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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 9 steps
    1. Mex
    2. RascalRascal ×3
    3. Construction VehicleCon vehicle ×2
    4. GuardGuard
    5. Construction VehicleCon vehicle
    6. Mex ×2
    7. PounderPounder
    8. Mex ×2
    9. LasherLasherdone 2:20
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 28 steps
    1. Mex
    2. Wind
    3. LasherLasher
    4. Wind
    5. GuardGuard
    6. LasherLasher
    7. GuardGuard
    8. Wind
    9. GuardGuard
    10. LasherLasher
    11. Wind
    12. GuardGuard
    13. LasherLasher
    14. ThistleThistle
    15. GuardGuard
    16. Wind
    17. Twin GuardTwin Guard
    18. LasherLasher
    19. Wind
    20. Twin GuardTwin Guard
    21. LasherLasher
    22. Wind
    23. LasherLasher
    24. Wind
    25. Con turret
    26. LasherLasher
    27. Twin GuardTwin Guard
    28. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 165 steps
    1. Mex
    2. LasherLasher
    3. Construction VehicleCon vehicle
    4. Wind
    5. Con turret
    6. Wind
    7. LasherLasher
    8. Wind
    9. Con turret
    10. Wind ×3
    11. AgitatorAgitatordone 7:12
    12. Dragon's TeethDragon's Teeth ×7
    13. Twin GuardTwin Guard
    14. Dragon's TeethDragon's Teeth ×2
    15. Twin GuardTwin Guard
    16. Advanced Metal ExtractorT2 mexdone 8:59 · typical 9:44
    17. Con turret
    18. Construction VehicleCon vehicle
    19. Advanced Metal ExtractorT2 mex
    20. JellyfishJellyfish
    21. Con turret
    22. Wind
    23. Construction VehicleCon vehicle
    24. Wind ×2
    25. Advanced Metal ExtractorT2 mex
    26. Wind ×2
    27. Con turret
    28. Advanced Metal ExtractorT2 mex
    29. Energy storage
    30. Converter
    31. Wind
    32. Construction VehicleCon vehicle
    33. RattlesnakeRattlesnakedone 10:01
    34. Converter
    35. Wind
    36. Converter
    37. Wind ×2
    38. Converter
    39. Wind ×2
    40. Converter
    41. Wind
    42. Converter
    43. Wind
    44. Pit BullPit Bull
    45. Advanced Metal ExtractorT2 mex
    46. Dragon's TeethDragon's Teeth
    47. Converter
    48. Dragon's TeethDragon's Teeth ×2
    49. Wind
    50. Converter
    51. Wind
    52. Converter
    53. Wind ×2
    54. Con turret
    55. Converter
    56. Advanced solar
    57. Wind
    58. Converter
    59. Con turret
    60. Cloakable Fusion ReactorCloakable Fusion Reactordone 12:45
    61. Wind
    62. Converter
    63. Wind
    64. Converter
    65. Wind
    66. GuardGuard
    67. Con turret
    68. GuardGuard
    69. Converter
    70. GuardGuard
    71. Con turret
    72. Wind
    73. Con turret
    74. Converter
    75. Wind
    76. Con turret
    77. Wind
    78. Con turret
    79. Converter
    80. Advanced solar
    81. Wind ×2
    82. Con turret
    83. Converter
    84. Wind ×3
    85. Advanced solar
    86. Wind
    87. Converter
    88. Wind
    89. Advanced solar
    90. Converter
    91. Wind ×4
    92. Converter
    93. Wind
    94. Advanced solar
    95. Fusion ReactorFusiondone 13:51
    96. Wind
    97. Advanced solar
    98. Wind
    99. Converter
    100. Wind
    101. Con turret
    102. Converter
    103. Wind
    104. Experimental GantryExperimental Gantrydone 14:28
    105. Wind ×2
    106. Converter
    107. Wind
    108. Con turret
    109. Wind
    110. Converter
    111. Wind
    112. Energy storage
    113. Wind
    114. Converter
    115. Wind ×2
    116. Dragon's TeethDragon's Teeth ×3
    117. Converter
    118. Dragon's TeethDragon's Teeth ×2
    119. Wind ×2
    120. Converter
    121. Dragon's TeethDragon's Teeth
    122. Fortification WallFortification Wall
    123. Wind
    124. Dragon's TeethDragon's Teeth ×2
    125. Fortification WallFortification Wall
    126. Dragon's TeethDragon's Teeth
    127. Converter
    128. Dragon's TeethDragon's Teeth ×2
    129. Wind
    130. Fortification WallFortification Wall
    131. Wind
    132. Dragon's TeethDragon's Teeth
    133. Fortification WallFortification Wall
    134. Dragon's TeethDragon's Teeth ×2
    135. Converter
    136. Dragon's TeethDragon's Teeth ×2
    137. Wind
    138. Dragon's TeethDragon's Teeth
    139. Fortification WallFortification Wall
    140. Dragon's TeethDragon's Teeth
    141. Wind
    142. Fortification WallFortification Wall
    143. Dragon's TeethDragon's Teeth
    144. Wind
    145. Dragon's TeethDragon's Teeth ×2
    146. Fortification WallFortification Wall
    147. Dragon's TeethDragon's Teeth
    148. Converter
    149. Dragon's TeethDragon's Teeth ×3
    150. Wind
    151. Fortification WallFortification Wall
    152. Dragon's TeethDragon's Teeth
    153. LunkheadLunkheaddone 14:53
    154. Dragon's TeethDragon's Teeth
    155. Fortification WallFortification Wall
    156. Wind
    157. Converter
    158. Wind
    159. GuardGuard
    160. Wind
    161. Con turret
    162. LunkheadLunkhead
    163. Wind
    164. Converter
    165. GuardGuard

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (51 OS, 06/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

Erilium

50.7 OS · 06/08/2026

Open source match ↗

6 received units · includes a constructor
7181 metal received · 37517 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build