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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Builds a hovercraft platform before the shipyard and pushes out Seeker hovercraft early to raid, then transitions into the normal destroyer-based sea game.

Hovers first

#raid #naval · 88 distinct matches · 33 players · 12% of Armada Beach sea games · team won 52% of 88 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 100%15% of all Beach sea games by then
  • SeekerSeeker in 99%15% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (17% of army), frigate (10% of army).

HOW TO PLAY IT

Key timing: Hovercraft Platform by 1:10

  1. Open with mex and wind instead of straight shipyard.
  2. Build a Hovercraft Platform right after your initial eco.
  3. Push out a Seeker raid to harass enemy sea entry early.
  4. Put down the shipyard once the raid is out.
  5. Add Corsair and settle into standard sea play from here.

Phase by phase

TYPICAL OF ITS 88 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine4Wind+3 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 4 winddone ~1:41, middle half 1:36–1:52

    Some games also: energy storage (44%) · wind for allies (39%)

    By 1:10 in all: 3 mex · 4 wind (standard 1)

    The example game in this phase · 8 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind
    5. Wind ×2for unknown
    6. Wind
    7. Energy storage
    8. Hovercraft PlatformHovercraft Platformdone 1:45 · typical 1:41
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 4:00–4:38
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 10 steps
    1. Wind
    2. CrocodileCrocodile
    3. Wind
    4. Construction HovercraftCon hovercraft
    5. SeekerSeeker
    6. Construction HovercraftCon hovercraft
    7. SeekerSeeker
    8. Construction HovercraftCon hovercraft
    9. Mex
    10. ShipyardShipyarddone 3:57 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry2 Sentry
    • Dolphin3 Dolphin −2 vs standard
    • Corsair3 Destroyer
    • Skater3 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (49%) · tidal (45%) · Naval Construction Turret (39%) · frigate (38%) · converter (36%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 60 steps
    1. Mex ×2
    2. DolphinDolphin
    3. SkaterSkater
    4. DolphinDolphin
    5. Mex
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. DolphinDolphin ×2
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. CorsairDestroyerdone 5:14 · typical 5:52
    10. Naval Construction Turret
    11. EllysawFrigate
    12. Mex
    13. EllysawFrigate
    14. Tidal
    15. HarpoonHarpoon
    16. EllysawFrigate
    17. Tidal
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. EllysawFrigate
    20. SkaterSkater
    21. Grim ReaperGrim Reaper
    22. HarpoonHarpoon
    23. Construction ShipCon ship
    24. CorsairDestroyer
    25. Mex
    26. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:24
    27. Naval Construction Turret
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. HarpoonHarpoon
    30. SkaterSkater
    31. EllysawFrigate
    32. Mex
    33. EllysawFrigate ×6
    34. Mex
    35. EllysawFrigate
    36. Advanced Construction BotT2 con bot
    37. EllysawFrigate
    38. Advanced Metal ExtractorT2 mex
    39. Mex
    40. EllysawFrigate
    41. Mex
    42. Grim ReaperGrim Reaper
    43. Tidal ×2
    44. Construction ShipCon ship
    45. Tidal
    46. CorsairDestroyer
    47. Tidal
    48. Mex
    49. SkaterSkater
    50. EllysawFrigate ×3
    51. Advanced Metal ExtractorT2 mex
    52. EllysawFrigate
    53. Grim ReaperGrim Reaper
    54. Construction ShipCon ship
    55. CorsairDestroyer
    56. Advanced Metal ExtractorT2 mex
    57. Tidal
    58. Mex
    59. Tidal
    60. SkaterSkater

Counts are medians over the build's games: half of them build more, half fewer. The example game is Adeus's (37 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geo seafirst at 1:49 · in 51% of games

You get

  • Finch1 Finch from Airfirst at 1:50 · in 58% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 50% of games
  • Hercules1 Light transport from Airfirst at 2:11 · in 33% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:51 · in 81% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

88 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00153315890000
4:002381254951515150
5:0037603734411254254125
6:0051305155842568566300
7:006495671012001143821610
8:00805183101699167611261037
9:009663100132242250216861656
10:0011480119153314359620422419
11:0013840142314045454924813242
12:0016436169304857539831584012
13:0018586197585289645738094885
14:0021302224506461726047915761
15:0023846253966927836554246721
WHAT THE NUMBERS SAY

Won more often than the standard build with a similar economy but far more early kills by 5:00.

  • + Enemy metal destroyed hit 444 by 5:00 vs 180 standard.
  • + Own metal lost stayed lower at 15:00 despite the raid.
  • − Metal produced trails standard by 10:00 and 15:00.
  • − Enemy metal destroyed by 15:00 falls behind standard (6667 vs 8279).
THE EXAMPLE YOU ARE READING

Adeus

36.9 OS · 04/10/2026

Open source match ↗

5 received units · includes a constructor
274 metal received · 37180 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:41Middle 50%: 1:36–1:52 · n=88
Shipyard4:16Middle 50%: 4:00–4:38 · n=76
Corsair5:52Middle 50%: 5:21–7:17 · n=71
Advanced Metal Extractor9:24Middle 50%: 8:56–10:33 · n=73

Played most by

KingBenjai22games of this buildRysica10games of this buildAdeus6games of this build[ADS]Kackbarren5games of this buildTheGeneraI4games of this build