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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Vehicle plant from the opening seconds leads straight into Lashers by 2:20, backed by Pounder riot and Rascal raiders, skirmishing forward in the middle well ahead of the role's usual timing.

#artillery #raid #rush · 26 distinct matches · 8 players · 4% of Cortex Suicide front games · team won 38% of 26 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:20 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 2:29
  • Vehicle PlantVehicle Plant in 100%11% of all Suicide front games by then
  • LasherLasher in 77%4% of all Suicide front games by then
  • PounderPounder in 77%9% of all Suicide front games by then
  • RascalRascal in 69%6% of all Suicide front games by then

Where those units first fight, in 26 games with kill data: in the middle 96%.

Those units destroy a typical 3,883 metal of enemy units by 15:00.

Then transitions into Rattlesnake (9% of army), brute (9% of army).

HOW TO PLAY IT

Key timing: Lasher by 2:27

  1. Skip Bot Lab, open Vehicle Plant with mex behind it for fast T1 vehicles.
  2. Add Rascal raid to scout and harass while eco keeps building.
  3. Get Pounder riot out to anchor your line at middle.
  4. Push Lasher skirmishers up to poke and pressure middle early.
  5. Add Brutes and keep Lasher flow going as your main force.

Phase by phase

TYPICAL OF ITS 26 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor2Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:40, middle half 0:22–0:59

    Some games also: Guard (35%)

    By 0:21 in all: 2 mex

    The example game in this phase · 25 steps
    1. Mex
    2. Bot LabBot Labdone 0:27
    3. GraverobberGraverobber ×2
    4. GruntGrunt
    5. Construction BotCon bot
    6. GruntGrunt ×3
    7. Mex
    8. GruntGrunt ×7
    9. Construction BotCon bot
    10. Mex
    11. ThugThug
    12. Construction BotCon bot
    13. ThugThug
    14. Construction BotCon bot
    15. ThugThug ×2
    16. Mex
    17. ThugThug ×4
    18. GraverobberGraverobber
    19. ThugThug
    20. Mex
    21. Wind
    22. WardenWarden
    23. Wind
    24. Radar TowerRadar Tower
    25. Vehicle PlantVehicle Plantdone 4:36 · typical 0:40
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 2 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (46%) · Radar Tower (35%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 4 thug · 2 grunt

    By 2:17 in all: 4 mex · 2 wind

    The example game in this phase · 2 steps
    1. Wind ×2
    2. LasherLasherdone 4:47
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine6Wind+5 vs standard
    Builders
    • Construction Turret1 Con turret
    Army
    • Guard2 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (42%) · Twin Guard (31%) · con vehicle (31%)

    The standard build makes here, this one skips: 2 Graverobber · 10 thug

    By 5:00 in all: 5 mex · 7 wind (standard 3) · 1 con turret

    The example game in this phase · 3 steps
    1. LasherLasher
    2. Construction VehicleCon vehicle
    3. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Guard1 Guard
    • Lasher13 Lasher +13 vs standard

    Some games also: energy storage (46%) · Twin Guard (46%) · Radar Tower (42%) · con vehicle (38%) · incisor (35%)

    The standard build makes here, this one skips: 2 Graverobber · 5 thug · 3 grunt

    By 10:00 in all: 7 mex · 22 wind · 1 energy storage · 4 con turret (standard 2)

    The example game in this phase · 92 steps
    1. Mex
    2. Construction VehicleCon vehicle
    3. Wind
    4. LasherLasher ×2
    5. Wind
    6. LasherLasher ×2
    7. Wind
    8. LasherLasher
    9. PounderPounder
    10. LasherLasher
    11. Wind
    12. Mex
    13. LasherLasher
    14. Wind
    15. LasherLasher
    16. Mex ×2
    17. LasherLasher
    18. Wind ×2
    19. LasherLasher
    20. Twin GuardTwin Guard
    21. Wind
    22. LasherLasher
    23. Wind
    24. LasherLasher
    25. Wind
    26. LasherLasher
    27. IncisorIncisor
    28. Wind
    29. Mex
    30. IncisorIncisor
    31. Wind
    32. Con turret
    33. IncisorIncisor
    34. Wind
    35. Twin GuardTwin Guard
    36. Wind
    37. IncisorIncisor ×2
    38. Wind ×2
    39. IncisorIncisor
    40. Wind
    41. Con turret
    42. Bot LabBot Labdone 9:16
    43. IncisorIncisor
    44. Wind
    45. CastroCastro
    46. Wind
    47. IncisorIncisor ×2
    48. Wind ×2
    49. Con turret
    50. Dragon's MawDragon's Maw
    51. Con turret
    52. IncisorIncisor
    53. GruntGrunt
    54. Wind
    55. GruntGrunt
    56. Wind
    57. IncisorIncisor
    58. Con turret
    59. GruntGrunt ×2
    60. Wind
    61. AgitatorAgitatordone 10:50
    62. Wind
    63. IncisorIncisor
    64. GruntGrunt
    65. Wind ×2
    66. GruntGrunt ×2
    67. IncisorIncisor
    68. Wind
    69. Dragon's MawDragon's Maw
    70. GruntGrunt ×5
    71. Advanced Metal ExtractorT2 mexdone 12:24
    72. Energy storage
    73. GruntGrunt
    74. Dragon's MawDragon's Maw
    75. AgitatorAgitator
    76. Energy storage
    77. Wind
    78. Con turret
    79. Advanced Metal ExtractorT2 mex
    80. Dragon's MawDragon's Maw
    81. Wind ×2
    82. Con turret
    83. Wind
    84. Advanced Metal ExtractorT2 mex
    85. Wind
    86. CastroCastro
    87. Advanced Metal ExtractorT2 mex
    88. Wind ×2
    89. Mex
    90. Wind
    91. Advanced Metal ExtractorT2 mex
    92. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is theBeauty's (37 OS, 25/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games
  • Advanced Construction Vehicle1 T2 con vehicle from Geofirst at 9:21 · in 31% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k15k
0:005:0010:0015:00

metal

26 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002922770000
2:0084396911000
3:00181520648419478133
4:0028373154426682258645
5:0038364303113316336161418
6:0049725530196125398912419
7:00603167202716355215073537
8:00704279193816449423114525
9:00869891525523516030645480
10:0010406104096573585740046293
11:0012269119467282633546937112
12:0014104135537860683156357999
13:0016335151847997744859008814
14:0018694170208106822164689599
15:00196151842081908786719810385
WHAT THE NUMBERS SAY

Traded lower kills for far lower losses and slightly better economy, but the team won less often than the standard build.

  • + Own metal lost far below standard by 15:00 (7318 vs 10461).
  • + Vehicle Plant and Lasher timings are drastically ahead of the role norm.
  • − Team win rate well below the standard build's 50%.
  • − Enemy metal destroyed at 5:00 lags the standard build (1086 vs 1697).
THE EXAMPLE YOU ARE READING

theBeauty

36.6 OS · 25/08/2026

Open source match ↗

5 received units · includes a constructor
23 metal received · 41195 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:40Middle 50%: 0:22–0:59 · n=26
Advanced Metal Extractor9:44Middle 50%: 8:24–10:51 · n=19

Played most by

_X_7games of this buildErilium7games of this buildMischievousDragonGF7games of this build[crd]sisa1game of this buildDRM1game of this build