← All builds
Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 155 distinct matches · 46 players · 12% of Armada Beach sea games · team won 56% of 155 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 155 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (45%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind
    3. Wind ×3for Air
    4. Energy storage
    5. Hovercraft PlatformHovercraft Platformdone 1:55 · typical 1:44
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:58–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 11 steps
    1. Wind
    2. SeekerSeekerfor Pond
    3. Wind
    4. SeekerSeekerfor Pond
    5. Wind
    6. SeekerSeekerfor Pond
    7. Construction HovercraftCon hovercraft
    8. Wind ×2
    9. Construction HovercraftCon hovercraft ×2
    10. Mex
    11. ShipyardShipyarddone 4:51 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (39%) · Naval Construction Turret (37%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 93 steps
    1. Mex
    2. SkaterSkater
    3. Mex
    4. SkaterSkater
    5. DolphinDolphin
    6. Mex
    7. DolphinDolphin
    8. Mex
    9. DolphinDolphin
    10. Mex
    11. DolphinDolphin
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. DolphinDolphin
    14. SkaterSkater
    15. HarpoonHarpoon ×2
    16. NettleNettle
    17. SkaterSkater
    18. DolphinDolphin
    19. Radar TowerRadar Tower
    20. DolphinDolphin
    21. SentrySentry
    22. DolphinDolphin
    23. Grim ReaperGrim Reaper
    24. SentrySentry
    25. Grim ReaperGrim Reaper
    26. SentrySentry
    27. HarpoonHarpoon
    28. Grim ReaperGrim Reaper
    29. SentrySentry ×2
    30. Naval Construction Turret
    31. HarpoonHarpoon
    32. DolphinDolphin ×2
    33. SkaterSkater
    34. DolphinDolphin
    35. EelSubmarinenot finished by 15:00
    36. Naval Construction Turret
    37. CorsairDestroyerdone 9:50 · typical 5:55
    38. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    39. CorsairDestroyer
    40. Con turret
    41. CorsairDestroyer
    42. Advanced Metal ExtractorT2 mexdone 11:44 · typical 9:41
    43. Wind ×3
    44. Con turret
    45. Wind ×3
    46. Advanced Metal ExtractorT2 mex
    47. Wind ×3
    48. Converter
    49. Wind
    50. Converter
    51. Wind ×2
    52. Converter
    53. Wind ×6
    54. Bot LabBot Labdone 13:15
    55. Wind
    56. Converter
    57. Advanced Metal ExtractorT2 mex
    58. Wind
    59. Construction BotCon bot
    60. Converter
    61. Wind
    62. Converter
    63. Construction BotCon bot
    64. Wind ×2
    65. Construction BotCon bot
    66. Wind
    67. Con turret
    68. Wind ×2
    69. Construction BotCon bot
    70. Con turret
    71. Wind ×4
    72. TickTick
    73. Con turret
    74. Mex
    75. Construction BotCon bot
    76. Wind ×2
    77. TickTick
    78. Wind
    79. Radar TowerRadar Tower
    80. Construction BotCon bot
    81. Wind ×3
    82. TickTick
    83. Wind ×2
    84. Construction BotCon bot
    85. Mex
    86. Wind ×4
    87. TickTick
    88. Wind
    89. Construction BotCon bot
    90. Wind ×2
    91. Converter
    92. TickTick
    93. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is XuunnY's (32 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:55 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 68% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

155 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156215800000
4:002449252051515151
5:0038113704373241255150
6:0051745098737564586355
7:006511658611631095851686
8:00798381511654165612321138
9:00948897742333243117121809
10:0011379116223254332520902565
11:0013638136924115426627733335
12:0016004160495220506637964101
13:0018392184785734585642014936
14:0021055212636708654250745892
15:0023208239197619739857226663
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

XuunnY

31.8 OS · 12/10/2026

Open source match ↗

5 received units · includes a constructor
34 metal received · 53642 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=153
Shipyard4:16Middle 50%: 3:58–4:39 · n=136
Corsair5:55Middle 50%: 5:26–7:23 · n=127
Advanced Metal Extractor9:41Middle 50%: 9:04–10:39 · n=137

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build