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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 159 distinct matches · 49 players · 12% of Armada Beach sea games · team won 57% of 159 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 159 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:43, middle half 1:33–1:52

    Some games also: energy storage (45%) · wind for allies (31%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 3 steps
    1. Mex ×2
    2. Wind ×3
    3. Hovercraft PlatformHovercraft Platformdone 1:04 · typical 1:43
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:58–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 19 steps
    1. Wind
    2. Construction HovercraftCon hovercraft
    3. Wind ×6
    4. SeekerSeeker
    5. Wind
    6. SeekerSeeker
    7. Mex
    8. SeekerSeeker
    9. Construction HovercraftCon hovercraft ×2
    10. Mex
    11. SweeperSweeper
    12. PossumPossum
    13. Wind
    14. HarpoonHarpoon
    15. Mex ×2
    16. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    17. HarpoonHarpoon
    18. Mex
    19. ShipyardShipyarddone 4:39 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (36%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 84 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. Construction ShipCon ship
    3. DolphinDolphin
    4. Naval NettleNaval Nettle
    5. Naval Construction Turret
    6. SkaterSkater
    7. Mex
    8. CorsairDestroyerdone 6:43 · typical 5:56
    9. Naval NettleNaval Nettle
    10. Wind ×2
    11. HarpoonHarpoon
    12. Wind
    13. Naval Construction Turret
    14. Tidal
    15. Wind
    16. Tidal
    17. Wind
    18. Tidal
    19. Wind
    20. Tidal
    21. Mex
    22. Wind
    23. Tidal
    24. Wind
    25. Tidal
    26. AnemoneAnemonefor Pond
    27. Tidal
    28. Naval Construction Turret
    29. HarpoonHarpoon
    30. SkaterSkater
    31. Tidal ×10
    32. Naval Energy Converter
    33. Tidal ×2
    34. Naval Energy Converter ×3
    35. Advanced ShipyardAdvanced Shipyarddone 10:30
    36. Naval Energy Converter ×5
    37. Naval Construction Turret
    38. Naval Energy Converter ×2
    39. Advanced Metal ExtractorT2 mexdone 9:49 · typical 9:43
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Naval Energy Converter ×2
    42. ShipyardEat Shipyardreclaimed for its metal
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Naval Energy Converter
    45. Advanced Metal ExtractorT2 mex
    46. Naval Energy Converter ×2
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. Advanced Metal ExtractorT2 mex
    49. Advanced Construction SubAdvanced Construction Sub
    50. VoyagerVoyager
    51. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:56
    52. BermudaRadar jammer ship
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. VoyagerVoyagerfor Pond
    55. Advanced Metal ExtractorT2 mex
    56. Tidal
    57. MaelstromMaelstromdone 12:52
    58. Tidal
    59. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    60. Naval Construction Turret
    61. Tidal ×3
    62. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    63. Tidal ×2
    64. MaelstromMaelstrom
    65. Tidal
    66. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    67. Tidal ×3
    68. Naval Construction Turret
    69. Tidal
    70. Naval Construction Turret
    71. Tidal
    72. MaelstromMaelstrom
    73. Tidal ×3
    74. Fusion ReactorFusiondone 14:46
    75. Tidal ×2
    76. MaelstromMaelstrom
    77. Tidal ×7
    78. HarpoonHarpoonfor Pond
    79. Tidal ×3
    80. MaelstromMaelstrom
    81. Tidal ×9
    82. PaladinCruisernot finished by 15:00
    83. Fusion ReactorFusion
    84. Tidal ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is ComDelivery's (38 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:02 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 87% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

159 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00155215800000
4:002449251951515151
5:0037823703372241255150
6:0051545098743563577352
7:006496658411851096860693
8:00798181511658166212501148
9:00946397702333243117181814
10:0011371116213240332521362571
11:0013570136834115426528593340
12:0015932160375087506637964158
13:0018206184705585585642014941
14:0020979212496625654050615913
15:0022948239017513739955696663
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

ComDelivery

38.4 OS · 13/10/2026

Open source match ↗

2 received units · includes a constructor
273 metal received · 10063 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:43Middle 50%: 1:33–1:52 · n=157
Shipyard4:16Middle 50%: 3:58–4:39 · n=140
Corsair5:56Middle 50%: 5:27–7:26 · n=131
Advanced Metal Extractor9:43Middle 50%: 9:07–10:39 · n=140

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro9games of this buildAdeus7games of this build