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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant opened very early with Rascal raiders and Pounder riot support, then a fast Lasher skirmish line by 2:20 to pressure the middle well ahead of the role norm.

#rush #raid #artillery · 27 distinct matches · 8 players · 5% of Cortex Suicide front games · team won 37% of 27 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 7% of role by thenFrom the Vehicle Plant. Only 7% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%12% of all Suicide front games by then
  • LasherLasher in 78%5% of all Suicide front games by then
  • PounderPounder in 78%10% of all Suicide front games by then
  • RascalRascal in 67%7% of all Suicide front games by then

Where those units first fight, in 27 games with kill data: in the middle 96%.

Those units destroy a typical 3,773 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (8% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 27 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:42, middle half 0:22–0:59

    Some games also: Guard (37%)

    By 0:23 in all: 2 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantdone 0:22 · typical 0:42
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (44%) · Radar Tower (37%)

    The standard build makes here, this one skips: 3 con bot · 2 Graverobber · 5 thug · 2 grunt

    By 2:20 in all: 4 mex · 2 wind

    The example game in this phase · 9 steps
    1. Mex
    2. RascalRascal ×3
    3. Construction VehicleCon vehicle ×2
    4. GuardGuard
    5. Construction VehicleCon vehicle
    6. Mex ×2
    7. PounderPounder
    8. Mex ×2
    9. LasherLasherdone 2:25
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine7Wind+7 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (41%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 8 wind (standard 3) · 1 con turret

    The example game in this phase · 23 steps
    1. GuardGuard
    2. Wind
    3. Twin GuardTwin Guard
    4. LasherLasher
    5. Wind
    6. Twin GuardTwin Guard
    7. Wind
    8. LasherLasher
    9. Wind
    10. LasherLasher
    11. Con turret
    12. Wind
    13. Construction VehicleCon vehicle
    14. Radar TowerRadar Tower
    15. Wind
    16. LasherLasher
    17. Con turret
    18. Wind
    19. LasherLasher ×2
    20. Wind ×3
    21. Construction VehicleCon vehicle
    22. Wind ×2
    23. LasherLasher ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher12 Lasher +12 vs standard

    Some games also: Twin Guard (48%) · energy storage (44%) · Radar Tower (41%) · con vehicle (37%) · incisor (33%)

    The standard build makes here, this one skips: 2 Graverobber · 6 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 3 con turret

    The example game in this phase · 164 steps
    1. LasherLasher
    2. AgitatorAgitatordone 5:58
    3. LasherLasher
    4. Con turret
    5. GuardGuard
    6. Twin GuardTwin Guard
    7. Wind ×2
    8. IncisorIncisor
    9. Wind ×2
    10. CastroCastro
    11. Wind
    12. Con turret
    13. Mex
    14. Wind
    15. IncisorIncisor
    16. Wind ×3
    17. Mex
    18. Wind
    19. IncisorIncisor
    20. GuardGuard
    21. Wind ×3
    22. Con turret
    23. IncisorIncisor
    24. Energy storage
    25. Radar TowerRadar Tower
    26. IncisorIncisor
    27. Wind ×4
    28. IncisorIncisor
    29. Con turret
    30. Wind ×2
    31. Con turret
    32. Wind
    33. Con turret
    34. Wind
    35. IncisorIncisor
    36. Wind
    37. Con turret
    38. IncisorIncisor
    39. Wind ×2
    40. Con turret
    41. Twin GuardTwin Guard
    42. Mex
    43. Wind
    44. GuardGuard
    45. Wind
    46. GuardGuard
    47. Wind ×2
    48. Converter
    49. IncisorIncisor
    50. Wind
    51. GuardGuard
    52. Converter
    53. Wind
    54. Converter
    55. IncisorIncisor
    56. Twin GuardTwin Guard
    57. GuardGuard
    58. Wind
    59. Converter
    60. Wind
    61. Converter
    62. Wind
    63. Converter
    64. IncisorIncisor
    65. Converter
    66. Wind
    67. Converter ×2
    68. Wind
    69. IncisorIncisor
    70. Wind
    71. Con turret
    72. Converter ×2
    73. IncisorIncisor
    74. Wind ×2
    75. Converter
    76. Wind
    77. Advanced solar
    78. Converter
    79. Wind ×2
    80. Advanced Metal ExtractorT2 mexdone 12:26 · typical 9:44
    81. Converter
    82. Wind
    83. Advanced Metal ExtractorT2 mex
    84. Wind
    85. Advanced Metal ExtractorT2 mex
    86. Wind
    87. Converter
    88. Con turret
    89. Wind ×2
    90. Advanced Metal ExtractorT2 mex
    91. Wind
    92. Converter
    93. Wind ×3
    94. Converter ×2
    95. Wind ×2
    96. Converter
    97. Advanced solar
    98. Wind ×2
    99. Converter
    100. Wind ×2
    101. Converter
    102. Wind ×3
    103. Converter
    104. Wind
    105. Con turret
    106. Wind
    107. Advanced Metal ExtractorT2 mex
    108. Converter
    109. Wind ×3
    110. Fortification WallFortification Wall
    111. Converter
    112. Con turret
    113. Fortification WallFortification Wall
    114. Wind
    115. Con turret
    116. Fortification WallFortification Wall ×2
    117. Wind
    118. Fortification WallFortification Wall
    119. Advanced solar
    120. Converter
    121. Wind ×2
    122. Pit BullPit Bull
    123. Advanced solar
    124. Pit BullPit Bull
    125. Wind ×2
    126. Converter
    127. Advanced solar
    128. Converter
    129. Wind
    130. Advanced solar
    131. Wind ×2
    132. Converter
    133. Wind
    134. Energy storage
    135. Wind
    136. Con turret
    137. Cloakable Fusion ReactorCloakable Fusion Reactordone 14:13
    138. Wind
    139. Converter
    140. Con turret
    141. Wind
    142. Con turret
    143. Wind
    144. Converter
    145. Wind
    146. Con turret
    147. Dragon's TeethDragon's Teeth ×3
    148. Converter
    149. Dragon's TeethDragon's Teeth
    150. Wind ×3
    151. Converter
    152. Wind ×2
    153. Advanced Vehicle PlantAdvanced Vehicle Plantdone 14:31
    154. Converter
    155. Wind ×3
    156. Converter
    157. Wind
    158. T2 converter
    159. Wind
    160. SaviourMobile anti-nukenot finished by 15:00
    161. Converter
    162. Wind ×4
    163. Aircraft PlantAircraft Plantnot finished by 15:00
    164. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Erilium's (50 OS, 05/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 52% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

27 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002972730000
2:008469560000
3:00181720588419178130
4:0028363151417663270628
5:0038244328109116976261420
6:0049055534198525658912380
7:00602967682797356416073465
8:00702479713820450523224456
9:00862392345436518632875453
10:0010381104506160581143856293
11:0011876119467139628848757124
12:0013960136127844681557058150
13:0016274153067844746160948924
14:0018281170548061822167209879
15:00193301877681508872729010532
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

Erilium

49.8 OS · 05/08/2026

Open source match ↗

15 received units · includes a constructor
10 metal received · 37065 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:42Middle 50%: 0:22–0:59 · n=27
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this build[crd]sisa1game of this buildDRM1game of this build