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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Wind ×3for Air
    3. Wind ×5
    4. Energy storage
    5. SentrySentry
    6. ShipyardShipyarddone 2:24 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 23 steps
    1. Construction ShipCon ship ×2
    2. SkaterSkater
    3. Radar TowerRadar Tower
    4. Mex
    5. SentrySentry
    6. Naval Energy Converter
    7. SkaterSkater
    8. Mex
    9. DolphinDolphin
    10. Shark's TeethShark's Teeth ×2
    11. Mex
    12. Shark's TeethShark's Teeth
    13. Wind
    14. DolphinDolphin
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. Mex
    17. DolphinDolphin
    18. CorsairDestroyernot finished by 15:00 · typical 4:50
    19. Grim ReaperGrim Reaper
    20. DolphinDolphin ×2
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. DolphinDolphin ×2
    23. Grim ReaperGrim Reaper
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 64 steps
    1. DolphinDolphin
    2. Construction ShipCon ship
    3. HarpoonHarpoon
    4. Grim ReaperGrim Reaper
    5. Construction ShipCon ship
    6. DolphinDolphin
    7. Naval Construction Turret
    8. CorsairDestroyer
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. DolphinDolphin
    11. HarpoonHarpoon
    12. Tidal
    13. DolphinDolphin
    14. Tidal
    15. SkaterSkater
    16. Tidal
    17. DolphinDolphin ×2
    18. Tidal
    19. DolphinDolphin
    20. Tidal
    21. Grim ReaperGrim Reaper
    22. Tidal
    23. DolphinDolphin
    24. Tidal
    25. DolphinDolphin
    26. Tidal
    27. CorsairDestroyer
    28. Tidal ×2
    29. Naval Construction Turret
    30. SkaterSkater
    31. Radar TowerRadar Tower
    32. DolphinDolphin
    33. Mex
    34. DolphinDolphin
    35. Grim ReaperGrim Reaper
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Advanced Metal ExtractorT2 mexdone 11:16 · typical 10:01
    38. DolphinDolphin
    39. Mex
    40. CorsairDestroyer
    41. Mex
    42. SkaterSkater
    43. DolphinDolphin ×2
    44. Grim ReaperGrim Reaper
    45. Mex
    46. Advanced Metal ExtractorT2 mex
    47. DolphinDolphin
    48. HarpoonHarpoon
    49. CorsairDestroyer
    50. HarpoonHarpoon
    51. Mex ×2
    52. SkaterSkater
    53. DolphinDolphin ×3
    54. Advanced Metal ExtractorT2 mex
    55. CorsairDestroyer
    56. SkaterSkater
    57. DolphinDolphin ×3
    58. CorsairDestroyer
    59. Naval Construction Turret ×2
    60. SkaterSkater
    61. DolphinDolphin ×11
    62. ShipyardShipyardnot finished by 15:00
    63. DolphinDolphin
    64. SkaterSkater ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (46 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Hummell

46.4 OS · 28/09/2026

Open source match ↗

6 received units · includes a constructor
3920 metal received · 99009 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build