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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 156 distinct matches · 47 players · 12% of Armada Beach sea games · team won 56% of 156 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 156 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (46%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×4for Air
    3. Wind ×4
    4. Hovercraft PlatformHovercraft Platformdone 1:50 · typical 1:44
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:59–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 46 steps
    1. Wind
    2. Construction HovercraftCon hovercraft
    3. Wind ×5
    4. SeekerSeeker ×2
    5. Wind
    6. SeekerSeeker
    7. Solar
    8. Mex
    9. SeekerSeeker
    10. Wind
    11. SeekerSeeker
    12. PossumPossum
    13. Wind
    14. SeekerSeeker
    15. Mex
    16. SeekerSeeker
    17. Wind
    18. SeekerSeeker ×2
    19. Wind
    20. Mex
    21. SeekerSeeker
    22. PossumPossum
    23. Mex
    24. SweeperSweeper
    25. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    26. SentrySentry
    27. Wind
    28. SentrySentry
    29. Wind
    30. SentrySentry ×2
    31. Con turret
    32. Mex
    33. Radar TowerRadar Tower
    34. Bot LabBot Labdone 7:04
    35. SentrySentry ×2
    36. Mex
    37. PawnPawn ×3
    38. Wind ×3
    39. Mex
    40. Wind ×2
    41. Con turret
    42. Energy storage
    43. Con turret ×2
    44. Wind
    45. Con turret
    46. ShipyardShipyarddone 9:26 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 58 steps
    1. Wind
    2. EelSubmarinedone 9:38
    3. Wind
    4. Advanced Metal ExtractorT2 mexdone 10:11 · typical 9:43
    5. Wind
    6. Naval Energy Converter
    7. EelSubmarine
    8. Wind
    9. Naval Energy Converter
    10. Wind
    11. Naval Energy Converter
    12. Wind
    13. Naval Energy Converter
    14. Wind
    15. Naval Energy Converter
    16. Wind ×2
    17. Naval Energy Converter
    18. Wind
    19. Advanced Metal ExtractorT2 mex
    20. Wind
    21. EelSubmarine
    22. Wind
    23. SkaterSkater ×2
    24. Advanced Metal ExtractorT2 mex
    25. SkaterSkater
    26. Tidal ×3
    27. SkaterSkater
    28. EelSubmarine
    29. Tidal ×2
    30. Advanced Metal ExtractorT2 mex
    31. EelSubmarine
    32. Construction ShipCon ship
    33. Wind ×2
    34. Construction ShipCon ship
    35. Wind ×2
    36. EelSubmarine
    37. Wind ×3
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Wind
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Energy storage
    42. EelSubmarine
    43. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    44. Energy storage
    45. Con turret ×2
    46. EelSubmarine
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×3
    48. EelSubmarine ×4
    49. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    50. EelSubmarine
    51. Naval Radar / Sonar TowerNaval Radar / Sonar Tower ×2
    52. EelSubmarine ×3
    53. Con turret
    54. T2 converter
    55. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    56. EelSubmarine
    57. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    58. EelSubmarine

Counts are medians over the build's games: half of them build more, half fewer. The example game is [Fx]Doo's (34 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

156 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156115800000
4:002449252051515151
5:0038063704373241255150
6:0051645100740563582355
7:006504658811691095856691
8:00798281521656165612371138
9:00947697742340243117151809
10:0011375116213312332521132565
11:0013604136904123426628163340
12:0015989160495226506637914130
13:0018348184765794585641834941
14:0021045212526737654250685913
15:0023078239117703739956466700
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

[Fx]Doo

34.0 OS · 13/10/2026

Open source match ↗

7 received units · includes a constructor
1423 metal received · 38114 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=154
Shipyard4:16Middle 50%: 3:59–4:39 · n=137
Corsair5:55Middle 50%: 5:26–7:22 · n=128
Advanced Metal Extractor9:43Middle 50%: 9:05–10:39 · n=138

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build