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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Builds a hovercraft platform before the shipyard and pushes out Seeker hovercraft early to raid, then transitions into the normal destroyer-based sea game.

Hovers first

#raid #naval · 88 distinct matches · 33 players · 12% of Armada Beach sea games · team won 52% of 88 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 100%15% of all Beach sea games by then
  • SeekerSeeker in 99%15% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (17% of army), frigate (10% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 1:10

  1. Open with mex and wind instead of straight shipyard.
  2. Build a Hovercraft Platform right after your initial eco.
  3. Push out a Seeker raid to harass enemy sea entry early.
  4. Put down the shipyard once the raid is out.
  5. Add Corsair and settle into standard sea play from here.

Phase by phase

TYPICAL OF ITS 88 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind+3 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 winddone ~1:41, middle half 1:36–1:52

    Some games also: energy storage (44%) · wind for allies (39%)

    By 1:10 in all: 3 mex · 4 wind (standard 1)

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×4
    3. Hovercraft PlatformHovercraft Platformdone 1:10 · typical 1:41
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 4:00–4:38
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 18 steps
    1. Wind
    2. Construction HovercraftCon hovercraft
    3. Wind ×2for Air
    4. Wind ×2
    5. SeekerSeeker
    6. Wind ×3
    7. SeekerSeeker
    8. Wind
    9. Construction HovercraftCon hovercraft
    10. Wind
    11. Mex
    12. SeekerSeeker ×3
    13. Mex
    14. Construction HovercraftCon hovercraft
    15. HarpoonHarpoon
    16. Mex ×2
    17. HarpoonHarpoon
    18. ShipyardShipyarddone 4:37 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry2 Sentry
    • Dolphin3 Dolphin −2 vs standard
    • Corsair3 Destroyer
    • Skater3 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (49%) · tidal (45%) · Naval Construction Turret (39%) · frigate (38%) · converter (36%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 75 steps
    1. Mex
    2. Construction ShipCon ship
    3. DolphinDolphin ×2
    4. SkaterSkater
    5. Tidal
    6. Mex
    7. DolphinDolphin
    8. Tidal
    9. DolphinDolphin
    10. Tidal ×2
    11. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    12. EllysawFrigate
    13. HarpoonHarpoon
    14. Naval Construction Turret
    15. EllysawFrigate
    16. Tidal ×2
    17. HarpoonHarpoon
    18. Tidal
    19. Naval Construction Turret
    20. Tidal ×2
    21. EllysawFrigate
    22. Tidal ×2
    23. SkaterSkater
    24. Tidal
    25. CorsairDestroyernot finished by 15:00 · typical 5:52
    26. Advanced Metal ExtractorT2 mexdone 8:54
    27. Grim ReaperGrim Reaper
    28. Tidal
    29. SentrySentry
    30. Grim ReaperGrim Reaper
    31. Tidal
    32. SentrySentry
    33. Tidal
    34. Naval Energy Converter
    35. Advanced Metal ExtractorT2 mex
    36. EelSubmarinedone 9:51
    37. Naval Energy Converter ×2
    38. Advanced Metal ExtractorT2 mexdone 10:29
    39. Naval Energy Converter ×4
    40. EllysawFrigate
    41. Naval Energy Converter
    42. Advanced Metal ExtractorT2 mex
    43. EllysawFrigate ×4
    44. SkaterSkater ×2
    45. EllysawFrigate ×3
    46. HarpoonHarpoon
    47. Naval Energy Converter
    48. EllysawFrigate
    49. Naval Energy Converter
    50. EllysawFrigate
    51. Naval Energy Converter
    52. SentrySentry
    53. EllysawFrigate
    54. Fusion ReactorFusionnot finished by 15:00
    55. Tidal
    56. EllysawFrigate
    57. Tidal
    58. EllysawFrigate
    59. Tidal
    60. Construction ShipCon ship
    61. EllysawFrigate
    62. Naval Construction Turret
    63. EllysawFrigate ×4
    64. Naval Construction Turret
    65. EllysawFrigate ×3
    66. SkaterSkater
    67. EelSubmarine
    68. HarpoonHarpoon
    69. EllysawFrigate
    70. Construction ShipCon ship
    71. EllysawFrigate
    72. CorsairDestroyer
    73. EllysawFrigate
    74. Mex
    75. EllysawFrigate ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is ComDelivery's (39 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geo seafirst at 1:49 · in 51% of games

You get

  • Finch1 Finch from Airfirst at 1:50 · in 58% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 50% of games
  • Hercules1 Light transport from Airfirst at 2:11 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:51 · in 81% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

88 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00153315890000
4:002381254951515150
5:0037603734411254254125
6:0051305155842568566300
7:006495671012001143821610
8:00805183101699167611261037
9:009663100132242250216861656
10:0011480119153314359620422419
11:0013840142314045454924813242
12:0016436169304857539831584012
13:0018586197585289645738094885
14:0021302224506461726047915761
15:0023846253966927836554246721
WHAT THE NUMBERS SAY

Won more often than the standard build with a similar economy but far more early kills by 5:00.

  • + Enemy metal destroyed hit 444 by 5:00 vs 180 standard.
  • + Own metal lost stayed lower at 15:00 despite the raid.
  • − Metal produced trails standard by 10:00 and 15:00.
  • − Enemy metal destroyed by 15:00 falls behind standard (6667 vs 8279).
THE EXAMPLE YOU ARE READING

ComDelivery

38.8 OS · 03/10/2026

Open source match ↗

3 received units · includes a constructor
436 metal received · 24124 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:41Middle 50%: 1:36–1:52 · n=88
Shipyard4:16Middle 50%: 4:00–4:38 · n=76
Corsair5:52Middle 50%: 5:21–7:17 · n=71
Advanced Metal Extractor9:24Middle 50%: 8:56–10:33 · n=73

Played most by

KingBenjai22games of this buildRysica10games of this buildAdeus6games of this build[ADS]Kackbarren5games of this buildTheGeneraI4games of this build