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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 155 distinct matches · 46 players · 12% of Armada Beach sea games · team won 56% of 155 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 155 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (45%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2
    3. Windfor Air
    4. Wind
    5. Hovercraft PlatformHovercraft Platformdone 1:24 · typical 1:44
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:58–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 18 steps
    1. Wind
    2. Construction HovercraftCon hovercraft
    3. Wind
    4. Windfor Air
    5. Construction HovercraftCon hovercraft
    6. Wind
    7. Windfor Air
    8. Wind
    9. SeekerSeeker ×2
    10. Mex
    11. SeekerSeeker ×5
    12. Mex ×2
    13. SeekerSeeker ×4
    14. Mex
    15. SeekerSeeker ×3
    16. Con turret
    17. SeekerSeeker
    18. ShipyardShipyarddone 4:17 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (39%) · Naval Construction Turret (37%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 81 steps
    1. SkaterSkater
    2. Construction ShipCon ship ×2
    3. Wind
    4. DolphinDolphin
    5. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    6. Wind
    7. DolphinDolphin ×2
    8. Wind
    9. Mex
    10. DolphinDolphin
    11. Wind
    12. DolphinDolphin
    13. Mex
    14. SkaterSkater
    15. Wind
    16. DolphinDolphin
    17. SentrySentry
    18. Wind
    19. DolphinDolphin ×2
    20. Wind
    21. DolphinDolphin
    22. SentrySentry
    23. Wind
    24. DolphinDolphin ×2
    25. Wind
    26. DolphinDolphin
    27. EllysawFrigate
    28. Wind
    29. EllysawFrigate
    30. Wind
    31. EllysawFrigate
    32. Wind ×2
    33. EllysawFrigate
    34. Wind
    35. EllysawFrigate
    36. CorsairDestroyerdone 8:53 · typical 5:55
    37. Wind
    38. Advanced Metal ExtractorT2 mexdone 10:44 · typical 9:41
    39. Wind
    40. EllysawFrigate
    41. Wind
    42. Naval Energy Converter
    43. EllysawFrigate
    44. Wind
    45. Naval Energy Converter ×2
    46. EllysawFrigate
    47. Naval Energy Converter ×2
    48. EllysawFrigate
    49. Naval Energy Converter ×3
    50. EllysawFrigate
    51. Advanced Metal ExtractorT2 mex
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. EllysawFrigate
    54. Naval Construction Turret
    55. SkaterSkater ×2
    56. Naval Construction Turret
    57. SkaterSkater
    58. Advanced Metal ExtractorT2 mex
    59. Advanced ShipyardAdvanced Shipyarddone 13:57
    60. Wind ×3
    61. Grim ReaperGrim Reaper
    62. Wind
    63. Mex ×2
    64. Wind
    65. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    66. Wind ×2
    67. Advanced Construction SubAdvanced Construction Sub
    68. Wind
    69. Mex
    70. Wind
    71. Grim ReaperGrim Reaper
    72. Wind
    73. VoyagerVoyager
    74. Advanced Metal ExtractorT2 mex
    75. Wind
    76. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    77. VoyagerVoyager
    78. SkaterSkater
    79. Wind
    80. SkaterSkater
    81. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is whitetiger2819's (30 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:55 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 68% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

155 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156215800000
4:002449252051515151
5:0038113704373241255150
6:0051745098737564586355
7:006511658611631095851686
8:00798381511654165612321138
9:00948897742333243117121809
10:0011379116223254332520902565
11:0013638136924115426627733335
12:0016004160495220506637964101
13:0018392184785734585642014936
14:0021055212636708654250745892
15:0023208239197619739857226663
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

whitetiger2819

30.4 OS · 02/10/2026

Open source match ↗

5 received units · includes a constructor
44 metal received · 15711 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=153
Shipyard4:16Middle 50%: 3:58–4:39 · n=136
Corsair5:55Middle 50%: 5:26–7:23 · n=127
Advanced Metal Extractor9:41Middle 50%: 9:04–10:39 · n=137

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build