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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 159 distinct matches · 49 players · 12% of Armada Beach sea games · team won 57% of 159 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 159 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:43, middle half 1:33–1:52

    Some games also: energy storage (45%) · wind for allies (31%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×6
    3. Hovercraft PlatformHovercraft Platformdone 1:34 · typical 1:43
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:58–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 20 steps
    1. Wind
    2. Construction HovercraftCon hovercraft
    3. SeekerSeeker
    4. Wind ×2
    5. SeekerSeeker
    6. Wind
    7. SeekerSeeker
    8. Mex
    9. SeekerSeeker
    10. Wind ×2
    11. SeekerSeeker
    12. PossumPossum
    13. Construction HovercraftCon hovercraft
    14. Mex
    15. Construction HovercraftCon hovercraft
    16. Mex
    17. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    18. Energy storage
    19. Mex
    20. ShipyardShipyarddone 4:05 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (36%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 77 steps
    1. DolphinDolphin
    2. Wind
    3. DolphinDolphin ×2
    4. Wind
    5. DolphinDolphin ×2
    6. CorsairDestroyerdone 4:58 · typical 5:56
    7. Wind
    8. Mex
    9. Wind
    10. Grim ReaperGrim Reaper
    11. Mex
    12. DolphinDolphin
    13. Wind
    14. DolphinDolphin
    15. Construction ShipCon ship
    16. BeamerBeamer
    17. Wind
    18. DolphinDolphin
    19. Wind
    20. DolphinDolphin ×2
    21. Wind
    22. DolphinDolphin
    23. CorsairDestroyer
    24. BeamerBeamer
    25. Wind
    26. SkaterSkater
    27. Converter
    28. SkaterSkater ×2
    29. CorsairDestroyer
    30. Wind
    31. SentrySentry
    32. Converter
    33. EllysawFrigate
    34. Radar TowerRadar Tower
    35. EllysawFrigate
    36. Wind
    37. NettleNettle
    38. EllysawFrigate
    39. Mex
    40. Converter
    41. EllysawFrigate
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. Wind
    44. EllysawFrigate
    45. CorsairDestroyer
    46. Construction ShipCon ship
    47. Converter
    48. CorsairDestroyer
    49. Advanced Metal ExtractorT2 mexdone 9:53 · typical 9:43
    50. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    51. Wind ×2
    52. CorsairDestroyer ×2
    53. Advanced Metal ExtractorT2 mex
    54. CorsairDestroyer
    55. Advanced Metal ExtractorT2 mex
    56. Naval Construction Turret
    57. AnemoneAnemone
    58. Naval Construction Turret
    59. Advanced Metal ExtractorT2 mex
    60. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    61. Naval Construction Turret
    62. PossumPossum
    63. BeamerBeamer
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. Tidal ×5
    66. BeamerBeamer
    67. Tidal ×4
    68. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    69. Tidal ×6
    70. CorsairDestroyer
    71. BeamerBeamer
    72. Tidal ×2
    73. CorsairDestroyer
    74. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    75. CorsairDestroyer
    76. BeamerBeamer
    77. Naval Radar / Sonar TowerNaval Radar / Sonar Tower

Counts are medians over the build's games: half of them build more, half fewer. The example game is Pentry's (34 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:02 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 87% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

159 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00155215800000
4:002449251951515151
5:0037823703372241255150
6:0051545098743563577352
7:006496658411851096860693
8:00798181511658166212501148
9:00946397702333243117181814
10:0011371116213240332521362571
11:0013570136834115426528593340
12:0015932160375087506637964158
13:0018206184705585585642014941
14:0020979212496625654050615913
15:0022948239017513739955696663
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

Pentry

34.1 OS · 11/10/2026

Open source match ↗

5 received units · includes a constructor
200 metal received · 13170 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:43Middle 50%: 1:33–1:52 · n=157
Shipyard4:16Middle 50%: 3:58–4:39 · n=140
Corsair5:56Middle 50%: 5:27–7:26 · n=131
Advanced Metal Extractor9:43Middle 50%: 9:07–10:39 · n=140

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro9games of this buildAdeus7games of this build