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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Tidal ×2
    3. ShipyardShipyarddone 1:25 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 16 steps
    1. Windfor Air
    2. SkaterSkater
    3. Tidal
    4. Windfor Air
    5. SkaterSkater
    6. DolphinDolphin
    7. Tidal
    8. DolphinDolphin
    9. Tidal
    10. Construction ShipCon ship
    11. Windfor Air
    12. Construction ShipCon ship
    13. CorsairDestroyerdone 4:17 · typical 4:50
    14. Mex ×4
    15. CorsairDestroyer
    16. Naval Construction Turret
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 83 steps
    1. SkaterSkater
    2. Mex
    3. Mex
    4. GuardGuard
    5. HarpoonHarpoon
    6. CorsairDestroyer
    7. Tidal ×2
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. Tidal
    10. SentrySentry
    11. SkaterSkater
    12. Mex
    13. DolphinDolphin
    14. Grim ReaperGrim Reaper
    15. Advanced Metal ExtractorT2 mexdone 8:11 · typical 10:01
    16. HarpoonHarpoon
    17. Grim ReaperGrim Reaper
    18. DolphinDolphin
    19. SentrySentry
    20. HarpoonHarpoon
    21. DolphinDolphin
    22. SentrySentry
    23. CorsairDestroyer
    24. Advanced Metal ExtractorT2 mex
    25. Wind ×2
    26. HarpoonHarpoon
    27. Wind ×2
    28. Advanced Metal ExtractorT2 mex
    29. Construction ShipCon ship
    30. Wind
    31. Mex
    32. Wind ×2
    33. Mex
    34. Tidal
    35. Wind
    36. Construction ShipCon ship
    37. Tidal ×2
    38. Wind
    39. Naval Construction Turret
    40. Construction ShipCon ship
    41. Tidal
    42. Wind
    43. Construction ShipCon ship
    44. Tidal ×2
    45. CorsairDestroyer
    46. Advanced Metal ExtractorT2 mex
    47. Naval Construction Turret
    48. Wind
    49. Tidal ×2
    50. Naval Energy Storage
    51. CorsairDestroyer
    52. Wind
    53. Tidal
    54. Con turret
    55. CorsairDestroyer
    56. HarpoonHarpoon
    57. Tidal
    58. SkaterSkater
    59. Tidal
    60. SkaterSkater
    61. Tidal
    62. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    63. EelSubmarinedone 13:10
    64. Tidal
    65. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    66. EelSubmarine
    67. Tidal
    68. Grim ReaperGrim Reaper
    69. Tidal
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. Grim ReaperGrim Reaper
    72. Tidal
    73. Radar TowerRadar Tower
    74. BeholderBeholder
    75. Tidal
    76. EelSubmarine
    77. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    78. Radar TowerRadar Tower
    79. Tidal
    80. Twin GuardTwin Guard
    81. Tidal
    82. EelSubmarine ×8
    83. DolphinDolphin

Counts are medians over the build's games: half of them build more, half fewer. The example game is Immort's (55 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

Immort

55.3 OS · 29/09/2026

Open source match ↗

7 received units · includes a constructor
199 metal received · 31444 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build