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Beach sea / Armada / Economy first / OBSERVED BUILD

Hovercraft raid

Armada Beach sea build order · Supreme Isthmus

Same economy-first sea plan as standard, but hovercraft platform goes up first and a fast hovercraft raid is sent out by around 2 minutes before the shipyard and destroyer follow; still transitions into the normal fleet.

Hovers first

#naval #eco #raid · 156 distinct matches · 47 players · 12% of Armada Beach sea games · team won 56% of 156 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • Hovercraft PlatformHovercraft Platform in 99%14% of all Beach sea games by then
  • SeekerSeeker in 99%14% of all Beach sea games by then

Then transitions into destroyer (31% of army), seeker (15% of army), dolphin (12% of army).

HOW TO PLAY IT

Key timing: Hover raid (Seeker) by 2:13

  1. Open mex and energy exactly like standard sea economy.
  2. Build Hovercraft Platform first instead of going straight shipyard.
  3. Send a fast Seeker raid out well ahead of the usual timing.
  4. Reclaim Hovercraft Platform in most games once the raid is done.
  5. Pivot into shipyard and normal Corsair-led fleet build.

Phase by phase

TYPICAL OF ITS 156 GAMES · AGAINST STANDARD BEACH SEA
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Hovercraft Platform

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. Hovercraft PlatformHovercraft Platform after 3 mex, 5 winddone ~1:44, middle half 1:33–1:52

    Some games also: energy storage (46%) · wind for allies (32%)

    By 1:10 in all: 3 mex · 5 wind (standard 1)

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Hovercraft PlatformHovercraft Platformdone 1:28 · typical 1:44
  2. 2

    Hovercraft Platform to Shipyard

    Economy
    • Metal Extractor3Mex
    • Wind Turbine5Wind+4 vs standard
    Order
    1. ShipyardShipyard after 6 mex, 10 winddone ~4:16, middle half 3:59–4:39
    Builders
    • Construction Hovercraft3 Con hovercraft +3 vs standard
    Army
    • Seeker7 Seeker +7 vs standard

    The standard build makes here, this one skips: 2 tidal · 2 con ship · 2 skater · 2 dolphin

    By 3:56 in all: 6 mex · 10 wind (standard 2) · 1 energy storage

    The example game in this phase · 16 steps
    1. Wind
    2. Construction HovercraftCon hovercraft
    3. SeekerSeeker
    4. Windfor Air
    5. Wind ×2
    6. Mex
    7. Wind ×3
    8. SeekerSeeker
    9. Solar
    10. Wind
    11. SeekerSeeker ×2
    12. Mex
    13. Wind ×2
    14. SeekerSeeker
    15. Construction HovercraftCon hovercraft ×2
    16. ShipyardShipyarddone 4:13 · typical 4:16
  3. 3

    Shipyard to 10:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine12Wind
    Order
    1. Hovercraft PlatformEat Hovercraft Platform
    Builders
    • Construction Turret1 Con turret
    • Construction Ship1 Con ship
    • Grim Reaper1 Grim Reaper
    Army
    • Sentry2 Sentry
    • Dolphin4 Dolphin
    • Corsair3 Destroyer
    • Skater2 Skater
    Other
    • Naval Radar / Sonar Tower1 Naval Radar / Sonar Tower

    Some games also: Harpoon (46%) · frigate (38%) · Naval Construction Turret (38%) · tidal (37%) · submarine (35%)

    By 10:00 in all: 10 mex · 23 wind (standard 16) · 1 energy storage · 1 con turret

