← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 473 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 498 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 473 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:38, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:20 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:26 · typical 1:38
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (41%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 23 steps
    1. Tidal
    2. SkaterSkater ×2
    3. Tidal
    4. Construction ShipCon ship
    5. Wind ×2for Air
    6. Wind
    7. Construction ShipCon ship
    8. Tidal
    9. DolphinDolphin
    10. Mex ×2
    11. DolphinDolphin ×2
    12. Mex
    13. DolphinDolphin
    14. Mex
    15. DolphinDolphin
    16. HarpoonHarpoon
    17. CorsairDestroyerdone 4:37 · typical 4:50
    18. Mex
    19. Tidal
    20. Wind
    21. HarpoonHarpoon
    22. Wind
    23. CorsairDestroyer
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (46%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 76 steps
    1. Wind
    2. CorsairDestroyer
    3. Con turret
    4. Tidal
    5. CorsairDestroyer
    6. Tidal ×2
    7. Con turret
    8. Tidal
    9. HarpoonHarpoon
    10. CorsairDestroyer
    11. Tidal
    12. Mex
    13. Naval Energy Converter
    14. Grim ReaperGrim Reaper
    15. Mex
    16. DolphinDolphin ×4
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. DolphinDolphin
    19. Radar TowerRadar Tower
    20. CorsairDestroyer
    21. Advanced Metal ExtractorT2 mexdone 11:36 · typical 10:01
    22. SkaterSkater
    23. NettleNettle
    24. HarpoonHarpoon ×2
    25. DolphinDolphin ×2
    26. Grim ReaperGrim Reaper
    27. CorsairDestroyer
    28. SkaterSkater
    29. Wind
    30. Construction ShipCon ship
    31. DolphinDolphin
    32. Tidal
    33. DolphinDolphin
    34. Wind
    35. Mex
    36. Tidal
    37. Advanced Metal ExtractorT2 mex
    38. DolphinDolphin
    39. Tidal
    40. Wind
    41. Mex
    42. CorsairDestroyer
    43. Tidal ×2
    44. Wind
    45. Advanced Metal ExtractorT2 mex
    46. Tidal
    47. Wind ×3
    48. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    49. SkaterSkater
    50. Wind
    51. SentrySentry
    52. Wind
    53. Advanced Metal ExtractorT2 mex
    54. DolphinDolphin
    55. Wind
    56. DolphinDolphin
    57. Wind
    58. Naval Construction Turret
    59. DolphinDolphin
    60. Wind
    61. Tidal
    62. Wind
    63. CorsairDestroyer
    64. BeamerBeamer
    65. Tidal
    66. Wind ×2
    67. Tidal
    68. SkaterSkater
    69. Tidal
    70. Wind
    71. DolphinDolphin ×2
    72. Wind
    73. DolphinDolphin
    74. CorsairDestroyer
    75. Mex
    76. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Handicapping_mySelf's (37 OS, 12/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

498 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005165573300
7:0067251146594
8:00832616791039
9:001003325171675
10:001190636322420
11:001422646863244
12:001697755334006
13:001978965074913
14:002245773775879
15:002536685126734
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Handicapping_mySelf

36.6 OS · 12/09/2026

Open source match ↗

8 received units · includes a constructor
255 metal received · 11345 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:38Middle 50%: 1:24–1:59 · n=497
Corsair4:50Middle 50%: 4:15–5:52 · n=477
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=432

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildImmort32games of this buildhaaven31games of this build