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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 156 distinct matches · 47 players · 12% of Armada Beach sea games · team won 56% of 156 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 156 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (46%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Hovercraft PlatformHovercraft Platformdone 1:21 · typical 1:44
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:59–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 11 steps
    1. SweeperSweeper
    2. Wind ×4
    3. Construction HovercraftCon hovercraft
    4. SeekerSeeker
    5. Wind
    6. SeekerSeeker
    7. Wind ×2
    8. SeekerSeeker ×3
    9. Con turret
    10. Mex ×2
    11. ShipyardShipyarddone 4:03 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 141 steps
    1. Mex
    2. SentrySentry
    3. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    4. Construction ShipCon ship
    5. SentrySentry
    6. Construction ShipCon ship
    7. Mex ×2
    8. EllysawFrigate
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. SentrySentry
    11. Mex
    12. CorsairDestroyernot finished by 15:00 · typical 5:55
    13. SkaterSkater
    14. DolphinDolphin ×2
    15. SentrySentry
    16. Con turret
    17. Advanced Metal ExtractorT2 mexdone 7:34 · typical 9:43
    18. DolphinDolphin
    19. Tidal
    20. Wind
    21. Mex
    22. Tidal
    23. Wind
    24. Radar TowerRadar Tower
    25. HarpoonHarpoon
    26. Tidal ×2
    27. Wind ×3
    28. EelSubmarinedone 7:50
    29. Mex
    30. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    31. Wind
    32. SentrySentry
    33. Wind
    34. Mex
    35. Wind ×3
    36. HarpoonHarpoon
    37. Wind ×2
    38. Advanced Metal ExtractorT2 mex
    39. SentrySentry ×2
    40. DolphinDolphin
    41. SentrySentry
    42. DolphinDolphin
    43. Advanced Metal ExtractorT2 mex
    44. DolphinDolphin
    45. EelSubmarine
    46. DolphinDolphin
    47. HarpoonHarpoon
    48. Construction ShipCon ship
    49. HarpoonHarpoon
    50. Advanced Metal ExtractorT2 mex
    51. Construction ShipCon ship
    52. Bot LabBot Labdone 10:05
    53. DolphinDolphin
    54. EllysawFrigate
    55. Naval Construction Turret
    56. Construction BotCon bot
    57. LazarusLazarus
    58. Wind ×3
    59. LazarusLazarus
    60. Tidal
    61. CorsairDestroyer
    62. Wind
    63. BeamerBeamer
    64. Advanced Metal ExtractorT2 mex
    65. Wind ×2
    66. Tidal
    67. Construction BotCon bot
    68. Wind ×4
    69. SkaterSkater
    70. BeamerBeamer
    71. Construction BotCon bot
    72. Wind
    73. Grim ReaperGrim Reaper
    74. Wind ×2
    75. Construction BotCon bot
    76. Wind
    77. EllysawFrigate
    78. Wind
    79. Con turret
    80. CorsairDestroyer
    81. Naval Construction Turret
    82. Advanced ShipyardAdvanced Shipyarddone 12:49
    83. NettleNettle
    84. Wind ×6
    85. SkaterSkater
    86. CorsairDestroyer
    87. Wind ×2
    88. Mex
    89. Wind ×3
    90. SentrySentry
    91. Wind
    92. TickTick ×2
    93. Wind
    94. TickTick ×2
    95. Wind
    96. TickTick
    97. Radar TowerRadar Tower
    98. Mex
    99. BeamerBeamer
    100. Wind ×2
    101. CorsairDestroyer
    102. Advanced Construction SubAdvanced Construction Sub
    103. Wind ×2
    104. Construction BotCon bot
    105. Wind ×2
    106. VoyagerVoyager
    107. Wind
    108. VoyagerVoyager
    109. Wind
    110. NettleNettle
    111. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:22
    112. Wind ×2
    113. HarpoonHarpoon
    114. Wind
    115. Construction BotCon bot
    116. Wind ×4
    117. Converter
    118. CorsairDestroyer
    119. Wind ×3
    120. Converter
    121. Construction BotCon bot
    122. Wind
    123. Converter
    124. Wind ×2
    125. Converter
    126. CorsairDestroyer
    127. Wind ×2
    128. Converter
    129. Wind ×2
    130. Converter
    131. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    132. Wind
    133. Converter
    134. Wind
    135. HarpoonHarpoon
    136. Wind ×2
    137. CorsairDestroyer
    138. Converter
    139. Wind ×3
    140. Converter
    141. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is RAM_Exerior's (38 OS, 10/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

156 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156115800000
4:002449252051515151
5:0038063704373241255150
6:0051645100740563582355
7:006504658811691095856691
8:00798281521656165612371138
9:00947697742340243117151809
10:0011375116213312332521132565
11:0013604136904123426628163340
12:0015989160495226506637914130
13:0018348184765794585641834941
14:0021045212526737654250685913
15:0023078239117703739956466700
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

RAM_Exerior

37.7 OS · 10/10/2026

Open source match ↗

9 received units · includes a constructor
64 metal received · 21489 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=154
Shipyard4:16Middle 50%: 3:59–4:39 · n=137
Corsair5:55Middle 50%: 5:26–7:22 · n=128
Advanced Metal Extractor9:43Middle 50%: 9:05–10:39 · n=138

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build