    The example game in this phase · 139 steps
    1. Mex
    2. PossumPossum
    3. Mex ×2
    4. DolphinDolphin ×2
    5. Mex
    6. DolphinDolphin ×2
    7. Construction ShipCon ship
    8. BeamerBeamer
    9. DolphinDolphin ×2
    10. CorsairDestroyerdone 6:21 · typical 5:55
    11. BeamerBeamer
    12. Grim ReaperGrim Reaper
    13. Construction ShipCon ship
    14. Hovercraft PlatformEat Hovercraft Platformreclaimed for its metal
    15. Wind
    16. Grim ReaperGrim Reaper
    17. BeamerBeamer
    18. Wind
    19. DolphinDolphin ×2
    20. Wind
    21. DolphinDolphin ×2
    22. Wind
    23. DolphinDolphin
    24. SentrySentry
    25. SkaterSkater
    26. Wind
    27. SkaterSkater
    28. CorsairDestroyer
    29. Wind
    30. Radar TowerRadar Tower
    31. Mex
    32. Wind
    33. NettleNettle
    34. EllysawFrigate
    35. Wind
    36. EllysawFrigate ×2
    37. Energy storage
    38. Con turret
    39. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    40. EllysawFrigate
    41. Advanced Metal ExtractorT2 mexdone 10:14 · typical 9:43
    42. EllysawFrigate
    43. Construction ShipCon ship
    44. Wind
    45. Mex
    46. Grim ReaperGrim Reaper
    47. Wind ×3
    48. Grim ReaperGrim Reaper
    49. Wind
    50. Mex
    51. PossumPossum
    52. Wind
    53. Advanced Metal ExtractorT2 mex
    54. CorsairDestroyer
    55. Wind ×2
    56. BeholderBeholder ×3
    57. Naval Construction Turret
    58. Wind
    59. BeholderBeholder
    60. Wind
    61. CorsairDestroyer
    62. Wind
    63. BeholderBeholder
    64. Advanced Metal ExtractorT2 mex
    65. Wind
    66. Naval Construction Turret
    67. BeholderBeholder
    68. Wind
    69. BeholderBeholder
    70. Wind
    71. BeholderBeholder
    72. Tidal
    73. Wind
    74. Tidal
    75. BeholderBeholder
    76. Tidal ×2
    77. BeholderBeholder
    78. Dragon's TeethDragon's Teeth
    79. Tidal
    80. Dragon's TeethDragon's Teeth ×2
    81. BeholderBeholder
    82. Dragon's TeethDragon's Teeth
    83. Tidal
    84. Dragon's TeethDragon's Teeth ×2
    85. Tidal
    86. Dragon's TeethDragon's Teeth
    87. Tidal
    88. Dragon's TeethDragon's Teeth
    89. BeholderBeholder
    90. Dragon's TeethDragon's Teeth
    91. Tidal
    92. Dragon's TeethDragon's Teeth ×2
    93. Tidal
    94. BeholderBeholder
    95. Dragon's TeethDragon's Teeth
    96. Tidal
    97. Dragon's TeethDragon's Teeth ×2
    98. Advanced Metal ExtractorT2 mex
    99. Tidal
    100. Dragon's TeethDragon's Teeth
    101. BeholderBeholder
    102. Tidal
    103. Dragon's TeethDragon's Teeth
    104. Tidal
    105. BeholderBeholder
    106. Dragon's TeethDragon's Teeth ×2
    107. Naval Construction Turret
    108. Dragon's TeethDragon's Teeth
    109. BeholderBeholder
    110. Dragon's TeethDragon's Teeth ×2
    111. Naval Construction Turret
    112. Dragon's TeethDragon's Teeth
    113. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    114. Advanced ShipyardAdvanced Shipyarddone 13:43
    115. Dragon's TeethDragon's Teeth ×3
    116. BeholderBeholder
    117. Dragon's TeethDragon's Teeth
    118. BeholderBeholder
    119. Dragon's TeethDragon's Teeth
    120. BeholderBeholder
    121. Dragon's TeethDragon's Teeth ×2
    122. BeholderBeholder
    123. Dragon's TeethDragon's Teeth
    124. Advanced Construction SubAdvanced Construction Sub
    125. Con turret
    126. BeholderBeholder
    127. Advanced Metal ExtractorT2 mex
    128. BeholderBeholder ×2
    129. VoyagerVoyager
    130. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    131. SentrySentry
    132. VoyagerVoyager
    133. Con turret
    134. VoyagerVoyager ×3
    135. Con turret
    136. BermudaRadar jammer ship
    137. Advanced Metal ExtractorT2 mex
    138. Con turret
    139. HavenHaven

Counts are medians over the build's games: half of them build more, half fewer. The example game is Pentry's (34 OS, 11/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Air or Geofirst at 1:54 · in 42% of games

You get

  • Finch1 Finch from Airfirst at 1:54 · in 67% of games
  • Lazarus1 Lazarus from Geofirst at 2:01 · in 59% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 8:02 · in 88% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard beach sea

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

156 games.

Show as table
ByMetal produced: This buildMetal produced: Standard beach seaEnemy metal destroyed: This buildEnemy metal destroyed: Standard beach seaOwn metal lost: This buildOwn metal lost: Standard beach sea
1:004044040000
2:009389380000
3:00156115800000
4:002449252051515151
5:0038063704373241255150
6:0051645100740563582355
7:006504658811691095856691
8:00798281521656165612371138
9:00947697742340243117151809
10:0011375116213312332521132565
11:0013604136904123426628163340
12:0015989160495226506637914130
13:0018348184765794585641834941
14:0021045212526737654250685913
15:0023078239117703739956466700
WHAT THE NUMBERS SAY

Slightly better team win rate than standard with higher early kills, though overall metal destroyed by 15:00 still trails.

  • + Team win rate 52% vs 47% standard.
  • + Enemy metal destroyed by 5:00 is higher (410 vs 255).
  • − Metal production falls behind by 15:00 (23823 vs 25292).
  • − Own metal lost nearly doubles by 5:00 (255 vs 128).
THE EXAMPLE YOU ARE READING

Pentry

34.2 OS · 11/10/2026

Open source match ↗

4 received units · includes a constructor
73 metal received · 18123 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Hovercraft Platform1:44Middle 50%: 1:33–1:52 · n=154
Shipyard4:16Middle 50%: 3:59–4:39 · n=137
Corsair5:55Middle 50%: 5:26–7:22 · n=128
Advanced Metal Extractor9:43Middle 50%: 9:05–10:39 · n=138

Played most by

KingBenjai22games of this buildrainefullstop18games of this buildRysica13games of this buildDontStreamSnipeMeBro8games of this buildAdeus7games of this build