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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 156 distinct matches · 47 players · 12% of Armada Beach sea games · team won 56% of 156 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 156 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (46%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3
    3. Solar
    4. Wind ×2
    5. Hovercraft PlatformHovercraft Platformdone 1:39 · typical 1:44
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:59–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 9 steps
    1. Wind
    2. Construction HovercraftCon hovercraft ×3
    3. Wind
    4. Mex
    5. SeekerSeeker
    6. Mex
    7. SeekerSeeker ×2
    8. Mex
    9. ShipyardShipyarddone 3:15 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 92 steps
    1. Construction HovercraftCon hovercraft
    2. Mex
    3. SkaterSkater
    4. EelSubmarinedone 3:41
    5. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    6. CorsairDestroyerdone 4:15 · typical 5:55
    7. Mex
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. Mex
    10. SkaterSkater
    11. SentrySentry
    12. CorsairDestroyer
    13. Naval Construction Turret
    14. NettleNettle
    15. EelSubmarine
    16. Wind
    17. Tidal
    18. SkaterSkater
    19. Wind
    20. Tidal
    21. CorsairDestroyer
    22. Tidal
    23. Wind ×2
    24. Tidal
    25. EelSubmarine
    26. Wind
    27. SkaterSkater
    28. Tidal
    29. DolphinDolphin
    30. Tidal
    31. Wind
    32. DolphinDolphin ×3
    33. Wind
    34. DolphinDolphin ×2
    35. Wind
    36. DolphinDolphin ×2
    37. Wind
    38. DolphinDolphin ×2
    39. Wind
    40. Advanced Metal ExtractorT2 mexdone 9:18 · typical 9:43
    41. EelSubmarine
    42. Converter
    43. Con turret
    44. Converter
    45. Con turret
    46. Converter
    47. Energy storage
    48. Advanced Metal ExtractorT2 mex
    49. Construction ShipCon ship
    50. Advanced Metal ExtractorT2 mex
    51. Wind ×5
    52. Construction ShipCon ship
    53. Naval Construction Turret
    54. Wind
    55. Advanced Metal ExtractorT2 mex
    56. Wind ×3
    57. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    58. DolphinDolphin
    59. Wind ×2
    60. DolphinDolphin
    61. Wind
    62. DolphinDolphin
    63. Wind ×2
    64. DolphinDolphin
    65. Wind
    66. EllysawFrigate
    67. Wind ×4
    68. EllysawFrigate
    69. Naval Construction Turret
    70. HarpoonHarpoon
    71. EllysawFrigate
    72. Wind
    73. HarpoonHarpoon ×2
    74. Con turret
    75. EllysawFrigate ×2
    76. Wind
    77. Con turret ×2
    78. Aircraft PlantAircraft Plantdone 12:37
    79. Con turret
    80. StorkLight transport ×4
    81. Con turret
    82. StorkLight transport
    83. Con turret
    84. Advanced Vehicle PlantAdvanced Vehicle Plantdone 14:06
    85. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    86. Fusion ReactorFusionnot finished by 15:00
    87. Advanced Construction VehicleT2 con vehicle
    88. Con turret ×2
    89. Advanced Metal ExtractorT2 mex
    90. Energy storage
    91. Advanced Vehicle PlantEat Advanced Vehicle Plantreclaimed for its metal
    92. Metal storage

Counts are medians over the build's games: half of them build more, half fewer. The example game is Ev1lPotat0's (42 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

156 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156115800000
4:002449252051515151
5:0038063704373241255150
6:0051645100740563582355
7:006504658811691095856691
8:00798281521656165612371138
9:00947697742340243117151809
10:0011375116213312332521132565
11:0013604136904123426628163340
12:0015989160495226506637914130
13:0018348184765794585641834941
14:0021045212526737654250685913
15:0023078239117703739956466700
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

Ev1lPotat0

41.7 OS · 08/10/2026

Open source match ↗

5 received units · includes a constructor
56 metal received · 31997 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=154
Shipyard4:16Middle 50%: 3:59–4:39 · n=137
Corsair5:55Middle 50%: 5:26–7:22 · n=128
Advanced Metal Extractor9:43Middle 50%: 9:05–10:39 · n=138

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build