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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 156 distinct matches · 47 players · 12% of Armada Beach sea games · team won 56% of 156 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 156 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (46%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Windfor Air
    3. Solar
    4. Wind ×2for Air
    5. Wind ×4
    6. Hovercraft PlatformHovercraft Platformdone 1:44 · typical 1:44
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:59–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 7 steps
    1. Wind
    2. Construction HovercraftCon hovercraftfor Geo sea
    3. Wind ×5
    4. SeekerSeeker ×4
    5. Mex
    6. SeekerSeeker ×3
    7. ShipyardShipyarddone 3:32 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 78 steps
    1. Mex
    2. EelSubmarinedone 4:01
    3. PossumPossum
    4. Mex
    5. EelSubmarine
    6. Mex
    7. EelSubmarine
    8. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    9. Wind
    10. Construction ShipCon ship
    11. Wind
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. SkaterSkater
    14. Wind
    15. SkaterSkater ×2
    16. EelSubmarine
    17. Wind
    18. EelSubmarine
    19. Wind
    20. EelSubmarine
    21. Wind
    22. EelSubmarine
    23. Wind
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Wind
    26. SkaterSkater
    27. Wind
    28. Construction ShipCon ship
    29. SkaterSkater
    30. Wind
    31. Construction ShipCon ship
    32. SkaterSkater
    33. Wind
    34. SkaterSkater
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    36. SkaterSkater
    37. Wind
    38. Mex
    39. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    40. Con turret
    41. DolphinDolphin
    42. EelSubmarine ×2
    43. Advanced Metal ExtractorT2 mexdone 12:17 · typical 9:43
    44. EelSubmarine
    45. Tidal
    46. EelSubmarine
    47. Tidal ×2
    48. Energy storage
    49. Con turret
    50. EelSubmarine
    51. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    52. Tidal
    53. EelSubmarine
    54. Tidal
    55. EelSubmarine
    56. HarpoonHarpoon
    57. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    58. EelSubmarine
    59. Tidal
    60. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    61. EelSubmarine
    62. Tidal
    63. Advanced Metal ExtractorT2 mex
    64. EelSubmarine
    65. Tidal
    66. EelSubmarine
    67. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    68. Tidal
    69. SkaterSkater ×2
    70. Advanced Metal ExtractorT2 mex
    71. SkaterSkater
    72. Tidal
    73. SkaterSkater
    74. EelSubmarine
    75. Tidal
    76. EelSubmarine
    77. Tidal
    78. EelSubmarine

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Fx]Doo's (34 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

156 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156115800000
4:002449252051515151
5:0038063704373241255150
6:0051645100740563582355
7:006504658811691095856691
8:00798281521656165612371138
9:00947697742340243117151809
10:0011375116213312332521132565
11:0013604136904123426628163340
12:0015989160495226506637914130
13:0018348184765794585641834941
14:0021045212526737654250685913
15:0023078239117703739956466700
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

[Fx]Doo

34.3 OS · 08/10/2026

Open source match ↗

6 received units · includes a constructor
296 metal received · 1528 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=154
Shipyard4:16Middle 50%: 3:59–4:39 · n=137
Corsair5:55Middle 50%: 5:26–7:22 · n=128
Advanced Metal Extractor9:43Middle 50%: 9:05–10:39 · n=138

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build