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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×5
    4. Energy storage
    5. SentrySentry
    6. ShipyardShipyarddone 2:27 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 20 steps
    1. Construction ShipCon ship ×2
    2. SkaterSkater
    3. Mex
    4. Shark's TeethShark's Teeth ×3
    5. Mex
    6. SentrySentry
    7. Radar TowerRadar Tower
    8. SkaterSkater
    9. Mex
    10. DolphinDolphin
    11. Mex
    12. Wind
    13. DolphinDolphin ×2
    14. Wind
    15. CorsairDestroyerdone 5:02 · typical 4:50
    16. Naval NettleNaval Nettle
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. HarpoonHarpoon
    19. Wind ×2
    20. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 91 steps
    1. Grim ReaperGrim Reaper
    2. DolphinDolphin
    3. SkaterSkater
    4. DolphinDolphin
    5. Wind
    6. Mex
    7. SentrySentry
    8. DolphinDolphin
    9. Radar TowerRadar Tower
    10. Wind
    11. DolphinDolphin
    12. CorsairDestroyer
    13. Wind ×2
    14. Grim ReaperGrim Reaper
    15. Radar TowerRadar Tower
    16. Wind
    17. SkaterSkater
    18. DolphinDolphin ×2
    19. Wind
    20. DolphinDolphin
    21. CorsairDestroyer
    22. Advanced Metal ExtractorT2 mexdone 8:36 · typical 10:01
    23. Wind ×2
    24. Mex
    25. Grim ReaperGrim Reaper
    26. Wind
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. HarpoonHarpoon
    29. Advanced Metal ExtractorT2 mex
    30. SkaterSkater
    31. Wind
    32. DolphinDolphin ×2
    33. Wind
    34. DolphinDolphin
    35. CorsairDestroyer
    36. Wind
    37. Grim ReaperGrim Reaper
    38. Wind
    39. Advanced Metal ExtractorT2 mex
    40. SkaterSkater
    41. Wind
    42. DolphinDolphin ×2
    43. Naval Construction Turret
    44. Wind
    45. DolphinDolphin
    46. Naval Construction Turret
    47. Wind
    48. CorsairDestroyer
    49. Wind
    50. Grim ReaperGrim Reaper
    51. Tidal
    52. SkaterSkater
    53. Tidal
    54. Wind
    55. DolphinDolphin
    56. Tidal
    57. Advanced Metal ExtractorT2 mex
    58. DolphinDolphin
    59. Tidal
    60. DolphinDolphin
    61. Wind
    62. Tidal
    63. Naval Metal Storage
    64. CorsairDestroyer
    65. Tidal
    66. Wind
    67. Tidal ×2
    68. Grim ReaperGrim Reaper
    69. Tidal
    70. Wind
    71. Tidal
    72. SkaterSkater
    73. Tidal
    74. DolphinDolphin
    75. Tidal
    76. DolphinDolphin
    77. Tidal
    78. DolphinDolphin
    79. Tidal
    80. Advanced ShipyardAdvanced Shipyarddone 14:16
    81. CorsairDestroyer
    82. Advanced Construction SubAdvanced Construction Sub
    83. Grim ReaperGrim Reaper
    84. SkaterSkater
    85. DolphinDolphin
    86. VoyagerVoyager ×2
    87. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    88. VoyagerVoyager
    89. HavenHaven
    90. BermudaRadar jammer ship
    91. DreadnoughtBattleshipnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (46 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Hummell

45.6 OS · 29/09/2026

Open source match ↗

5 received units · includes a constructor
822 metal received · 8720 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build