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Beach sea / Armada / Economy first / OBSERVED BUILD

Standard beach sea

Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.

Usually shipyard first (96%)

#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 1:46

  1. Take 3 mex, then send com straight to sea to build shipyard.
  2. Finish shipyard, start pumping an early destroyer to contest sea.
  3. Get first destroyer out to fight for sea entry or scout island.
  4. Add Advanced Metal Extractor to fix the natural resource gap.
  5. Push T2 constructor if resources allow, keep contesting sea control.

Phase by phase

TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine2Windfor allies+2 vs standard
    • Wind Turbine1Wind−3 vs standard
    Order
    1. ShipyardShipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59

    Some games also: tidal (44%) · energy storage (33%)

    By 1:21 in all: 3 mex · 1 wind (standard 4)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Windfor Air
    3. Tidal
    4. ShipyardShipyarddone 1:24 · typical 1:39
  2. 2

    Shipyard to 5:00

    Economy
    • Metal Extractor6Mex
    • Wind Turbine2Wind−4 vs standard
    • Tidal Generator2Tidal+2 vs standard
    Builders
    • Construction Ship2 Con ship +2 vs standard
    Army
    • Skater2 Skater
    • Dolphin2 Dolphin +2 vs standard
    • Corsair1 Destroyer
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)

    The standard build makes here, this one skips: 3 con hovercraft · 7 seeker

    By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)

    The example game in this phase · 36 steps
    1. Tidal
    2. SkaterSkater
    3. Tidal
    4. Windfor Air
    5. Construction ShipCon ship
    6. Windfor Air
    7. Construction ShipCon ship
    8. Wind ×2
    9. Mex
    10. Con turret
    11. Construction ShipCon ship
    12. Mex ×2
    13. SkaterSkater
    14. SentrySentry
    15. Wind
    16. EelSubmarinedone 3:38
    17. Wind
    18. Tidal
    19. Mex ×2
    20. Wind ×3
    21. HarpoonHarpoon
    22. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    23. DolphinDolphin
    24. Wind
    25. DolphinDolphin
    26. Wind
    27. DolphinDolphin
    28. Wind
    29. DolphinDolphin
    30. Wind ×2
    31. DolphinDolphin
    32. Mex
    33. Wind
    34. CorsairDestroyerdone 5:19 · typical 4:50
    35. Wind
    36. Mex
  3. 3

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex−2 vs standard
    • Wind Turbine11Wind
    Builders
    • Naval Construction Turret1 Naval Construction Turret
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry1 Sentry
    • Harpoon1 Harpoon
    • Dolphin3 Dolphin
    • Corsair2 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)

    By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret

    The example game in this phase · 82 steps
    1. Wind
    2. Grim ReaperGrim Reaper
    3. Wind ×3
    4. SkaterSkater
    5. SentrySentry
    6. Wind
    7. EllysawFrigate
    8. Wind
    9. EllysawFrigate
    10. Wind
    11. Mex
    12. Wind
    13. EllysawFrigate
    14. Mex
    15. CorsairDestroyer
    16. Wind
    17. SentrySentry
    18. Wind
    19. Grim ReaperGrim Reaper
    20. Wind
    21. SentrySentry
    22. Advanced Metal ExtractorT2 mexdone 8:09 · typical 10:01
    23. Wind
    24. SkaterSkater
    25. Construction ShipCon ship
    26. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    27. SentrySentry
    28. EllysawFrigate
    29. Advanced Metal ExtractorT2 mex
    30. EelSubmarine ×2
    31. Mex
    32. Advanced Metal ExtractorT2 mex
    33. Radar TowerRadar Tower
    34. Bot LabBot Labdone 9:27
    35. PawnPawn ×5
    36. BeamerBeamer
    37. PawnPawn ×3
    38. Advanced Metal ExtractorT2 mex
    39. Radar TowerRadar Tower
    40. PawnPawn ×7
    41. NettleNettle
    42. PawnPawn
    43. NettleNettle
    44. PawnPawn
    45. SentrySentry ×2
    46. PawnPawn
    47. SentrySentry
    48. PawnPawn
    49. Construction BotCon bot
    50. PawnPawn ×2
    51. Con turret
    52. Fusion ReactorFusiondone 13:33
    53. PawnPawn ×6
    54. LazarusLazarus ×2
    55. PawnPawn ×3
    56. GruntGrunt ×2
    57. PawnPawn ×2
    58. GruntGrunt
    59. PawnPawn ×3
    60. GruntGrunt
    61. PawnPawn ×2
    62. GruntGrunt
    63. PawnPawn
    64. GruntGrunt
    65. PawnPawn ×5
    66. GruntGrunt
    67. PawnPawn
    68. T2 converter
    69. PawnPawn
    70. GruntGrunt
    71. PawnPawn ×2
    72. GruntGrunt
    73. PawnPawn ×2
    74. Con turret ×2
    75. PawnPawn
    76. CrossbowCrossbow
    77. PawnPawn
    78. CrossbowCrossbow
    79. Mex
    80. PawnPawn ×5
    81. SentrySentry
    82. PawnPawn ×5

Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (37 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine3 Wind to Airfirst at 1:45 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:57 · in 79% of games
  • Lazarus1 Lazarus from Geofirst at 2:09 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:15 · in 41% of games
  • Hephaestus1 Heavy transport from Airfirst at 2:16 · in 63% of games
  • Construction Bot1 Con bot from Geofirst at 2:24 · in 70% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:10 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

500 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0040400
2:0093800
3:00158600
4:0025475120
5:003733255125
6:005159572300
7:0067231146591
8:00832516791037
9:001003025021675
10:001188936262420
11:001422046723244
12:001697355254006
13:001977265004904
14:002242873625822
15:002536684836721
WHAT THE NUMBERS SAY

This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.

  • + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
  • + Reaches shipyard fast (1:46) to contest sea entry early.
  • − Loses 6587 own metal by 15:00, nearly matching what it destroys.
  • − T2 factory only appears in 35% of games, falling behind economically.
THE EXAMPLE YOU ARE READING

GeeGee

36.8 OS · 28/09/2026

Open source match ↗

5 received units · includes a constructor
665 metal received · 20961 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Shipyard1:39Middle 50%: 1:24–1:59 · n=499
Corsair4:50Middle 50%: 4:15–5:52 · n=479
Advanced Metal Extractor10:01Middle 50%: 9:13–10:56 · n=434

Played most by

yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this build