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Suicide front / Cortex / Economy first / OBSERVED BUILD

Lasher artillery rush

Cortex Suicide front build order · Supreme Isthmus

Commits to a Vehicle Plant and rushes T1 vehicle skirmishers led by Lasher by around 2:07, backed by early Pounder riot and Rascal raiders, pushing and fighting in the middle well before the commander dies or the base falls.

#rush #artillery #push · 41 distinct matches · 14 players · 3% of Cortex Suicide front games · team won 44% of 41 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • LasherT1 vehicle skirmishers from 2:07 · 4% of role by thenFrom the Vehicle Plant. Only 4% of Suicide front games have it by then; others who build it get it around 2:24
  • Vehicle PlantVehicle Plant in 98%8% of all Suicide front games by then
  • PounderPounder in 80%7% of all Suicide front games by then
  • LasherLasher in 76%2% of all Suicide front games by then
  • RascalRascal in 73%6% of all Suicide front games by then

Where those units first fight, in 41 games with kill data: in the middle 95%.

Those units destroy a typical 2,751 metal of enemy units by 15:00.

Then transitions into Rattlesnake (10% of army).

HOW TO PLAY IT

Key timing: Lasher push by 2:20

  1. Skip the usual opening and build the Vehicle Plant immediately.
  2. Have the Vehicle Plant finish well ahead of the role norm.
  3. Add Pounder riot and Rascal scouts to round out the early push.
  4. Push out T1 vehicle skirmishers led by Lasher far earlier than normal.
  5. Transition into a mixed vehicle army with Rattlesnake and Brute support.

Phase by phase

TYPICAL OF ITS 41 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor1Mex
    Order
    1. Vehicle PlantVehicle Plant after 2 mexdone ~0:34, middle half 0:22–0:58

    Some games also: Guard (32%)

    By 0:17 in all: 1 mex

    The example game in this phase · 4 steps
    1. Mex ×2
    2. GuardGuard
    3. Mex
    4. Vehicle PlantVehicle Plantdone 0:57 · typical 0:34
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Metal Extractor2Mex
    • Wind Turbine1Wind
    Order
    1. LasherT1 vehicle skirmishers after 4 mex, 1 wind
    Builders
    • Construction Vehicle3 Con vehicle +3 vs standard
    Army
    • Guard1 Guard
    • Pounder1 Pounder

    Some games also: rascal (41%)

    The standard build makes here, this one skips: 2 Graverobber · 2 con bot · 4 thug · 2 grunt

    By 2:07 in all: 4 mex · 1 wind

    The example game in this phase · 9 steps
    1. IncisorIncisor ×2
    2. Construction VehicleCon vehicle
    3. Wind
    4. PounderPounder
    5. Construction VehicleCon vehicle
    6. Mex
    7. Wind
    8. WolverineWolverine
    9. LasherLashernot finished by 15:00
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine5Wind+4 vs standard
    Army
    • Guard1 Guard
    • Lasher9 Lasher +9 vs standard

    Some games also: Radar Tower (49%) · con turret (46%) · con vehicle (41%) · Twin Guard (37%)

    The standard build makes here, this one skips: 2 Graverobber · 13 thug

    By 5:00 in all: 5 mex · 5 wind (standard 3) · 1 con turret

    The example game in this phase · 19 steps
    1. Wind
    2. PounderPounder
    3. Radar TowerRadar Tower
    4. Wind
    5. PounderPounder
    6. Twin GuardTwin Guard
    7. Wind
    8. LasherLasher
    9. Wind ×2
    10. Twin GuardTwin Guard
    11. LasherLasher
    12. Wind
    13. LasherLasher
    14. Twin GuardTwin Guard
    15. Wind
    16. Construction VehicleCon vehicle
    17. Wind
    18. Construction VehicleCon vehicle
    19. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    Army
    • Twin Guard1 Twin Guard
    • Lasher10 Lasher +10 vs standard

    Some games also: Guard (49%) · Radar Tower (46%) · con vehicle (41%) · incisor (39%) · energy storage (37%)

