Standard beach sea
Commander goes straight to sea to build a shipyard around 1:40, gets an early destroyer by 4:46 and follows up with an Advanced Metal Extractor around 10:00, the role's usual economy-first sea presence and vision play.
Usually shipyard first (96%)
#naval #eco · 475 distinct matches · 79 players · 73% of Armada Beach sea games · team won 47% of 500 · Recently observed
Key timing: Shipyard by 1:46
- Take 3 mex, then send com straight to sea to build shipyard.
- Finish shipyard, start pumping an early destroyer to contest sea.
- Get first destroyer out to fight for sea entry or scout island.
- Add Advanced Metal Extractor to fix the natural resource gap.
- Push T2 constructor if resources allow, keep contesting sea control.
Phase by phase
TYPICAL OF ITS 475 GAMES · AGAINST STANDARD BEACH SEAFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Shipyard
Economy
3Mex
2Windfor allies+2 vs standard
1Wind−3 vs standard
Order
Shipyard after 3 mex, 1 winddone ~1:39, middle half 1:24–1:59
Some games also: tidal (44%) · energy storage (33%)
By 1:21 in all: 3 mex · 1 wind (standard 4)
The example game in this phase · 4 steps
- Mex ×3
- Windfor Air
- Tidal
Shipyarddone 1:24 · typical 1:39
- 2
Shipyard to 5:00
Economy
6Mex
2Wind−4 vs standard
2Tidal+2 vs standard
Builders
2 Con ship +2 vs standard
Army
2 Skater
2 Dolphin +2 vs standard
1 Destroyer
Other
1 Naval Radar / Sonar Tower
Some games also: Harpoon (42%) · con turret (37%) · Sentry (37%) · frigate (36%) · submarine (35%)
The standard build makes here, this one skips: 3 con hovercraft · 7 seeker
By 5:00 in all: 9 mex · 4 wind (standard 10) · 3 tidal (standard 0)
The example game in this phase · 30 steps
- Tidal
Skater- Tidal
- Windfor Air
Con ship- Windfor Air
- Wind ×2
Con ship- Mex ×2
Con ship- Mex
Skater- Tidal
- Con turret
Submarinedone 3:41- Mex ×2
Harpoon- Tidal
Submarine- Mex
Naval Radar / Sonar Tower- Mex
Sentry- Tidal
Naval Radar / Sonar Tower- Wind
Submarine- Wind
Radar Tower- Wind
- 3
5:00 to 10:00
Economy
1Mex−2 vs standard
11Wind
Builders
1 Naval Construction Turret
1 Grim Reaper
Army
1 Sentry
1 Harpoon
3 Dolphin
2 Destroyer
2 Skater
Other
1 Naval Radar / Sonar Tower
Some games also: con ship (47%) · frigate (44%) · tidal (39%) · con turret (38%) · converter (38%)
By 10:00 in all: 10 mex · 16 wind (standard 24) · 5 tidal (standard 0) · 1 energy storage · 1 con turret · 1 Naval Construction Turret
The example game in this phase · 102 steps
Submarine
Harpoon- Wind
Submarine
Naval Radar / Sonar Tower- Wind
Destroyerdone 6:48 · typical 4:50- Wind ×2
- Naval Energy Converter
- Wind ×3
- Naval Energy Converter
- Wind ×2
Grim Reaper- Wind
- Naval Construction Turret
- Wind ×3
Harpoon- Wind ×2
Skater- Naval Construction Turret
- Wind ×2
Dolphin
Naval Radar / Sonar Tower- Con turret
- Naval Construction Turret
Dolphin ×3- Con turret
Dolphin
Con ship
Destroyer
Grim Reaper- Wind
Skater- Wind
Dolphin- Wind
Dolphin- Wind ×2
Dolphin ×2- Wind
Dolphin- Wind
Destroyer- Wind ×2
Destroyer- Wind
Anemone- Wind ×2
Destroyer
T2 mexdone 10:29 · typical 10:01- Mex
Naval Hovercraft Platformdone 10:47
Destroyer- Naval Energy Converter
Grim Reaper
Skater
Dolphin- Mex
- Naval Energy Converter
T2 mex
Possum
Advanced Shipyarddone 12:26- Naval Energy Converter
Possum- Naval Energy Converter
Beholder
T2 mex
Naval Radar / Sonar Tower
Beholder- Tidal
Possum- Tidal
Naval Radar / Sonar Tower
Beholder
Possum- Tidal
Naval Radar / Sonar Tower
T2 mex- Tidal
