot finished by 15:00
    129. Wind
    130. Con turret
    131. Wind ×2
    132. Con turret
    133. Converter
    134. Converter
    135. Wind
    136. Advanced solar

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (59 OS, 11/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

_X_

59.5 OS · 11/08/2026

Open source match ↗

42 received units · includes a constructor
210 metal received · 37913 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build