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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Cortex Suicide front build order · Supreme Isthmus

Commits to a Vehicle Plant and rushes T1 vehicle skirmishers led by Lasher by around 2:07, backed by early Pounder riot and Rascal raiders, pushing and fighting in the middle well before the commander dies or the base falls.

#rush #artillery #push · 41 distinct matches · 14 players · 3% of Cortex Suicide front games · team won 44% of 41 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:07 · 4% of role by thenFrom the Vehicle Plant. Only 4% of Suicide front games have it by then; others who build it get it around 2:24
  • Vehicle PlantVehicle Plant in 98%8% of all Suicide front games by then
  • PounderPounder in 80%7% of all Suicide front games by then
  • LasherLasher in 76%2% of all Suicide front games by then
  • RascalRascal in 73%5% of all Suicide front games by then

Where those units first fight, in 41 games with kill data: in the middle 95%.

Those units destroy a typical 2,751 metal of enemy units by 15:00.

Then transitions into Rattlesnake (10% of army).

HOW TO PLAY IT

Key timing: Lasher push by 2:20

  1. Skip the usual opening and build the Vehicle Plant immediately.
  2. Have the Vehicle Plant finish well ahead of the role norm.
  3. Add Pounder riot and Rascal scouts to round out the early push.
  4. Push out T1 vehicle skirmishers led by Lasher far earlier than normal.
  5. Transition into a mixed vehicle army with Rattlesnake and Brute support.

Phase by phase

TYPICAL OF ITS 41 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor1Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:34, middle half 0:22–0:58

    Some games also: Guard (32%)

    By 0:17 in all: 1 mex

    The example game in this phase · 1 step
    1. Vehicle PlantVehicle Plantfor Geodone 0:22 · typical 0:34
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 1 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (41%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 4 thug · 2 grunt

    By 2:07 in all: 4 mex · 1 wind

    The example game in this phase · 15 steps
    1. Mex
    2. RascalRascal
    3. GuardGuard
    4. RascalRascal ×2
    5. Mex
    6. GarpikeGarpike
    7. Mex
    8. Construction VehicleCon vehicle
    9. Mex
    10. Construction VehicleCon vehicle
    11. GuardGuard
    12. Construction VehicleCon vehiclefor Geo
    13. Mex
    14. GuardGuard
    15. LasherLasherdone 2:52
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine5Wind+4 vs standard
    Army
    • Guard1 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (49%) · con turret (46%) · con vehicle (41%) · Twin Guard (37%)

    The standard build makes here, this one skips: 2 Graverobber · 13 thug

    By 5:00 in all: 5 mex · 5 wind (standard 3) · 1 con turret

    The example game in this phase · 18 steps
    1. GuardGuard
    2. Wind
    3. LasherLasher
    4. Wind
    5. LasherLasher ×2
    6. Wind
    7. LasherLasher
    8. Wind
    9. LasherLasher
    10. PounderPounder
    11. Wind
    12. LasherLasher ×2
    13. Wind
    14. LasherLasher
    15. Wind
    16. LasherLasher
    17. Wind
    18. LasherLasher
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Twin Guard1 Twin Guard
    • Lasher10 Lasher +10 vs standard

    Some games also: Guard (49%) · Radar Tower (46%) · con vehicle (41%) · incisor (39%) · energy storage (37%)

    The standard build makes here, this one skips: 3 Graverobber · 12 thug

    By 10:00 in all: 7 mex · 20 wind · 3 con turret

    The example game in this phase · 31 steps
    1. LasherLasher
    2. Wind
    3. LasherLasher ×2
    4. Wind
    5. LasherLasher
    6. Radar TowerRadar Tower
    7. Wind
    8. LasherLasher ×2
    9. Wind
    10. LasherLasher
    11. Wind
    12. Mex
    13. LasherLasher ×2
    14. Wind
    15. LasherLasher
    16. Wind
    17. LasherLasher ×2
    18. Wind
    19. LasherLasher
    20. Wind
    21. LasherLasher
    22. Mex
    23. Wind
    24. LasherLasher
    25. Mexfor Geo
    26. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:44
    27. Advanced Metal ExtractorT2 mexfor Geo
    28. PounderPounder ×3
    29. Mex
    30. PounderPounder
    31. PounderPounderfor Geo

Counts are medians over the build's games: half of them build more, half fewer. The example game is AbyssFalcon's (31 OS, 20/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:17 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

41 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002643300000
2:0081094421000
3:001698203610821690173
4:0027623127475735310632
5:0037274282117515557021393
6:0045695476200225249432339
7:00558666492740365316303323
8:00680878293592457523224362
9:00810989535168531132665259
10:009379102135867602944056150
11:0011047115686828656752956915
12:0012824131407368706657497733
13:0014417147317671775467348408
14:0016603162687844837271378923
15:0019330177188112897973429587
WHAT THE NUMBERS SAY

Won clearly less often than the standard build and destroyed less enemy metal while also losing less overall.

  • + Own losses by 15:00 are lower than standard (7292 vs 10212).
  • − Won much less often than the standard build (39% vs 55%).
  • − Destroyed less enemy metal by 5:00 and 15:00 than standard.
THE EXAMPLE YOU ARE READING

AbyssFalcon

31.4 OS · 20/08/2026

Open source match ↗

11 received units · includes a constructor
84 metal received · 20043 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:34Middle 50%: 0:22–0:58 · n=41
Advanced Metal Extractor9:44Middle 50%: 8:24–10:37 · n=27

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this buildChancho4games of this buildLing_long3games of this build