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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 156 distinct matches · 47 players · 12% of Armada Beach sea games · team won 56% of 156 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 156 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (46%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. SentrySentry
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:59–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 15 steps
    1. Naval Hovercraft PlatformNaval Hovercraft Platformdone 1:45
    2. Construction HovercraftCon hovercraft
    3. Tidal ×2
    4. Wind ×4
    5. SeekerSeeker
    6. Wind
    7. SeekerSeeker
    8. Wind ×2
    9. Mex
    10. SeekerSeeker
    11. Wind
    12. SeekerSeeker
    13. SweeperSweeper
    14. Construction HovercraftCon hovercraftfor Geo sea
    15. ShipyardShipyarddone 3:49 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 80 steps
    1. Mex
    2. DolphinDolphin ×2
    3. Mex
    4. DolphinDolphin
    5. Naval Hovercraft PlatformEat Naval Hovercraft Platformreclaimed for its metal
    6. DolphinDolphin
    7. Mex
    8. DolphinDolphin
    9. SkaterSkater
    10. Con turret
    11. EelSubmarinedone 5:12
    12. Radar TowerRadar Towerfor Geo sea
    13. DolphinDolphin
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. DolphinDolphin ×3
    16. Mex
    17. DolphinDolphin
    18. Wind
    19. Grim ReaperGrim Reaper
    20. Mex
    21. Wind
    22. Mex
    23. SkaterSkater
    24. Wind
    25. CorsairDestroyerdone 7:38 · typical 5:55
    26. SentrySentry
    27. Wind
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. SentrySentry
    30. Wind
    31. HarpoonHarpoon
    32. Wind ×2
    33. EelSubmarine
    34. Tidal ×2
    35. Wind
    36. DolphinDolphin
    37. Con turret
    38. DolphinDolphin
    39. HarpoonHarpoon
    40. Wind
    41. DolphinDolphin
    42. Mex
    43. Wind
    44. CorsairDestroyer
    45. Wind
    46. Naval NettleNaval Nettle
    47. SkaterSkater
    48. Wind
    49. EelSubmarine
    50. Wind
    51. HarpoonHarpoon
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. EllysawFrigate
    54. Wind ×2
    55. EllysawFrigate
    56. Wind ×3
    57. Con turret
    58. HarpoonHarpoon
    59. Wind
    60. EllysawFrigate
    61. Wind
    62. Advanced Metal ExtractorT2 mexdone 12:14 · typical 9:43
    63. Wind
    64. EllysawFrigate
    65. Wind
    66. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    67. Grim ReaperGrim Reaper
    68. CorsairDestroyer
    69. Advanced Metal ExtractorT2 mex
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. SkaterSkater
    72. HarpoonHarpoon
    73. Grim ReaperGrim Reaper
    74. EllysawFrigate ×2
    75. Advanced Metal ExtractorT2 mex
    76. EllysawFrigate ×2
    77. CorsairDestroyer
    78. Grim ReaperGrim Reaper
    79. SkaterSkater
    80. EllysawFrigate ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is JesterB's (32 OS, 05/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

156 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156115800000
4:002449252051515151
5:0038063704373241255150
6:0051645100740563582355
7:006504658811691095856691
8:00798281521656165612371138
9:00947697742340243117151809
10:0011375116213312332521132565
11:0013604136904123426628163340
12:0015989160495226506637914130
13:0018348184765794585641834941
14:0021045212526737654250685913
15:0023078239117703739956466700
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

JesterB

32.0 OS · 05/10/2026

Open source match ↗

12 received units · includes a constructor
3221 metal received · 6304 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=154
Shipyard4:16Middle 50%: 3:59–4:39 · n=137
Corsair5:55Middle 50%: 5:26–7:22 · n=128
Advanced Metal Extractor9:43Middle 50%: 9:05–10:39 · n=138

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build