← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 156 distinct matches · 47 players · 12% of Armada Beach sea games · team won 56% of 156 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 156 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (46%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Hovercraft PlatformHovercraft Platformdone 1:35 · typical 1:44
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:59–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 21 steps
    1. Wind
    2. SeekerSeeker
    3. Construction HovercraftCon hovercraft
    4. Wind
    5. Mex
    6. Construction HovercraftCon hovercraft
    7. Wind ×2
    8. Mex
    9. SeekerSeeker
    10. Con turret
    11. SeekerSeeker
    12. Wind
    13. SeekerSeeker
    14. Wind
    15. SeekerSeeker
    16. Mex
    17. SeekerSeeker
    18. Energy storage
    19. Con turret
    20. Mex
    21. ShipyardShipyarddone 4:04 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 113 steps
    1. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    2. Construction ShipCon ship
    3. CorsairDestroyerdone 4:29 · typical 5:55
    4. Mex
    5. SkaterSkater
    6. EllysawFrigate
    7. Wind
    8. SkaterSkater
    9. Wind
    10. EllysawFrigate
    11. Wind ×2
    12. Converter
    13. SkaterSkater
    14. Converter
    15. EllysawFrigate
    16. Converter ×2
    17. SkaterSkater
    18. Converter
    19. BeamerBeamer
    20. EllysawFrigate
    21. Converter ×2
    22. Naval Construction Turret
    23. SkaterSkater
    24. Converter ×2
    25. Mex
    26. Converter
    27. EllysawFrigate
    28. Converter ×2
    29. Wind ×3
    30. Construction ShipCon ship
    31. Wind
    32. Construction ShipCon ship
    33. Wind
    34. SkaterSkater
    35. Wind
    36. SkaterSkater
    37. Wind
    38. Naval Construction Turret
    39. Wind
    40. Amphibious ComplexAmphibious Complexnot finished by 15:00
    41. SkaterSkater
    42. Amphibious ComplexEat Amphibious Complexreclaimed for its metal
    43. Seaplane PlatformSeaplane Platformdone 8:47
    44. Wind ×2
    45. Naval Construction Turret
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. Wind ×2
    48. Advanced Metal ExtractorT2 mexdone 9:36 · typical 9:43
    49. Mex
    50. Naval Construction Turret
    51. ShipyardEat Shipyardreclaimed for its metal
    52. Naval Construction Turret ×2
    53. Mex
    54. TsunamiTsunami
    55. Advanced Metal ExtractorT2 mex
    56. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    57. AnemoneAnemone
    58. SentrySentry
    59. TsunamiTsunami
    60. SentrySentry
    61. TsunamiTsunami ×3
    62. Dragon's ClawDragon's Claw
    63. Tidal
    64. TsunamiTsunami
    65. Tidal ×2
    66. Advanced Metal ExtractorT2 mex
    67. Tidal
    68. TsunamiTsunami
    69. Tidal ×3
    70. TsunamiTsunami
    71. Tidal
    72. TsunamiTsunami
    73. Tidal ×2
    74. TsunamiTsunami
    75. Tidal ×2
    76. Advanced Metal ExtractorT2 mex
    77. Tidal
    78. TsunamiTsunami
    79. CycloneCyclone
    80. Tidal
    81. CycloneCyclone
    82. Tidal
    83. Dragon's ClawDragon's Claw
    84. CycloneCyclone
    85. Dragon's ClawDragon's Claw
    86. Tidal ×2
    87. CycloneCyclone
    88. Tidal
    89. Naval Construction Turret
    90. CycloneCyclone
    91. Tidal ×3
    92. CycloneCyclone
    93. Tidal
    94. CycloneCyclone ×4
    95. Tidal
    96. CycloneCyclone
    97. Wind
    98. CycloneCyclone
    99. Wind
    100. CycloneCyclone
    101. Wind
    102. CycloneCyclone
    103. Wind
    104. CycloneCyclone ×2
    105. Wind
    106. CycloneCyclone
    107. Naval Construction Turret ×2
    108. Wind
    109. CycloneCyclone
    110. Wind
    111. CycloneCyclone
    112. Wind
    113. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Grump]Glorp_TTV's (58 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

156 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156115800000
4:002449252051515151
5:0038063704373241255150
6:0051645100740563582355
7:006504658811691095856691
8:00798281521656165612371138
9:00947697742340243117151809
10:0011375116213312332521132565
11:0013604136904123426628163340
12:0015989160495226506637914130
13:0018348184765794585641834941
14:0021045212526737654250685913
15:0023078239117703739956466700
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

[Grump]Glorp_TTV

57.9 OS · 10/10/2026

Open source match ↗

1 received units · includes a constructor
464 metal received · 63582 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=154
Shipyard4:16Middle 50%: 3:59–4:39 · n=137
Corsair5:55Middle 50%: 5:26–7:22 · n=128
Advanced Metal Extractor9:43Middle 50%: 9:05–10:39 · n=138

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build