    The standard build makes here, this one skips: 3 Graverobber · 11 thug

    By 10:00 in all: 7 mex · 20 wind · 3 con turret

    The example game in this phase · 137 steps
    1. LasherLasher
    2. Mex
    3. Wind
    4. LasherLasher ×2
    5. Wind
    6. LasherLasher
    7. Con turret
    8. Wind
    9. LasherLasher ×3
    10. Wind
    11. LasherLasher
    12. Wind
    13. Mex
    14. LasherLasher
    15. Con turret
    16. LasherLasher
    17. Wind
    18. RascalRascal ×3
    19. Twin GuardTwin Guard
    20. Wind
    21. RascalRascal
    22. Con turret
    23. RascalRascal
    24. Twin GuardTwin Guard
    25. RascalRascal
    26. Wind
    27. Advanced Metal ExtractorT2 mexdone 8:24 · typical 9:44
    28. RascalRascal ×2
    29. Twin GuardTwin Guard
    30. Wind
    31. RascalRascal ×2
    32. Wind
    33. RascalRascal
    34. Advanced Metal ExtractorT2 mex
    35. RascalRascal
    36. Converter
    37. RascalRascal
    38. Wind
    39. Dragon's TeethDragon's Teeth ×2
    40. RascalRascal
    41. Dragon's TeethDragon's Teeth ×3
    42. Converter
    43. Dragon's TeethDragon's Teeth ×3
    44. RascalRascal
    45. Dragon's TeethDragon's Teeth ×2
    46. Wind
    47. Dragon's TeethDragon's Teeth
    48. RascalRascal
    49. Converter
    50. Dragon's TeethDragon's Teeth
    51. RascalRascal
    52. Dragon's TeethDragon's Teeth
    53. Advanced Metal ExtractorT2 mex
    54. Dragon's TeethDragon's Teeth
    55. Converter
    56. Dragon's TeethDragon's Teeth
    57. RascalRascal
    58. Dragon's TeethDragon's Teeth ×2
    59. Wind
    60. RascalRascal
    61. RattlesnakeRattlesnakedone 10:25
    62. Dragon's TeethDragon's Teeth ×2
    63. RascalRascal
    64. Dragon's TeethDragon's Teeth ×2
    65. RascalRascal
    66. Con turret
    67. RascalRascal ×2
    68. Converter
    69. RascalRascal
    70. Advanced Metal ExtractorT2 mex
    71. RascalRascal
    72. Energy storage
    73. Converter
    74. RascalRascal ×2
    75. Converter
    76. RascalRascal
    77. Wind
    78. Converter
    79. RascalRascal
    80. Converter
    81. RascalRascal
    82. Wind
    83. RascalRascal
    84. Converter
    85. RascalRascal ×2
    86. Converter
    87. RascalRascal
    88. Converter
    89. Wind
    90. RascalRascal ×5
    91. JunoJuno
    92. RascalRascal
    93. Wind
    94. Con turret
    95. RascalRascal
    96. Advanced Metal ExtractorT2 mex
    97. RascalRascal
    98. Wind
    99. RascalRascal
    100. Converter
    101. Advanced Radar TowerAdvanced Radar Tower
    102. RascalRascal
    103. Wind
    104. RascalRascal ×2
    105. Wind
    106. Converter
    107. RascalRascal ×2
    108. Wind
    109. Fortification WallFortification Wall
    110. RascalRascal
    111. Fortification WallFortification Wall
    112. RascalRascal
    113. Fortification WallFortification Wall ×5
    114. Construction VehicleCon vehicle
    115. Fortification WallFortification Wall
    116. Twin GuardTwin Guard
    117. Pit BullPit Bull
    118. Wind
    119. Con turret
    120. Converter
    121. RascalRascal ×2
    122. Twin GuardTwin Guard
    123. RascalRascal
    124. Con turret
    125. RascalRascal
    126. Wind
    127. RascalRascal
    128. Advanced Vehicle PlantAdvanced Vehicle Plantnot finished by 15:00
    129. RascalRascal
    130. Converter
    131. Wind
    132. RascalRascal
    133. MercuryMercurynot finished by 15:00
    134. RascalRascal ×2
    135. Wind
    136. RascalRascal
    137. Advanced solar

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ling_long's (38 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:10 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Tech or Geofirst at 7:17 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

41 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:002643300000
2:0081094421000
3:001698203610821690172
4:0027623125475732310630
5:0037274278117515407021402
6:0045695461200225059432338
7:00558666362740361516303317
8:00680878263592455923224355
9:00810989405168529032665260
10:009379102055867599744056154
11:0011047115686828655252956943
12:0012824131407368701657497723
13:0014417147527671775267348382
14:0016603163847844833071378916
15:0019330177858112896173429568
WHAT THE NUMBERS SAY

Won clearly less often than the standard build and destroyed less enemy metal while also losing less overall.

  • + Own losses by 15:00 are lower than standard (7292 vs 10212).
  • − Won much less often than the standard build (39% vs 55%).
  • − Destroyed less enemy metal by 5:00 and 15:00 than standard.
THE EXAMPLE YOU ARE READING

Ling_long

38.4 OS · 12/10/2026

Open source match ↗

46 received units · includes a constructor
169 metal received · 8961 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:34Middle 50%: 0:22–0:58 · n=41
Advanced Metal Extractor9:44Middle 50%: 8:24–10:37 · n=27

Played most by

MischievousDragonGF8games of this build_X_7games of this buildErilium7games of this buildChancho4games of this buildLing_long3games of this build