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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Tidal
    4. ShipyardShipyarddone 1:24 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 28 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Windfor Air
    5. Construction ShipCon ship
    6. Windfor Air
    7. Wind ×3
    8. Construction ShipCon ship
    9. SkaterSkater
    10. DolphinDolphin
    11. Mex ×2
    12. DolphinDolphin
    13. Mex
    14. DolphinDolphin
    15. Mex
    16. SentrySentry
    17. Wind
    18. DolphinDolphin
    19. Mex
    20. Wind
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Wind ×2
    23. DolphinDolphin
    24. HarpoonHarpoon
    25. CorsairDestroyerdone 5:12 · typical 4:50
    26. Con turret
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. Tidal
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 78 steps
    1. Tidal
    2. EllysawFrigate
    3. Wind ×2
    4. Naval Construction Turret
    5. Wind
    6. EllysawFrigate
    7. Wind ×4
    8. Energy storage
    9. Grim ReaperGrim Reaper
    10. SkaterSkater
    11. Wind
    12. Construction ShipCon ship
    13. Wind ×2
    14. EllysawFrigate
    15. Wind
    16. EllysawFrigate
    17. Wind
    18. EllysawFrigate
    19. Naval Energy Converter
    20. Wind
    21. CorsairDestroyer
    22. Wind ×4
    23. Grim ReaperGrim Reaper
    24. Wind
    25. Naval Energy Converter
    26. Wind
    27. SkaterSkater
    28. Naval Energy Converter
    29. Wind
    30. Construction ShipCon ship
    31. Wind
    32. Naval Energy Converter
    33. Wind ×2
    34. EllysawFrigate
    35. Naval Energy Converter
    36. Advanced Metal ExtractorT2 mexdone 10:16 · typical 10:01
    37. Naval Energy Converter
    38. EllysawFrigate
    39. Bot LabBot Labdone 11:05
    40. Naval Energy Converter
    41. EllysawFrigate
    42. Naval Energy Converter
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Advanced Metal ExtractorT2 mex
    45. EllysawFrigate
    46. Naval Energy Converter
    47. HarpoonHarpoon
    48. Naval Energy Converter
    49. Construction BotCon botfor Geo sea
    50. CorsairDestroyer
    51. Advanced Metal ExtractorT2 mex
    52. CrossbowCrossbow
    53. Mex
    54. PawnPawn ×2
    55. LazarusLazarus
    56. Grim ReaperGrim Reaper
    57. Construction BotCon bot
    58. SkaterSkater
    59. CorsairDestroyer
    60. CrossbowCrossbow
    61. Advanced Metal ExtractorT2 mex
    62. Mex
    63. CorsairDestroyer
    64. Mex
    65. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    66. Mex ×2
    67. CorsairDestroyer
    68. HarpoonHarpoon
    69. NettleNettle
    70. CorsairDestroyer ×2
    71. Pit BullPit Bull
    72. Con turret
    73. CorsairDestroyer ×4
    74. EllysawFrigate
    75. Grim ReaperGrim Reaper
    76. SkaterSkater
    77. DolphinDolphin
    78. RattlesnakeRattlesnakenot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (36 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

GeeGee

36.5 OS · 28/09/2026

Open source match ↗

5 received units · includes a constructor
569 metal received · 33120 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build