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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 159 distinct matches · 49 players · 12% of Armada Beach sea games · team won 57% of 159 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 159 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:43, middle half 1:33–1:52

    Some games also: energy storage (45%) · wind for allies (31%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×4
    3. Hovercraft PlatformHovercraft Platformdone 1:11 · typical 1:43
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:58–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 17 steps
    1. Wind
    2. Construction HovercraftCon hovercraft
    3. Wind ×3
    4. SeekerSeeker
    5. Wind
    6. SeekerSeeker
    7. Wind
    8. SeekerSeeker
    9. Construction HovercraftCon hovercraft
    10. Mex
    11. SeekerSeeker ×2
    12. Construction HovercraftCon hovercraft
    13. Mex
    14. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    15. HarpoonHarpoon
    16. Mex
    17. ShipyardShipyarddone 3:49 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (36%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 67 steps
    1. Construction ShipCon ship
    2. HarpoonHarpoon
    3. EllysawFrigate ×2
    4. Mex
    5. CorsairDestroyerdone 5:49 · typical 5:56
    6. HarpoonHarpoon
    7. Mex
    8. Wind ×4
    9. Mex
    10. Converter ×2
    11. Mex
    12. Converter
    13. Mex
    14. Converter
    15. SentrySentry
    16. SkaterSkater ×2
    17. Construction ShipCon ship
    18. SentrySentry
    19. SkaterSkater
    20. Naval Construction Turret
    21. DolphinDolphin ×2
    22. Radar TowerRadar Tower
    23. DolphinDolphin ×3
    24. NettleNettle
    25. EllysawFrigate
    26. Naval Construction Turret
    27. NettleNettle
    28. EllysawFrigate
    29. Tidal
    30. Grim ReaperGrim Reaper
    31. Tidal ×3
    32. Grim ReaperGrim Reaper
    33. Tidal
    34. EllysawFrigate
    35. Advanced Metal ExtractorT2 mexdone 9:36
    36. Tidal ×5
    37. Naval Energy Converter ×2
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Naval Energy Converter ×3
    40. Construction ShipCon ship
    41. Naval Energy Converter ×3
    42. Advanced Metal ExtractorT2 mex
    43. EllysawFrigate ×2
    44. HarpoonHarpoon
    45. EllysawFrigate ×2
    46. HarpoonHarpoon
    47. Advanced Metal ExtractorT2 mex
    48. EllysawFrigate ×2
    49. CorsairDestroyer ×2
    50. DolphinDolphin ×10
    51. Advanced Metal ExtractorT2 mex
    52. DolphinDolphin ×8
    53. Construction ShipCon ship ×2
    54. DolphinDolphin ×3
    55. Naval Construction Turret
    56. DolphinDolphin
    57. Tidal
    58. DolphinDolphin
    59. Tidal
    60. Naval Construction Turret
    61. CorsairDestroyer
    62. Tidal
    63. Naval Construction Turret ×2
    64. Tidal
    65. HarpoonHarpoon
    66. CorsairDestroyer
    67. Tidal ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is ComDelivery's (38 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:02 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 87% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

159 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00155215800000
4:002449252051515151
5:0037823703372240255150
6:0051545100743563577353
7:006496658611851096860686
8:00798181511658166212501136
9:00946397702333243117181809
10:0011371116213240333521362565
11:0013570136834115426628593340
12:0015932160445087507937964130
13:0018206184765585586142014941
14:0020979212526625654250615913
15:0022948239117513739955696700
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

ComDelivery

37.9 OS · 10/10/2026

Open source match ↗

10 received units · includes a constructor
449 metal received · 20805 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:43Middle 50%: 1:33–1:52 · n=157
Shipyard4:16Middle 50%: 3:58–4:39 · n=140
Corsair5:56Middle 50%: 5:27–7:26 · n=131
Advanced Metal Extractor9:43Middle 50%: 9:07–10:39 · n=140

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro9games of this buildAdeus7games of this build