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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Player rushes a Hovercraft Platform by 1:10 and pushes out Seeker hovercraft as an early raid by 2:13, well before the shipyard which is delayed to around 4:16, using the raid to harass while sea presence catches up later.

Hovers first

#raid #amphibious #rush · 81 distinct matches · 30 players · 12% of Armada Beach sea games · team won 53% of 81 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 100%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (32% of army), seeker (18% of army), dolphin (10% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 1:10

  1. Open with mex and wind instead of straight shipyard.
  2. Build a Hovercraft Platform right after your initial eco.
  3. Push out a Seeker raid to harass enemy sea entry early.
  4. Put down the shipyard once the raid is out.
  5. Add Corsair and settle into standard sea play from here.

Phase by phase

TYPICAL OF ITS 81 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:41, middle half 1:37–1:52

    Some games also: energy storage (44%) · wind for allies (37%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Hovercraft PlatformHovercraft Platformdone 1:49 · typical 1:41
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:15, middle half 3:59–4:36
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:54 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 28 steps
    1. Wind
    2. Construction HovercraftCon hovercraft ×2
    3. Con turret
    4. SeekerSeeker
    5. Windfor Geo sea
    6. NettleNettle
    7. SeekerSeeker
    8. Mex
    9. SeekerSeeker
    10. Windfor Geo sea
    11. SeekerSeeker
    12. Mex
    13. SeekerSeeker
    14. Windfor Geo sea
    15. SeekerSeeker ×2
    16. Converter
    17. Mex
    18. SeekerSeeker
    19. Converter
    20. Windfor Geo sea
    21. SeekerSeeker
    22. Converter
    23. SeekerSeeker
    24. Converter
    25. Mex
    26. SeekerSeeker
    27. Windfor Geo sea
    28. SeekerSeeker ×2
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine14Wind
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry2 Sentry
    • Dolphin3 Dolphin −2 vs standard
    • Corsair3 Destroyer
    • Skater3 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · tidal (43%) · converter (36%) · Nettle (36%) · Naval Construction Turret (36%)

    By 10:00 in all: 10 mex · 24 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 80 steps
    1. SeekerSeeker
    2. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    3. Windfor Geo sea
    4. SeekerSeeker ×2
    5. HarpoonHarpoon
    6. SeekerSeeker
    7. Windfor Geo sea
    8. SeekerSeeker ×2
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Windfor Geo sea
    11. SeekerSeeker ×2
    12. HarpoonHarpoon
    13. SeekerSeeker
    14. Windfor Geo sea
    15. SeekerSeeker ×2
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. SeekerSeeker
    18. Wind
    19. SeekerSeeker
    20. Wind
    21. SeekerSeeker
    22. Windfor Geo sea
    23. SeekerSeeker
    24. Mex
    25. SeekerSeeker
    26. Wind
    27. SeekerSeeker
    28. Wind
    29. SeekerSeeker
    30. Mex ×2
    31. SeekerSeeker
    32. Wind
    33. SeekerSeeker
    34. Windfor Geo sea
    35. SeekerSeeker
    36. SentrySentry
    37. SeekerSeeker
    38. Con turret
    39. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    40. SeekerSeeker
    41. SentrySentry
    42. SeekerSeeker
    43. Con turret
    44. HarpoonHarpoon
    45. SeekerSeeker ×2
    46. Windfor Geo sea
    47. SentrySentry
    48. SeekerSeeker
    49. Windfor Geo sea
    50. SeekerSeeker
    51. Windfor Geo sea
    52. SeekerSeeker
    53. Windfor Geo sea
    54. SeekerSeeker
    55. SentrySentry
    56. SeekerSeeker ×2
    57. SentrySentry ×2
    58. SeekerSeeker
    59. SentrySentry
    60. SeekerSeeker
    61. Advanced Metal ExtractorT2 mexdone 8:58 · typical 9:23
    62. SeekerSeeker
    63. SentrySentry
    64. Radar TowerRadar Tower
    65. SentrySentry ×4
    66. Advanced Metal ExtractorT2 mex
    67. SentrySentry
    68. Con turret
    69. Windfor Geo sea
    70. Solar
    71. Windfor Geo sea
    72. Advanced Metal ExtractorT2 mex
    73. Solar ×3
    74. Advanced Metal ExtractorT2 mexfor Geo sea
    75. Solar
    76. BeamerBeamer
    77. SentrySentry
    78. Mex
    79. BeamerBeamer
    80. NettleNettle

Counts are medians over the build's games: half of them build more, half fewer. The example game is UsurpeR's (45 OS, 30/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geo seafirst at 1:48 · in 48% of games

You get

  • Finch1 Finch from Airfirst at 1:49 · in 58% of games
  • Lazarus1 Lazarus from Geofirst at 2:00 · in 53% of games
  • Hercules1 Light transport from Airfirst at 2:08 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:56 · in 81% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

81 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00154815860000
4:002380254751515147
5:0037553734416255255125
6:0050935155903571570300
7:006494671612841143850591
8:00804883121776167911541039
9:009624100182333251716971678
10:0011430118773417360821362426
11:0013881141884130458225453270
12:0016407169374877547131904014
13:0018560197335298646938324888
14:0021194223886454729449135782
15:0023832253196898836854006716
WHAT THE NUMBERS SAY

Won more often than the standard build with a similar economy but far more early kills by 5:00.

  • + Enemy metal destroyed hit 444 by 5:00 vs 180 standard.
  • + Own metal lost stayed lower at 15:00 despite the raid.
  • − Metal produced trails standard by 10:00 and 15:00.
  • − Enemy metal destroyed by 15:00 falls behind standard (6667 vs 8279).
THE EXAMPLE YOU ARE READING

UsurpeR

45.2 OS · 30/09/2026

Open source match ↗

5 received units · includes a constructor
125 metal received · 39493 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:41Middle 50%: 1:37–1:52 · n=81
Shipyard4:15Middle 50%: 3:59–4:36 · n=69
Corsair5:54Middle 50%: 5:26–7:15 · n=65
Advanced Metal Extractor9:23Middle 50%: 8:55–10:23 · n=68

Played most by

KingBenjai22games of this buildRysica10games of this build[ADS]Kackbarren5games of this buildAdeus4games of this buildCentientWaffle4games of this build