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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Builds a Hovercraft Platform within the first 70 seconds and sends Seekers raiding by 2:15, well ahead of the rest of the role, before still putting up a shipyard and destroyer to transition into the normal naval game.

Hovers first

#amphibious #raid #rush · 93 distinct matches · 33 players · 13% of Armada Beach sea games · team won 53% of 93 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 100%15% of all Beach sea games by then
  • SeekerSeeker in 99%15% of all Beach sea games by then

Then transitions into destroyer (30% of army), seeker (18% of army), frigate (11% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 1:10

  1. Open with mex and wind instead of straight shipyard.
  2. Build a Hovercraft Platform right after your initial eco.
  3. Push out a Seeker raid to harass enemy sea entry early.
  4. Put down the shipyard once the raid is out.
  5. Add Corsair and settle into standard sea play from here.

Phase by phase

TYPICAL OF ITS 93 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind+3 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 winddone ~1:41, middle half 1:35–1:52

    Some games also: energy storage (44%) · wind for allies (38%)

    By 1:10 in all: 3 mex · 4 wind (standard 1)

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×6
    3. Energy storage
    4. Hovercraft PlatformHovercraft Platformdone 1:55 · typical 1:41
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:15, middle half 3:59–4:36
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:55 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 13 steps
    1. Construction HovercraftCon hovercraft ×2
    2. SeekerSeeker ×4
    3. Mex
    4. SeekerSeeker ×3
    5. Mex
    6. SeekerSeeker ×2
    7. Mex
    8. SeekerSeeker ×2
    9. HarpoonHarpoon
    10. Wind
    11. SeekerSeeker
    12. Wind
    13. SeekerSeeker
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry2 Sentry
    • Dolphin3 Dolphin −2 vs standard
    • Corsair3 Destroyer
    • Skater3 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (49%) · tidal (45%) · Naval Construction Turret (38%) · frigate (37%) · Nettle (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 36 steps
    1. Wind ×2
    2. Mex
    3. SeekerSeeker ×8
    4. Mex
    5. SeekerSeeker ×39
    6. Advanced Metal ExtractorT2 mexdone 8:41 · typical 9:25
    7. SeekerSeeker ×7
    8. Con turret
    9. Advanced Metal ExtractorT2 mex
    10. Wind ×2
    11. Advanced Metal ExtractorT2 mex
    12. Wind ×4
    13. Con turret
    14. Wind
    15. Advanced Vehicle PlantAdvanced Vehicle Plantdone 10:32
    16. Wind ×3
    17. Con turret
    18. Wind ×2
    19. Con turret
    20. Wind ×26
    21. JaguarJaguar ×2
    22. Wind
    23. JaguarJaguar ×3
    24. Wind
    25. JaguarJaguar
    26. Wind
    27. JaguarJaguar
    28. Wind
    29. JaguarJaguar
    30. Wind
    31. JaguarJaguar ×2
    32. Wind
    33. JaguarJaguar ×3
    34. Wind
    35. JaguarJaguar ×3
    36. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is Rysica's (37 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geo or Geo seafirst at 1:49 · in 51% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 59% of games
  • Lazarus1 Lazarus from Geofirst at 1:53 · in 51% of games
  • Hercules1 Light transport from Airfirst at 2:11 · in 32% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:56 · in 82% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

93 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004034040000
2:009389380000
3:00153315870000
4:002394254751515151
5:0037553734411254255125
6:0051275157851568561301
7:006495671312371142816606
8:00805383101706167911261044
9:009702100112290250216851675
10:0011529119033417360720432426
11:0013881142204130455925353258
12:0016407169225076542331904026
13:0018560196955327646938324893
14:0021263224036625727547475822
15:0023844253867059836854006734
WHAT THE NUMBERS SAY

Won more often than the standard build with a similar economy but far more early kills by 5:00.

  • + Enemy metal destroyed hit 444 by 5:00 vs 180 standard.
  • + Own metal lost stayed lower at 15:00 despite the raid.
  • − Metal produced trails standard by 10:00 and 15:00.
  • − Enemy metal destroyed by 15:00 falls behind standard (6667 vs 8279).
THE EXAMPLE YOU ARE READING

Rysica

37.3 OS · 04/10/2026

Open source match ↗

4 received units · includes a constructor
3034 metal received · 118911 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:41Middle 50%: 1:35–1:52 · n=93
Shipyard4:15Middle 50%: 3:59–4:36 · n=79
Corsair5:50Middle 50%: 5:15–7:15 · n=73
Advanced Metal Extractor9:25Middle 50%: 8:56–10:29 · n=78

Played most by

KingBenjai22games of this buildRysica12games of this buildAdeus6games of this build[ADS]Kackbarren5games of this buildTheGeneraI4games of this build