Advanced Construction Sub- Tidal
Sentry- Tidal
Voyager
Naval Advanced Metal Extractordone 13:48- Tidal
Naval Radar / Sonar Tower
Voyager ×2- Tidal
Harpoon
Advanced Construction Sub- Naval Construction Turret
- Tidal
- Naval Construction Turret
Naval Advanced Metal Extractor- Naval Construction Turret
Fusionnot finished by 15:00- Naval Construction Turret
Harpoon- Naval Construction Turret
Battleshipnot finished by 15:00
Naval Advanced Metal Extractor
Counts are medians over the build's games: half of them build more, half fewer. The example game is GeeGee's (38 OS, 29/09/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
3 Wind to Airfirst at 1:45 · in 77% of games
You get
1 Finch from Airfirst at 1:57 · in 79% of games
1 Lazarus from Geofirst at 2:09 · in 51% of games
1 Light transport from Airfirst at 2:15 · in 41% of games
1 Heavy transport from Airfirst at 2:16 · in 63% of games
1 Con bot from Geofirst at 2:24 · in 70% of games
1 T2 con bot from Techfirst at 8:10 · in 90% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
500 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 404 | 0 | 0 |
| 2:00 | 938 | 0 | 0 |
| 3:00 | 1586 | 0 | 0 |
| 4:00 | 2547 | 51 | 20 |
| 5:00 | 3733 | 255 | 125 |
| 6:00 | 5159 | 572 | 300 |
| 7:00 | 6723 | 1146 | 591 |
| 8:00 | 8325 | 1679 | 1037 |
| 9:00 | 10030 | 2502 | 1675 |
| 10:00 | 11889 | 3626 | 2420 |
| 11:00 | 14220 | 4672 | 3244 |
| 12:00 | 16973 | 5525 | 4006 |
| 13:00 | 19772 | 6500 | 4904 |
| 14:00 | 22428 | 7362 | 5822 |
| 15:00 | 25366 | 8483 | 6721 |
This build loses more often than it wins and trails behind on economy, taking heavier losses than kills by 15:00.
- + Destroys 7891 enemy metal by 15:00 through consistent sea fighting.
- + Reaches shipyard fast (1:46) to contest sea entry early.
- − Loses 6587 own metal by 15:00, nearly matching what it destroys.
- − T2 factory only appears in 35% of games, falling behind economically.
GeeGee
37.5 OS · 29/09/2026
Open source match ↗8 received units · includes a constructor
401 metal received · 25548 energy received
Typical milestones
Played most by
yeskinkot61games of this buildHummell55games of this buildTheSituation44games of this buildhaaven32games of this buildImmort32games of this buildSupporting games
Pick a game to read and play it above.
Blover29/09/2026 · 37 OS↗haaven29/09/2026 · 48 OS↗Immort29/09/2026 · 55 OS↗Immort29/09/2026 · 56 OS↗GeeGee29/09/2026 · 38 OS↗Hummell29/09/2026 · 46 OS↗GeeGee29/09/2026 · 38 OS↗Blover29/09/2026 · 37 OS↗32 more of 492, the most recent
Hummell29/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗Hummell28/09/2026 · 46 OS↗yeskinkot28/09/2026 · 37 OS↗derkarl28/09/2026 · 40 OS↗Immort28/09/2026 · 57 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 37 OS↗GeeGee28/09/2026 · 36 OS↗Rexalidus28/09/2026 · 38 OS↗Hummell28/09/2026 · 46 OS↗Hummell28/09/2026 · 45 OS↗RAM_Exerior27/09/2026 · 38 OS↗yeskinkot27/09/2026 · 37 OS↗EXZoPrimer327/09/2026 · 37 OS↗PongoPygmaeus27/09/2026 · 36 OS↗Lincrono27/09/2026 · 40 OS↗KingBenjai27/09/2026 · 46 OS↗Alphacure27/09/2026 · 37 OS↗Hummell26/09/2026 · 46 OS↗yeskinkot26/09/2026 · 37 OS↗yeskinkot26/09/2026 · 37 OS↗krtf26/09/2026 · 45 OS↗krtf26/09/2026 · 45 OS↗Pentry26/09/2026 · 36 OS↗yeskinkot26/09/2026 · 38 OS↗yeskinkot26/09/2026 · 38 OS↗yeskinkot26/09/2026 · 38 OS↗yeskinkot26/09/2026 · 38 OS↗0neTw026/09/2026 · 40 OS↗jazmastah26/09/2026 · 40 OS↗Immort26/09/2026 · 56 OS↗Beyond All Reason test-31431-20caa70
Naval balance tweaks off